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path: root/Ryujinx.HLE/Switch.cs
AgeCommit message (Expand)Author
2022-05-15Avalonia UI - Part 1 (#3270)1.1.122Emmanuel Hansen
2022-05-02Support memory aliasing (#2954)1.1.110gdkchan
2022-03-22hle: Some cleanup (#3210)1.1.83Ac_K
2022-01-03Add Cheat Manager (#2964)Emmanuel Hansen
2021-12-26Fix GetAddrInfoWithOptions and some sockets issues (#2936)gdkchan
2021-12-23UI - Add Volume Controls + Mute Toggle (F2) (#2871)sharmander
2021-10-12Inline software keyboard without input pop up dialog (#2180)Caian Benedicto
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-05-24POWER - Performance Optimizations With Extensive Ramifications (#2286)riperiperi
2021-05-16misc: Move configuration management to the Ryujinx project (#2269)Mary
2021-04-13Improves logging to console. (#2146)Mark Araujo
2021-04-13account: Adds AccountManager (#2184)Ac_K
2021-04-04Allow DRAM size to be increased from 4GB to 6GB (#2174)gdkchan
2021-03-27Add the TamperMachine module for runtime mods and cheats (#1928)Caian Benedicto
2021-03-19Add items to standard logs (#1942)Joshi234
2021-02-26Haydn: Part 1 (#2007)Mary
2021-02-19Allow reconfiguring "Ignore Missing Services" during emulation (#2034)mageven
2020-12-17Interrupt GPU command processing when a frame's fence is reached. (#1741)riperiperi
2020-12-09GPU - Improve Memory Allocation (#1722)sharmander
2020-12-09Rewrite scheduler context switch code (#1786)gdkchan
2020-12-02IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special h...gdkchan
2020-11-12Update performance mode when docked mode changes. (#1696)riperiperi
2020-09-21hle/ui: Basic multi programs support (#1560)Mary
2020-09-10Texture/Buffer Memory Management Improvements (#1408)riperiperi
2020-08-23Improve multi-controller support in HID and Controller Applet (#1453)mageven
2020-08-03Implement Software Keyboard GTK frontend (#1434)mageven
2020-07-23New GPFifo and fast guest constant buffer updates (#1400)gdkchan
2020-07-12New NVDEC and VIC implementation (#1384)gdkchan
2020-06-16Add Profiled Persistent Translation Cache. (#769)LDj3SNuD
2020-05-15Refactor out Application details from Horizon (#1236)mageven
2020-05-05set: Quick implementation of GetKeyCodeMap/GetKeyCodeMap2 (#1210)plutoo
2020-05-04Implement a new physical memory manager and replace DeviceMemory (#856)gdkchan
2020-04-23Add support for dynamic docking/undocking (#1147)Thog
2020-04-22SurfaceFlinger v2 (#981)Thog
2020-04-21Suppress warnings from fields never used or never assigned (CS0169 and CS0649...Cristallix
2020-04-03HID SharedMem Rework (#1003)mageven
2020-03-20Implement GetRegionCode and add the RegionCode to settings (#999)Ac_K
2020-01-21Keep the GUI alive when closing a game (#888)Thog
2020-01-09GPU resource disposalgdkchan
2020-01-09Improved and simplified window texture presentationgdk
2020-01-09Initial workgdk
2020-01-05Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Sw...Alex Barney
2019-12-21Rewrite the configuration system (#831)Thog
2019-02-11Logger and Configuration Refactoring (#573)jduncanator
2018-12-06Adjust naming conventions and general refactoring in HLE Project (#527)Alex Barney
2018-12-04Revert "Adjust naming conventions and general refactoring in HLE Project (#49...gdkchan
2018-12-04Adjust naming conventions and general refactoring in HLE Project (#490)Alex Barney
2018-11-28Better process implementation (#491)gdkchan
2018-11-17Improved GPU command lists decoding (#499)gdkchan