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path: root/src/Ryujinx.Graphics.Shader
AgeCommit message (Expand)Author
2023-10-05Strings should not be concatenated using '+' in a loop (#5664)1.1.1043Marco Carvalho
2023-10-04Fix SPIR-V function calls (#5764)1.1.1042gdkchan
2023-10-04Use unique temporary variables for function call parameters on SPIR-V (#5757)1.1.1041gdkchan
2023-10-03Implement textureSamples texture query shader instruction (#5750)1.1.1039gdkchan
2023-09-16Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capabil...1.1.1015gdkchan
2023-09-14Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)1.1.1013gdkchan
2023-09-11Fix shader GlobalToStorage pass when base address comes from local or shared ...1.1.1011gdkchan
2023-09-05Fix ShaderTools GpuAcessor default values (#5646)1.1.1007gdkchan
2023-08-29Geometry shader emulation for macOS (#5551)1.1.1002gdkchan
2023-08-23Vulkan: Fix MoltenVK flickering (#5612)1.1.1000riperiperi
2023-08-16Fix vote and shuffle shader instructions on AMD GPUs (#5540)1.1.995gdkchan
2023-08-16Prefer jagged arrays over multidimensional (#5562)1.1.994Marco Carvalho
2023-08-16Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)1.1.993gdkchan
2023-08-16Implement scaled vertex format emulation (#5564)1.1.989gdkchan
2023-08-13Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985gdkchan
2023-08-07Do not add more code after alpha test discard on fragment shader (#5529)1.1.976gdkchan
2023-07-30(Graphics.Shader): Handle EmitSuatom constant dests and EmitSuld zero dest re...1.1.972Domenico V
2023-07-29Fix incorrect fragment origin when YNegate is enabled (#4673)1.1.970gdkchan
2023-07-24Add workflow to automatically check code style issues for PRs (#4670)1.1.969TSRBerry
2023-07-03Stop identifying shader textures with handle and cbuf, use binding instead (#...1.1.952gdkchan
2023-06-28[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929TSRBerry
2023-06-23"Where" should be used before "OrderBy" (#5346)1.1.904Marco Carvalho
2023-06-22Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)1.1.900Kurochi51
2023-06-17Ensure shader local and shared memory sizes are not zero (#5321)1.1.897gdkchan
2023-06-15Implement Load/Store Local/Shared and Atomic shared using new instructions (#...1.1.896gdkchan
2023-06-10Implement transform feedback emulation for hardware without native support (#...1.1.882gdkchan
2023-06-09Non-flags enums should not be used in bitwise operations (#5214)1.1.881Marco Carvalho
2023-06-09Update ShaderConfig.cs (#5226)1.1.880Marco Carvalho
2023-06-09Removing shift by 0 (#5249)1.1.875Marco Carvalho
2023-06-08Remove barrier on Intel if control flow is potentially divergent (#5044)1.1.871gdkchan
2023-06-08Implement soft float64 conversion on shaders when host has no support (#5159)1.1.870gdkchan
2023-06-03Implement shader storage buffer operations using new Load/Store instructions ...1.1.861gdkchan
2023-05-31Share ResourceManager vertex vertex A and B shaders (#5181)1.1.845gdkchan
2023-05-28Add support for VK_EXT_depth_clip_control. (#5027)1.1.835cstamford
2023-05-26Force reciprocal operation with value biased by constant to be precise on mac...1.1.825gdkchan
2023-05-25Fix resolution scaling of image operation coordinates (#5102)1.1.824gdkchan
2023-05-25Generate scaling helper functions on IR (#4714)1.1.822gdkchan
2023-05-22Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)1.1.818makigumo
2023-05-20Replace constant buffer access on shader with new Load instruction (#4646)1.1.811gdkchan
2023-05-20SPIR-V: Only allow implicit LOD sampling on fragment (#5026)1.1.809riperiperi
2023-05-19Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)1.1.807gdkchan
2023-05-11Enable explicit LOD for array textures with depth compare on SPIR-V (#4892)1.1.785gdkchan
2023-05-05Use correct offset for storage constant buffer elimination (#4821)1.1.761riperiperi
2023-05-05Allow any shader SSBO constant buffer slot and offset (#2237)1.1.755gdkchan
2023-04-27Move solution and projects to srcTSR Berry