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path: root/src/Ryujinx.Graphics.Gpu
AgeCommit message (Expand)Author
2023-07-03Stop identifying shader textures with handle and cbuf, use binding instead (#...1.1.952gdkchan
2023-07-02[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951TSRBerry
2023-06-28Apply new naming rule to all projects except Vp9 (#5407)1.1.927TSRBerry
2023-06-23"Exists" method should be used instead of the "Any" extension (#5345)1.1.901Marco Carvalho
2023-06-22Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)1.1.900Kurochi51
2023-06-15Implement Load/Store Local/Shared and Atomic shared using new instructions (#...1.1.896gdkchan
2023-06-15Blocks should be synchronized on read-only fields (#5212)1.1.894Marco Carvalho
2023-06-10Implement transform feedback emulation for hardware without native support (#...1.1.882gdkchan
2023-06-09Removing shift by 0 (#5249)1.1.875Marco Carvalho
2023-06-08Remove barrier on Intel if control flow is potentially divergent (#5044)1.1.871gdkchan
2023-06-08Implement soft float64 conversion on shaders when host has no support (#5159)1.1.870gdkchan
2023-06-05Fix wrong unaligned SB state when fetching compute shaders (#5223)1.1.868gdkchan
2023-06-04Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220)1.1.863riperiperi
2023-06-03Implement shader storage buffer operations using new Load/Store instructions ...1.1.861gdkchan
2023-06-01Vulkan: Include DepthMode in ProgramPipelineState (#5185)1.1.849riperiperi
2023-05-31GPU: Dispose Renderer after running deferred actions (#5144)1.1.848riperiperi
2023-05-31Share ResourceManager vertex vertex A and B shaders (#5181)1.1.845gdkchan
2023-05-28Add support for VK_EXT_depth_clip_control. (#5027)1.1.835cstamford
2023-05-26Force reciprocal operation with value biased by constant to be precise on mac...1.1.825gdkchan
2023-05-25Fix resolution scaling of image operation coordinates (#5102)1.1.824gdkchan
2023-05-25Generate scaling helper functions on IR (#4714)1.1.822gdkchan
2023-05-22Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)1.1.818makigumo
2023-05-21Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)1.1.812gdkchan
2023-05-20Replace constant buffer access on shader with new Load instruction (#4646)1.1.811gdkchan
2023-05-20Limit compute storage buffer size (#5028)1.1.810gdkchan
2023-05-20SPIR-V: Only allow implicit LOD sampling on fragment (#5026)1.1.809riperiperi
2023-05-19Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)1.1.807gdkchan
2023-05-18GPU: Avoid using garbage size for non-cb0 storage buffers (#4999)1.1.804riperiperi
2023-05-17Start GPU performance counter at 0 instead of host GPU value (#4992)1.1.802OpaqueReptile
2023-05-12Bump shader cache codegen version1.1.793Mary
2023-05-11GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)1.1.791riperiperi
2023-05-11GPU: Fix shader cache assuming past shader data was mapped (#4885)1.1.780riperiperi
2023-05-06UI: Add progress bar for re-packaging shaders (#4805)1.1.763Nico
2023-05-05Use correct offset for storage constant buffer elimination (#4821)1.1.761riperiperi
2023-05-05GPU: Remove CPU region handle containers (#4817)1.1.760riperiperi
2023-05-05Fix typo in TextureBindingsManager.cs (#4798)1.1.757Ikko Eltociear Ashimine
2023-05-05Allow any shader SSBO constant buffer slot and offset (#2237)1.1.755gdkchan
2023-05-05GPU: Allow granular buffer updates from the constant buffer updater (#4749)1.1.754riperiperi
2023-05-03Fix some invalid blits involving depth textures (#4723)1.1.748gdkchan
2023-05-01GPU: Keep rendered textures without any pool references alive (#4662)1.1.742riperiperi
2023-05-01GPU: Pre-emptively flush textures that are flushed often (to imported memory ...1.1.741riperiperi
2023-05-01GPU: Fix errors handling texture remapping (#4745)1.1.740riperiperi
2023-04-29Uneven frame pacing with vsync (#4744)1.1.739al81-ru
2023-04-27Move solution and projects to srcTSR Berry