aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio.Backends.SoundIo/Native/libsoundio/SoundIOOutStream.cs
blob: 432ca42b8e5317b3256195be187150babd1e4eda (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;

namespace SoundIOSharp
{
    public class SoundIOOutStream : IDisposable
    {
        internal SoundIOOutStream (Pointer<SoundIoOutStream> handle)
        {
            this.handle = handle;
        }

        Pointer<SoundIoOutStream> handle;

        public void Dispose ()
        {
            Natives.soundio_outstream_destroy (handle);
        }
        // Equality (based on handle)

        public override bool Equals (object other)
        {
            var d = other as SoundIOOutStream;

            return d != null && (this.handle == d.handle);
        }

        public override int GetHashCode ()
        {
            return (int)(IntPtr)handle;
        }

        public static bool operator == (SoundIOOutStream obj1, SoundIOOutStream obj2)
        {
            return obj1 is null ? obj2 is null : obj1.Equals(obj2);
        }

        public static bool operator != (SoundIOOutStream obj1, SoundIOOutStream obj2)
        {
            return obj1 is null ? obj2 is object : !obj1.Equals(obj2);
        }

        // fields

        public SoundIODevice Device
        {
            get { return new SoundIODevice(Marshal.ReadIntPtr(handle, device_offset)); }
        }

        static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("device");

        public SoundIOFormat Format
        {
            get { return (SoundIOFormat) Marshal.ReadInt32(handle, format_offset); }
            set { Marshal.WriteInt32(handle, format_offset, (int) value); }
        }

        static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("format");

        public int SampleRate
        {
            get { return Marshal.ReadInt32(handle, sample_rate_offset); }
            set { Marshal.WriteInt32(handle, sample_rate_offset, value); }
        }

        static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("sample_rate");

        public SoundIOChannelLayout Layout
        {
            get { unsafe { return new SoundIOChannelLayout((IntPtr) (void*)((IntPtr)handle + layout_offset)); } }
            set
            {
                unsafe
                {
                    Buffer.MemoryCopy((void*)value.Handle, (void*)((IntPtr)handle + layout_offset), Marshal.SizeOf<SoundIoChannelLayout>(), Marshal.SizeOf<SoundIoChannelLayout>());
                }
            }
        }
        static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("layout");

        public double SoftwareLatency
        {
            get { return MarshalEx.ReadDouble (handle, software_latency_offset); }
            set { MarshalEx.WriteDouble (handle, software_latency_offset, value); }
        }

        static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("software_latency");

        public float Volume
        {
            get { return MarshalEx.ReadFloat(handle, volume_offset); }
            set { MarshalEx.WriteFloat(handle, volume_offset, value); }
        }

        static readonly int volume_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("volume");

        // error_callback
        public Action ErrorCallback
        {
            get { return error_callback; }
            set
            {
                error_callback = value;
                if (value == null)
                {
                    error_callback_native = null;
                }
                else
                {
                    error_callback_native = stream => error_callback();
                }

                var ptr = Marshal.GetFunctionPointerForDelegate(error_callback_native);
                Marshal.WriteIntPtr(handle, error_callback_offset, ptr);
            }
        }

        static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("error_callback");

        Action error_callback;
        delegate void error_callback_delegate (IntPtr handle);
        error_callback_delegate error_callback_native;

        // write_callback
        public Action<int, int> WriteCallback
        {
            get { return write_callback; }
            set
            {
                write_callback = value;
                if (value == null)
                {
                    write_callback_native = null;
                }
                else
                {
                    write_callback_native = (h, frame_count_min, frame_count_max) => write_callback(frame_count_min, frame_count_max);
                }

                var ptr = Marshal.GetFunctionPointerForDelegate (write_callback_native);
                Marshal.WriteIntPtr (handle, write_callback_offset, ptr);
            }
        }

        static readonly int write_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("write_callback");

        Action<int, int> write_callback;
        delegate void write_callback_delegate(IntPtr handle, int min, int max);
        write_callback_delegate write_callback_native;

        // underflow_callback
        public Action UnderflowCallback
        {
            get { return underflow_callback; }
            set
            {
                underflow_callback = value;
                if (value == null)
                {
                    underflow_callback_native = null;
                }
                else
                {
                    underflow_callback_native = h => underflow_callback();
                }

                var ptr = Marshal.GetFunctionPointerForDelegate (underflow_callback_native);
                Marshal.WriteIntPtr (handle, underflow_callback_offset, ptr);
            }
        }

        static readonly int underflow_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("underflow_callback");
        
        Action underflow_callback;
        delegate void underflow_callback_delegate(IntPtr handle);
        underflow_callback_delegate underflow_callback_native;

        // FIXME: this should be taken care in more centralized/decent manner... we don't want to write
        // this kind of code anywhere we need string marshaling.
        List<IntPtr> allocated_hglobals = new List<IntPtr>();

        public string Name {
            get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, name_offset)); }
            set
            {
                unsafe
                {
                    var existing = Marshal.ReadIntPtr(handle, name_offset);
                    if (allocated_hglobals.Contains(existing))
                    {
                        allocated_hglobals.Remove(existing);
                        Marshal.FreeHGlobal(existing);
                    }

                    var ptr = Marshal.StringToHGlobalAnsi(value);
                    Marshal.WriteIntPtr(handle, name_offset, ptr);
                    allocated_hglobals.Add(ptr);
                }
            }
        }

        static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("name");

        public bool NonTerminalHint
        {
            get { return Marshal.ReadInt32(handle, non_terminal_hint_offset) != 0; }
        }

        static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("non_terminal_hint");

        public int BytesPerFrame
        {
            get { return Marshal.ReadInt32(handle, bytes_per_frame_offset); }
        }

        static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("bytes_per_frame");

        public int BytesPerSample
        {
            get { return Marshal.ReadInt32(handle, bytes_per_sample_offset); }
        }

        static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("bytes_per_sample");

        public string LayoutErrorMessage
        {
            get
            {
                var code = (SoundIoError)Marshal.ReadInt32(handle, layout_error_offset);

                return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi(Natives.soundio_strerror((int)code));
            }
        }

        static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("layout_error");

        // functions

        public void Open ()
        {
            var ret = (SoundIoError)Natives.soundio_outstream_open(handle);
            if (ret != SoundIoError.SoundIoErrorNone)
            {
                throw new SoundIOException(ret);
            }
        }

        public void Start ()
        {
            var ret = (SoundIoError)Natives.soundio_outstream_start(handle);
            if (ret != SoundIoError.SoundIoErrorNone)
            {
                throw new SoundIOException(ret);
            }
        }

        public SoundIOChannelAreas BeginWrite(ref int frameCount)
        {
            IntPtr ptrs             = default;
            int    nativeFrameCount = frameCount;

            unsafe
            {
                var frameCountPtr = &nativeFrameCount;
                var ptrptr        = &ptrs;
                var ret           = (SoundIoError)Natives.soundio_outstream_begin_write(handle, (IntPtr)ptrptr, (IntPtr)frameCountPtr);

                frameCount = *frameCountPtr;

                if (ret != SoundIoError.SoundIoErrorNone)
                {
                    throw new SoundIOException(ret);
                }

                return new SoundIOChannelAreas(ptrs, Layout.ChannelCount, frameCount);
            }
        }

        public void EndWrite ()
        {
            var ret = (SoundIoError)Natives.soundio_outstream_end_write(handle);
            if (ret != SoundIoError.SoundIoErrorNone)
            {
                throw new SoundIOException(ret);
            }
        }

        public void ClearBuffer ()
        {
            _ = Natives.soundio_outstream_clear_buffer(handle);
        }

        public void Pause (bool pause)
        {
            var ret = (SoundIoError)Natives.soundio_outstream_pause(handle, pause);
            if (ret != SoundIoError.SoundIoErrorNone)
            {
                throw new SoundIOException(ret);
            }
        }

        public double GetLatency ()
        {
            unsafe
            {
                double* dptr = null;
                IntPtr  p    = new IntPtr(dptr);

                var ret = (SoundIoError)Natives.soundio_outstream_get_latency(handle, p);
                if (ret != SoundIoError.SoundIoErrorNone)
                {
                    throw new SoundIOException(ret);
                }

                dptr = (double*)p;

                return *dptr;
            }
        }

        public void SetVolume (double volume)
        {
            var ret = (SoundIoError)Natives.soundio_outstream_set_volume(handle, volume);
            if (ret != SoundIoError.SoundIoErrorNone)
            {
                throw new SoundIOException(ret);
            }
        }
    }
}