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using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL.Texture;
using System;
namespace Ryujinx.Graphics.OpenGL
{
static class DepthStencilModeConverter
{
public static All Convert(this DepthStencilMode mode)
{
switch (mode)
{
case DepthStencilMode.Depth: return All.Depth;
case DepthStencilMode.Stencil: return All.Stencil;
}
throw new ArgumentException($"Invalid depth stencil mode \"{mode}\".");
}
}
}
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