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path: root/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
AgeCommit message (Expand)Author
2023-08-29Geometry shader emulation for macOS (#5551)1.1.1002gdkchan
2023-08-23Vulkan: Fix MoltenVK flickering (#5612)1.1.1000riperiperi
2023-08-16Fix vote and shuffle shader instructions on AMD GPUs (#5540)1.1.995gdkchan
2023-08-16Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)1.1.993gdkchan
2023-08-07Do not add more code after alpha test discard on fragment shader (#5529)1.1.976gdkchan
2023-07-29Fix incorrect fragment origin when YNegate is enabled (#4673)1.1.970gdkchan
2023-07-03Stop identifying shader textures with handle and cbuf, use binding instead (#...1.1.952gdkchan
2023-07-02[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951TSRBerry
2023-06-22Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)1.1.900Kurochi51
2023-06-15Implement Load/Store Local/Shared and Atomic shared using new instructions (#...1.1.896gdkchan
2023-06-10Implement transform feedback emulation for hardware without native support (#...1.1.882gdkchan
2023-06-08Remove barrier on Intel if control flow is potentially divergent (#5044)1.1.871gdkchan
2023-06-08Implement soft float64 conversion on shaders when host has no support (#5159)1.1.870gdkchan
2023-06-03Implement shader storage buffer operations using new Load/Store instructions ...1.1.861gdkchan
2023-05-28Add support for VK_EXT_depth_clip_control. (#5027)1.1.835cstamford
2023-05-26Force reciprocal operation with value biased by constant to be precise on mac...1.1.825gdkchan
2023-05-25Fix resolution scaling of image operation coordinates (#5102)1.1.824gdkchan
2023-05-25Generate scaling helper functions on IR (#4714)1.1.822gdkchan
2023-05-22Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)1.1.818makigumo
2023-05-21Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)1.1.812gdkchan
2023-05-20Replace constant buffer access on shader with new Load instruction (#4646)1.1.811gdkchan
2023-05-20SPIR-V: Only allow implicit LOD sampling on fragment (#5026)1.1.809riperiperi
2023-05-19Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)1.1.807gdkchan
2023-05-12Bump shader cache codegen version1.1.793Mary
2023-05-05Use correct offset for storage constant buffer elimination (#4821)1.1.761riperiperi
2023-05-05Allow any shader SSBO constant buffer slot and offset (#2237)1.1.755gdkchan
2023-04-27Move solution and projects to srcTSR Berry