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using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
{
public enum AttributeType : byte
{
// Generic types.
Float,
Sint,
Uint
}
static class AttributeTypeExtensions
{
public static string ToVec4Type(this AttributeType type)
{
return type switch
{
AttributeType.Float => "vec4",
AttributeType.Sint => "ivec4",
AttributeType.Uint => "uvec4",
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
public static AggregateType ToAggregateType(this AttributeType type)
{
return type switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
}
}
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