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using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class StructuredProgramInfo
{
public List<StructuredFunction> Functions { get; }
public HashSet<int> IAttributes { get; }
public HashSet<int> OAttributes { get; }
public HelperFunctionsMask HelperFunctionsMask { get; set; }
public StructuredProgramInfo()
{
Functions = new List<StructuredFunction>();
IAttributes = new HashSet<int>();
OAttributes = new HashSet<int>();
}
}
}
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