aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
blob: d0230b629ab492dd1adbedbf63ae4eca790c7ec5 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
using Ryujinx.Common.Logging;
using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Linq;

namespace Ryujinx.Graphics.Gpu.Memory
{
    /// <summary>
    /// A range within a buffer that has been modified by the GPU.
    /// </summary>
    class BufferModifiedRange : IRange
    {
        /// <summary>
        /// Start address of the range in guest memory.
        /// </summary>
        public ulong Address { get; }

        /// <summary>
        /// Size of the range in bytes.
        /// </summary>
        public ulong Size { get; }

        /// <summary>
        /// End address of the range in guest memory.
        /// </summary>
        public ulong EndAddress => Address + Size;

        /// <summary>
        /// The GPU sync number at the time of the last modification.
        /// </summary>
        public ulong SyncNumber { get; internal set; }

        /// <summary>
        /// The range list that originally owned this range.
        /// </summary>
        public BufferModifiedRangeList Parent { get; internal set; }

        /// <summary>
        /// Creates a new instance of a modified range.
        /// </summary>
        /// <param name="address">Start address of the range</param>
        /// <param name="size">Size of the range in bytes</param>
        /// <param name="syncNumber">The GPU sync number at the time of creation</param>
        /// <param name="parent">The range list that owns this range</param>
        public BufferModifiedRange(ulong address, ulong size, ulong syncNumber, BufferModifiedRangeList parent)
        {
            Address = address;
            Size = size;
            SyncNumber = syncNumber;
            Parent = parent;
        }

        /// <summary>
        /// Checks if a given range overlaps with the modified range.
        /// </summary>
        /// <param name="address">Start address of the range</param>
        /// <param name="size">Size in bytes of the range</param>
        /// <returns>True if the range overlaps, false otherwise</returns>
        public bool OverlapsWith(ulong address, ulong size)
        {
            return Address < address + size && address < EndAddress;
        }
    }

    /// <summary>
    /// A structure used to track GPU modified ranges within a buffer.
    /// </summary>
    class BufferModifiedRangeList : RangeList<BufferModifiedRange>
    {
        private const int BackingInitialSize = 8;

        private GpuContext _context;
        private Buffer _parent;
        private Action<ulong, ulong> _flushAction;

        private List<BufferMigration> _sources;
        private BufferMigration _migrationTarget;

        private object _lock = new object();

        /// <summary>
        /// Whether the modified range list has any entries or not.
        /// </summary>
        public bool HasRanges
        {
            get
            {
                lock (_lock)
                {
                    return Count > 0;
                }
            }
        }

        /// <summary>
        /// Creates a new instance of a modified range list.
        /// </summary>
        /// <param name="context">GPU context that the buffer range list belongs to</param>
        /// <param name="parent">The parent buffer that owns this range list</param>
        /// <param name="flushAction">The flush action for the parent buffer</param>
        public BufferModifiedRangeList(GpuContext context, Buffer parent, Action<ulong, ulong> flushAction) : base(BackingInitialSize)
        {
            _context = context;
            _parent = parent;
            _flushAction = flushAction;
        }

        /// <summary>
        /// Given an input range, calls the given action with sub-ranges which exclude any of the modified regions.
        /// </summary>
        /// <param name="address">Start address of the query range</param>
        /// <param name="size">Size of the query range in bytes</param>
        /// <param name="action">Action to perform for each remaining sub-range of the input range</param>
        public void ExcludeModifiedRegions(ulong address, ulong size, Action<ulong, ulong> action)
        {
            lock (_lock)
            {
                // Slices a given region using the modified regions in the list. Calls the action for the new slices.
                ref var overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();

                int count = FindOverlapsNonOverlapping(address, size, ref overlaps);

                for (int i = 0; i < count; i++)
                {
                    BufferModifiedRange overlap = overlaps[i];
                    
                    if (overlap.Address > address)
                    {
                        // The start of the remaining region is uncovered by this overlap. Call the action for it.
                        action(address, overlap.Address - address);
                    }

                    // Remaining region is after this overlap.
                    size -= overlap.EndAddress - address;
                    address = overlap.EndAddress;
                }

                if ((long)size > 0)
                {
                    // If there is any region left after removing the overlaps, signal it.
                    action(address, size);
                }
            }
        }

        /// <summary>
        /// Signal that a region of the buffer has been modified, and add the new region to the range list.
        /// Any overlapping ranges will be (partially) removed.
        /// </summary>
        /// <param name="address">Start address of the modified region</param>
        /// <param name="size">Size of the modified region in bytes</param>
        public void SignalModified(ulong address, ulong size)
        {
            // Must lock, as this can affect flushes from the background thread.
            lock (_lock)
            {
                // We may overlap with some existing modified regions. They must be cut into by the new entry.
                ref var overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();

                int count = FindOverlapsNonOverlapping(address, size, ref overlaps);

                ulong endAddress = address + size;
                ulong syncNumber = _context.SyncNumber;

                for (int i = 0; i < count; i++)
                {
                    // The overlaps must be removed or split.

                    BufferModifiedRange overlap = overlaps[i];

                    if (overlap.Address == address && overlap.Size == size)
                    {
                        // Region already exists. Just update the existing sync number.
                        overlap.SyncNumber = syncNumber;
                        overlap.Parent = this;

                        return;
                    }

                    Remove(overlap);

                    if (overlap.Address < address && overlap.EndAddress > address)
                    {
                        // A split item must be created behind this overlap.

                        Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
                    }

                    if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
                    {
                        // A split item must be created after this overlap.

                        Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
                    }
                }

                Add(new BufferModifiedRange(address, size, syncNumber, this));
            }
        }

        /// <summary>
        /// Gets modified ranges within the specified region, and then fires the given action for each range individually.
        /// </summary>
        /// <param name="address">Start address to query</param>
        /// <param name="size">Size to query</param>
        /// <param name="rangeAction">The action to call for each modified range</param>
        public void GetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
        {
            int count = 0;

            ref var overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();

            // Range list must be consistent for this operation.
            lock (_lock)
            {
                count = FindOverlapsNonOverlapping(address, size, ref overlaps);
            }

            for (int i = 0; i < count; i++)
            {
                BufferModifiedRange overlap = overlaps[i];
                rangeAction(overlap.Address, overlap.Size);
            }
        }

        /// <summary>
        /// Queries if a range exists within the specified region.
        /// </summary>
        /// <param name="address">Start address to query</param>
        /// <param name="size">Size to query</param>
        /// <returns>True if a range exists in the specified region, false otherwise</returns>
        public bool HasRange(ulong address, ulong size)
        {
            // Range list must be consistent for this operation.
            lock (_lock)
            {
                return FindOverlapsNonOverlapping(address, size, ref ThreadStaticArray<BufferModifiedRange>.Get()) > 0;
            }
        }

        /// <summary>
        /// Performs the given range action, or one from a migration that overlaps and has not synced yet.
        /// </summary>
        /// <param name="offset">The offset to pass to the action</param>
        /// <param name="size">The size to pass to the action</param>
        /// <param name="syncNumber">The sync number that has been reached</param>
        /// <param name="parent">The modified range list that originally owned this range</param>
        /// <param name="rangeAction">The action to perform</param>
        public void RangeActionWithMigration(ulong offset, ulong size, ulong syncNumber, BufferModifiedRangeList parent, Action<ulong, ulong> rangeAction)
        {
            bool firstSource = true;

            if (parent != this)
            {
                lock (_lock)
                {
                    if (_sources != null)
                    {
                        foreach (BufferMigration source in _sources)
                        {
                            if (source.Overlaps(offset, size, syncNumber))
                            {
                                if (firstSource && !source.FullyMatches(offset, size))
                                {
                                    // Perform this buffer's action first. The migrations will run after.
                                    rangeAction(offset, size);
                                }

                                source.RangeActionWithMigration(offset, size, syncNumber, parent);

                                firstSource = false;
                            }
                        }
                    }
                }
            }

            if (firstSource)
            {
                // No overlapping migrations, or they are not meant for this range, flush the data using the given action.
                rangeAction(offset, size);
            }
        }

        /// <summary>
        /// Removes modified ranges ready by the sync number from the list, and flushes their buffer data within a given address range.
        /// </summary>
        /// <param name="overlaps">Overlapping ranges to check</param>
        /// <param name="rangeCount">Number of overlapping ranges</param>
        /// <param name="highestDiff">The highest difference between an overlapping range's sync number and the current one</param>
        /// <param name="currentSync">The current sync number</param>
        /// <param name="address">The start address of the flush range</param>
        /// <param name="endAddress">The end address of the flush range</param>
        private void RemoveRangesAndFlush(
            BufferModifiedRange[] overlaps,
            int rangeCount,
            long highestDiff,
            ulong currentSync,
            ulong address,
            ulong endAddress)
        {
            lock (_lock)
            {
                if (_migrationTarget == null)
                {
                    ulong waitSync = currentSync + (ulong)highestDiff;

                    for (int i = 0; i < rangeCount; i++)
                    {
                        BufferModifiedRange overlap = overlaps[i];

                        long diff = (long)(overlap.SyncNumber - currentSync);

                        if (diff <= highestDiff)
                        {
                            ulong clampAddress = Math.Max(address, overlap.Address);
                            ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);

                            ClearPart(overlap, clampAddress, clampEnd);

                            RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, overlap.Parent, _flushAction);
                        }
                    }

                    return;
                }
            }

            // There is a migration target to call instead. This can't be changed after set so accessing it outside the lock is fine.

            _migrationTarget.Destination.RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
        }

        /// <summary>
        /// Gets modified ranges within the specified region, waits on ones from a previous sync number,
        /// and then fires the flush action for each range individually.
        /// </summary>
        /// <remarks>
        /// This function assumes it is called from the background thread.
        /// Modifications from the current sync number are ignored because the guest should not expect them to be available yet.
        /// They will remain reserved, so that any data sync prioritizes the data in the GPU.
        /// </remarks>
        /// <param name="address">Start address to query</param>
        /// <param name="size">Size to query</param>
        public void WaitForAndFlushRanges(ulong address, ulong size)
        {
            ulong endAddress = address + size;
            ulong currentSync = _context.SyncNumber;

            int rangeCount = 0;

            ref var overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();

            // Range list must be consistent for this operation
            lock (_lock)
            {
                if (_migrationTarget != null)
                {
                    rangeCount = -1;
                }
                else
                {
                    rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
                }
            }

            if (rangeCount == -1)
            {
                _migrationTarget.Destination.WaitForAndFlushRanges(address, size);

                return;
            }
            else if (rangeCount == 0)
            {
                return;
            }

            // First, determine which syncpoint to wait on.
            // This is the latest syncpoint that is not equal to the current sync.

            long highestDiff = long.MinValue;

            for (int i = 0; i < rangeCount; i++)
            {
                BufferModifiedRange overlap = overlaps[i];

                long diff = (long)(overlap.SyncNumber - currentSync);

                if (diff < 0 && diff > highestDiff)
                {
                    highestDiff = diff;
                }
            }

            if (highestDiff == long.MinValue)
            {
                return;
            }

            // Wait for the syncpoint.
            _context.Renderer.WaitSync(currentSync + (ulong)highestDiff);

            RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
        }

        /// <summary>
        /// Inherit ranges from another modified range list.
        /// </summary>
        /// <param name="ranges">The range list to inherit from</param>
        /// <param name="registerRangeAction">The action to call for each modified range</param>
        public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
        {
            BufferModifiedRange[] inheritRanges;

            lock (ranges._lock)
            {
                BufferMigration migration = new(ranges._parent, ranges._flushAction, ranges, this, _context.SyncNumber);

                ranges._parent.IncrementReferenceCount();
                ranges._migrationTarget = migration;

                _context.RegisterBufferMigration(migration);

                inheritRanges = ranges.ToArray();

                lock (_lock)
                {
                    (_sources ??= new List<BufferMigration>()).Add(migration);

                    foreach (BufferModifiedRange range in inheritRanges)
                    {
                        Add(range);
                    }
                }
            }

            ulong currentSync = _context.SyncNumber;
            foreach (BufferModifiedRange range in inheritRanges)
            {
                if (range.SyncNumber != currentSync)
                {
                    registerRangeAction(range.Address, range.Size);
                }
            }
        }

        /// <summary>
        /// Removes a source buffer migration, indicating its copy has completed.
        /// </summary>
        /// <param name="migration">The migration to remove</param>
        public void RemoveMigration(BufferMigration migration)
        {
            lock (_lock)
            {
                _sources.Remove(migration);
            }
        }

        private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
        {
            Remove(overlap);

            // If the overlap extends outside of the clear range, make sure those parts still exist.

            if (overlap.Address < address)
            {
                Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
            }

            if (overlap.EndAddress > endAddress)
            {
                Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
            }
        }

        /// <summary>
        /// Clear modified ranges within the specified area.
        /// </summary>
        /// <param name="address">Start address to clear</param>
        /// <param name="size">Size to clear</param>
        public void Clear(ulong address, ulong size)
        {
            lock (_lock)
            {
                // This function can be called from any thread, so it cannot use the arrays for background or foreground.
                BufferModifiedRange[] toClear = new BufferModifiedRange[1];

                int rangeCount = FindOverlapsNonOverlapping(address, size, ref toClear);

                ulong endAddress = address + size;

                for (int i = 0; i < rangeCount; i++)
                {
                    BufferModifiedRange overlap = toClear[i];

                    ClearPart(overlap, address, endAddress);
                }
            }
        }

        /// <summary>
        /// Clear all modified ranges.
        /// </summary>
        public void Clear()
        {
            lock (_lock)
            {
                Count = 0;
            }
        }
    }
}