Age | Commit message (Expand) | Author |
2023-08-07 | Do not add more code after alpha test discard on fragment shader (#5529)1.1.976 | gdkchan |
2023-07-29 | Fix incorrect fragment origin when YNegate is enabled (#4673)1.1.970 | gdkchan |
2023-07-11 | Move support buffer update out of the backends (#5411)1.1.959 | gdkchan |
2023-07-03 | Stop identifying shader textures with handle and cbuf, use binding instead (#...1.1.952 | gdkchan |
2023-07-02 | [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951 | TSRBerry |
2023-06-22 | Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)1.1.900 | Kurochi51 |
2023-06-15 | Implement Load/Store Local/Shared and Atomic shared using new instructions (#...1.1.896 | gdkchan |
2023-06-10 | Implement transform feedback emulation for hardware without native support (#...1.1.882 | gdkchan |
2023-06-08 | Remove barrier on Intel if control flow is potentially divergent (#5044)1.1.871 | gdkchan |
2023-06-08 | Implement soft float64 conversion on shaders when host has no support (#5159)1.1.870 | gdkchan |
2023-06-03 | Implement shader storage buffer operations using new Load/Store instructions ...1.1.861 | gdkchan |
2023-06-01 | Vulkan: Include DepthMode in ProgramPipelineState (#5185)1.1.849 | riperiperi |
2023-05-31 | Share ResourceManager vertex vertex A and B shaders (#5181)1.1.845 | gdkchan |
2023-05-28 | Add support for VK_EXT_depth_clip_control. (#5027)1.1.835 | cstamford |
2023-05-26 | Force reciprocal operation with value biased by constant to be precise on mac...1.1.825 | gdkchan |
2023-05-25 | Fix resolution scaling of image operation coordinates (#5102)1.1.824 | gdkchan |
2023-05-25 | Generate scaling helper functions on IR (#4714)1.1.822 | gdkchan |
2023-05-22 | Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)1.1.818 | makigumo |
2023-05-21 | Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)1.1.812 | gdkchan |
2023-05-20 | Replace constant buffer access on shader with new Load instruction (#4646)1.1.811 | gdkchan |
2023-05-20 | SPIR-V: Only allow implicit LOD sampling on fragment (#5026)1.1.809 | riperiperi |
2023-05-19 | Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)1.1.807 | gdkchan |
2023-05-12 | Bump shader cache codegen version1.1.793 | Mary |
2023-05-11 | GPU: Fix shader cache assuming past shader data was mapped (#4885)1.1.780 | riperiperi |
2023-05-06 | UI: Add progress bar for re-packaging shaders (#4805)1.1.763 | Nico |
2023-05-05 | Use correct offset for storage constant buffer elimination (#4821)1.1.761 | riperiperi |
2023-05-05 | Allow any shader SSBO constant buffer slot and offset (#2237)1.1.755 | gdkchan |
2023-04-27 | Move solution and projects to src | TSR Berry |