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path: root/Ryujinx.Graphics.Texture/LayoutConverter.cs
AgeCommit message (Expand)Author
2022-10-08GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)1.1.297riperiperi
2022-01-09Texture Sync, incompatible overlap handling, data flush improvements. (#2971)riperiperi
2021-12-26Fix DMA copy fast path line size when xCount < stride (#2942)gdkchan
2021-07-19Return mapped buffer pointer directly for flush, WriteableRegion for textures...riperiperi
2021-07-16Flush buffers and texture data through a persistent mapped buffer. (#2481)riperiperi
2021-03-10Fix lineSize for LinearStrided -> Linear conversion (#2091)riperiperi
2020-07-12New NVDEC and VIC implementation (#1384)gdkchan
2020-07-04Fix buffer to 3D texture copy (#1354)gdkchan
2020-06-13Optimize texture format conversion, and MethodCopyBuffer (#1274)riperiperi
2020-04-25Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)gdkchan
2020-01-09Copy 16 bytes at a time for layout conversion, if possiblegdkchan
2020-01-09Initial support for the guest OpenGL driver (NVIDIA and Nouveau)gdkchan
2020-01-09Calculate width from stride on texture copiesgdk
2020-01-09Initial workgdk