aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs
blob: 6ba0040ef0fbf21684c57bd95b02bce0c02e7fae (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.
//

using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;

namespace Ryujinx.Audio.Renderer.Server.Effect
{
    /// <summary>
    /// Server state for an capture buffer effect.
    /// </summary>
    public class CaptureBufferEffect : BaseEffect
    {
        /// <summary>
        /// The capture buffer parameter.
        /// </summary>
        public AuxiliaryBufferParameter Parameter;

        /// <summary>
        /// Capture buffer state.
        /// </summary>
        public AuxiliaryBufferAddresses State;

        public override EffectType TargetEffectType => EffectType.CaptureBuffer;

        public override DspAddress GetWorkBuffer(int index)
        {
            return WorkBuffers[index].GetReference(true);
        }

        public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
        {
            Update(out updateErrorInfo, ref parameter, mapper);
        }

        public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
        {
            Update(out updateErrorInfo, ref parameter, mapper);
        }

        public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
        {
            Debug.Assert(IsTypeValid(ref parameter));

            UpdateParameterBase(ref parameter);

            Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
            IsEnabled = parameter.IsEnabled;

            updateErrorInfo = new BehaviourParameter.ErrorInfo();

            if (BufferUnmapped || parameter.IsNew)
            {
                ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();

                bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);

                BufferUnmapped = sendBufferUnmapped;

                if (!BufferUnmapped)
                {
                    DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);

                    // NOTE: Nintendo directly interact with the CPU side structure in the processing of the DSP command.
                    State.SendBufferInfo = sendDspAddress;
                    State.SendBufferInfoBase = sendDspAddress + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
                    State.ReturnBufferInfo = 0;
                    State.ReturnBufferInfoBase = 0;
                }
            }
        }

        public override void UpdateForCommandGeneration()
        {
            UpdateUsageStateForCommandGeneration();
        }
    }
}