Age | Commit message (Expand) | Author |
2022-07-24 | Add support for conditional (with CC) shader Exit instructions (#3470)1.1.190 | gdkchan |
2022-07-23 | Avoid adding shader buffer descriptors for constant buffers that are not used...1.1.183 | gdkchan |
2022-05-12 | Implement Viewport Transform Disable (#3328)1.1.120 | riperiperi |
2022-04-08 | Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...1.1.99 | gdkchan |
2022-04-08 | Lop3Expression: Optimize expressions (#3184)1.1.97 | merry |
2022-01-10 | Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#... | gdkchan |
2021-12-08 | Fix SUATOM and other texture shader instructions with RZ dest (#2885) | gdkchan |
2021-12-08 | Implement remaining shader double-precision instructions (#2845) | gdkchan |
2021-12-05 | Fix FLO.SH shader instruction with a input of 0 (#2876) | gdkchan |
2021-11-14 | Fix shader integer from/to double conversion (#2831) | gdkchan |
2021-11-08 | Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) | gdkchan |
2021-11-08 | Fix InvocationInfo on geometry shader and bindless default integer const (#2822) | gdkchan |
2021-10-28 | Add support for fragment shader interlock (#2768) | gdkchan |
2021-10-24 | Preserve image types for shader bindless surface instructions (.D variants) (... | gdkchan |
2021-10-18 | Fix shader 8-bit and 16-bit STS/STG (#2741) | gdkchan |
2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
2021-10-17 | Add missing U8/S8 types from shader I2I instruction (#2740) | gdkchan |
2021-10-17 | Implement SHF (funnel shift) shader instruction (#2702) | gdkchan |
2021-10-12 | Rewrite shader decoding stage (#2698) | gdkchan |
2021-09-02 | Fix TXQ for 3D textures. (#2613) | riperiperi |
2021-08-31 | Implement Shader Instructions SUATOM and SURED (#2090) | riperiperi |
2021-08-27 | Initial support for shader attribute indexing (#2546) | gdkchan |
2021-08-11 | Use a new approach for shader BRX targets (#2532) | gdkchan |
2021-07-09 | Unscale textureSize when resolution scaling is used (#2441) | gdkchan |
2021-06-23 | Fix shader texture LOD query (#2397) | gdkchan |
2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan |
2021-04-20 | Only enable clip distance if written to on shader (#2217) | gdkchan |
2021-04-02 | Implement shader HelperThreadNV (#2163) | gdkchan |
2021-03-27 | Fix ZN flags set for shader instructions using RZ.CC dest (#2147) | gdkchan |
2021-01-28 | Support multiple destination operands on shader IR and shuffle predicates (#1... | gdkchan |
2021-01-14 | Fix shader LOP3 predicate write condition (#1910) | gdkchan |
2021-01-13 | Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit... | gdkchan |
2021-01-08 | Support conditional on BRK and SYNC shader instructions (#1878) | gdkchan |
2020-11-13 | Salieri: shader cache (#1701) | Mary |
2020-11-10 | Implement ATOM shader instruction (#1687) | gdkchan |
2020-11-02 | Support res scale on images, correctly blacklist for SUST, move logic out of ... | riperiperi |
2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan |
2020-10-25 | Fix shader image load/store array index register (#1637) | gdkchan |
2020-10-12 | Implement LEA.HI shader instruction (#1609) | gdkchan |
2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan |
2020-09-29 | Convert 1D texture targets to 2D (#1584) | gdkchan |
2020-09-01 | Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520) | gdkchan |
2020-07-30 | Refactor shader translator ShaderConfig and reduce the number of out args (#1... | gdkchan |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-07-04 | Implement shader LEA instruction and improve bindless image load/store (#1355) | gdkchan |
2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan |
2020-05-23 | Implement TMML and TMML.B (#1270) | Thog |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
2020-04-25 | Fix mode and Reg08.H1 decoding on XMAD instruction (#1156) | gdkchan |