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using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using Ryujinx.Graphics.OpenGL.Queries;
using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.OpenGL
{
public sealed class Renderer : IRenderer
{
private readonly Pipeline _pipeline;
public IPipeline Pipeline => _pipeline;
private readonly Counters _counters;
private readonly Window _window;
public IWindow Window => _window;
internal TextureCopy TextureCopy { get; }
public string GpuVendor { get; private set; }
public string GpuRenderer { get; private set; }
public string GpuVersion { get; private set; }
public Renderer()
{
_pipeline = new Pipeline();
_counters = new Counters();
_window = new Window(this);
TextureCopy = new TextureCopy(this);
}
public IShader CompileShader(ShaderProgram shader)
{
return new Shader(shader);
}
public BufferHandle CreateBuffer(int size)
{
return Buffer.Create(size);
}
public IProgram CreateProgram(IShader[] shaders)
{
return new Program(shaders);
}
public ISampler CreateSampler(SamplerCreateInfo info)
{
return new Sampler(info);
}
public ITexture CreateTexture(TextureCreateInfo info, float scaleFactor)
{
return info.Target == Target.TextureBuffer ? new TextureBuffer(info) : new TextureStorage(this, info, scaleFactor).CreateDefaultView();
}
public void DeleteBuffer(BufferHandle buffer)
{
Buffer.Delete(buffer);
}
public byte[] GetBufferData(BufferHandle buffer, int offset, int size)
{
return Buffer.GetData(buffer, offset, size);
}
public Capabilities GetCapabilities()
{
return new Capabilities(
HwCapabilities.SupportsAstcCompression,
HwCapabilities.SupportsImageLoadFormatted,
HwCapabilities.SupportsNonConstantTextureOffset,
HwCapabilities.SupportsViewportSwizzle,
HwCapabilities.MaximumComputeSharedMemorySize,
HwCapabilities.MaximumSupportedAnisotropy,
HwCapabilities.StorageBufferOffsetAlignment);
}
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
{
Buffer.SetData(buffer, offset, data);
}
public void UpdateCounters()
{
_counters.Update();
}
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler)
{
return _counters.QueueReport(type, resultHandler);
}
public void Initialize()
{
PrintGpuInformation();
_counters.Initialize();
}
private void PrintGpuInformation()
{
GpuVendor = GL.GetString(StringName.Vendor);
GpuRenderer = GL.GetString(StringName.Renderer);
GpuVersion = GL.GetString(StringName.Version);
Logger.PrintInfo(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
}
public void ResetCounter(CounterType type)
{
_counters.QueueReset(type);
}
public void Dispose()
{
TextureCopy.Dispose();
_pipeline.Dispose();
_window.Dispose();
_counters.Dispose();
}
}
}
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