Age | Commit message (Expand) | Author |
2022-01-22 | Add support for BC1/2/3 decompression (for 3D textures) (#2987)1.1.4 | gdkchan |
2022-01-09 | Texture Sync, incompatible overlap handling, data flush improvements. (#2971) | riperiperi |
2021-12-30 | Add support for the R4G4 texture format (#2956) | gdkchan |
2021-12-26 | Fix DMA copy fast path line size when xCount < stride (#2942) | gdkchan |
2021-11-28 | infra: Migrate to .NET 6 (#2829) | Mary |
2021-09-11 | Account for negative strides on DMA copy (#2623) | gdkchan |
2021-08-29 | Avoid deleting textures when their data does not overlap. (#2601) | riperiperi |
2021-07-19 | Return mapped buffer pointer directly for flush, WriteableRegion for textures... | riperiperi |
2021-07-16 | Flush buffers and texture data through a persistent mapped buffer. (#2481) | riperiperi |
2021-03-10 | Fix lineSize for LinearStrided -> Linear conversion (#2091) | riperiperi |
2021-03-02 | Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) | riperiperi |
2021-01-17 | Support for resources on non-contiguous GPU memory regions (#1905) | gdkchan |
2021-01-15 | Fix mipmap base level being ignored for sampled textures and images (#1911) | gdkchan |
2020-11-20 | Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732) | riperiperi |
2020-11-15 | infra: Migrate to .NET 5 (#1694) | Mary |
2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan |
2020-11-01 | Support 3D BC4 and BC5 compressed textures (#1655) | gdkchan |
2020-10-02 | Supper 2D array ASTC compressed texture formats decoding (#1593) | gdkchan |
2020-07-12 | New NVDEC and VIC implementation (#1384) | gdkchan |
2020-07-04 | Fix buffer to 3D texture copy (#1354) | gdkchan |
2020-06-13 | Optimize texture format conversion, and MethodCopyBuffer (#1274) | riperiperi |
2020-05-04 | Upgrade projects to C#8 (#1193) | Ac_K |
2020-04-25 | Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) | gdkchan |
2020-04-25 | Implement texture buffers (#1152) | gdkchan |
2020-04-22 | Update .NET Core to 3.1, and update NuGet Packages (#1121) | Michael Kuklinski |
2020-01-09 | Add runtime identifiers to new projects | gdkchan |
2020-01-09 | Fix AstcDecoder Success property never being set to true | gdkchan |
2020-01-09 | ASTC optimizations (#845) | Alex Barney |
2020-01-09 | Copy 16 bytes at a time for layout conversion, if possible | gdkchan |
2020-01-09 | Support 3D ASTC textures (using 2D blocks) | gdkchan |
2020-01-09 | Initial support for the guest OpenGL driver (NVIDIA and Nouveau) | gdkchan |
2020-01-09 | Do not throw for invalid ASTC compressed textures | gdk |
2020-01-09 | Support copy of slices to 3D textures, remove old 3D render target layered re... | gdk |
2020-01-09 | Add shader support for the round mode on the F2F instruction, support mipmaps... | gdk |
2020-01-09 | Calculate width from stride on texture copies | gdk |
2020-01-09 | Initial work | gdk |