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using System;
namespace SoundIOSharp
{
public class SoundIORingBuffer : IDisposable
{
internal SoundIORingBuffer(IntPtr handle)
{
this.handle = handle;
}
IntPtr handle;
public int Capacity
{
get { return Natives.soundio_ring_buffer_capacity(handle); }
}
public void Clear()
{
Natives.soundio_ring_buffer_clear(handle);
}
public void Dispose()
{
Natives.soundio_ring_buffer_destroy(handle);
}
public int FillCount
{
get { return Natives.soundio_ring_buffer_fill_count(handle); }
}
public int FreeCount
{
get { return Natives.soundio_ring_buffer_free_count(handle); }
}
public IntPtr ReadPointer
{
get { return Natives.soundio_ring_buffer_read_ptr(handle); }
}
public IntPtr WritePointer
{
get { return Natives.soundio_ring_buffer_write_ptr(handle); }
}
public void AdvanceReadPointer(int count)
{
Natives.soundio_ring_buffer_advance_read_ptr(handle, count);
}
public void AdvanceWritePointer(int count)
{
Natives.soundio_ring_buffer_advance_write_ptr(handle, count);
}
}
}
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