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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetLineParametersCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetLineParameters;
private float _width;
private bool _smooth;
public void Set(float width, bool smooth)
{
_width = width;
_smooth = smooth;
}
public static void Run(ref SetLineParametersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetLineParameters(command._width, command._smooth);
}
}
}
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