Age | Commit message (Expand) | Author |
2023-10-05 | Strings should not be concatenated using '+' in a loop (#5664)1.1.1043 | Marco Carvalho |
2023-10-04 | Fix SPIR-V function calls (#5764)1.1.1042 | gdkchan |
2023-10-04 | Use unique temporary variables for function call parameters on SPIR-V (#5757)1.1.1041 | gdkchan |
2023-10-03 | Implement textureSamples texture query shader instruction (#5750)1.1.1039 | gdkchan |
2023-09-16 | Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capabil...1.1.1015 | gdkchan |
2023-09-14 | Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)1.1.1013 | gdkchan |
2023-09-11 | Fix shader GlobalToStorage pass when base address comes from local or shared ...1.1.1011 | gdkchan |
2023-09-05 | Fix ShaderTools GpuAcessor default values (#5646)1.1.1007 | gdkchan |
2023-08-29 | Geometry shader emulation for macOS (#5551)1.1.1002 | gdkchan |
2023-08-23 | Vulkan: Fix MoltenVK flickering (#5612)1.1.1000 | riperiperi |
2023-08-16 | Fix vote and shuffle shader instructions on AMD GPUs (#5540)1.1.995 | gdkchan |
2023-08-16 | Prefer jagged arrays over multidimensional (#5562)1.1.994 | Marco Carvalho |
2023-08-16 | Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)1.1.993 | gdkchan |
2023-08-16 | Implement scaled vertex format emulation (#5564)1.1.989 | gdkchan |
2023-08-13 | Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985 | gdkchan |
2023-08-07 | Do not add more code after alpha test discard on fragment shader (#5529)1.1.976 | gdkchan |
2023-07-30 | (Graphics.Shader): Handle EmitSuatom constant dests and EmitSuld zero dest re...1.1.972 | Domenico V |
2023-07-29 | Fix incorrect fragment origin when YNegate is enabled (#4673)1.1.970 | gdkchan |
2023-07-24 | Add workflow to automatically check code style issues for PRs (#4670)1.1.969 | TSRBerry |
2023-07-03 | Stop identifying shader textures with handle and cbuf, use binding instead (#...1.1.952 | gdkchan |
2023-06-28 | [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929 | TSRBerry |
2023-06-23 | "Where" should be used before "OrderBy" (#5346)1.1.904 | Marco Carvalho |
2023-06-22 | Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)1.1.900 | Kurochi51 |
2023-06-17 | Ensure shader local and shared memory sizes are not zero (#5321)1.1.897 | gdkchan |
2023-06-15 | Implement Load/Store Local/Shared and Atomic shared using new instructions (#...1.1.896 | gdkchan |
2023-06-10 | Implement transform feedback emulation for hardware without native support (#...1.1.882 | gdkchan |
2023-06-09 | Non-flags enums should not be used in bitwise operations (#5214)1.1.881 | Marco Carvalho |
2023-06-09 | Update ShaderConfig.cs (#5226)1.1.880 | Marco Carvalho |
2023-06-09 | Removing shift by 0 (#5249)1.1.875 | Marco Carvalho |
2023-06-08 | Remove barrier on Intel if control flow is potentially divergent (#5044)1.1.871 | gdkchan |
2023-06-08 | Implement soft float64 conversion on shaders when host has no support (#5159)1.1.870 | gdkchan |
2023-06-03 | Implement shader storage buffer operations using new Load/Store instructions ...1.1.861 | gdkchan |
2023-05-31 | Share ResourceManager vertex vertex A and B shaders (#5181)1.1.845 | gdkchan |
2023-05-28 | Add support for VK_EXT_depth_clip_control. (#5027)1.1.835 | cstamford |
2023-05-26 | Force reciprocal operation with value biased by constant to be precise on mac...1.1.825 | gdkchan |
2023-05-25 | Fix resolution scaling of image operation coordinates (#5102)1.1.824 | gdkchan |
2023-05-25 | Generate scaling helper functions on IR (#4714)1.1.822 | gdkchan |
2023-05-22 | Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)1.1.818 | makigumo |
2023-05-20 | Replace constant buffer access on shader with new Load instruction (#4646)1.1.811 | gdkchan |
2023-05-20 | SPIR-V: Only allow implicit LOD sampling on fragment (#5026)1.1.809 | riperiperi |
2023-05-19 | Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)1.1.807 | gdkchan |
2023-05-11 | Enable explicit LOD for array textures with depth compare on SPIR-V (#4892)1.1.785 | gdkchan |
2023-05-05 | Use correct offset for storage constant buffer elimination (#4821)1.1.761 | riperiperi |
2023-05-05 | Allow any shader SSBO constant buffer slot and offset (#2237)1.1.755 | gdkchan |
2023-04-27 | Move solution and projects to src | TSR Berry |