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using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL
{
static class DepthModeConverter
{
public static ClipDepthMode Convert(this DepthMode mode)
{
switch (mode)
{
case DepthMode.MinusOneToOne: return ClipDepthMode.NegativeOneToOne;
case DepthMode.ZeroToOne: return ClipDepthMode.ZeroToOne;
}
throw new ArgumentException($"Invalid depth mode \"{mode}\".");
}
}
}
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