Age | Commit message (Expand) | Author |
2022-01-21 | Stop using glTransformFeedbackVaryings and use explicit layout on the shader ... | gdkchan |
2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
2021-10-12 | Rewrite shader decoding stage (#2698) | gdkchan |
2021-08-11 | Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542) | gdkchan |
2021-08-11 | Workaround for Intel FrontFacing built-in variable bug (#2540) | gdkchan |
2021-08-11 | Use a new approach for shader BRX targets (#2532) | gdkchan |
2021-07-11 | Separate GPU engines (part 2/2) (#2440) | gdkchan |
2021-07-07 | Separate GPU engines and make state follow official docs (part 1/2) (#2422) | gdkchan |
2021-06-29 | Initial support for separate GPU address spaces (#2394) | gdkchan |
2021-06-25 | Fix texture sampling with depth compare and LOD level or bias (#2404) | gdkchan |
2021-06-24 | Initial support for GPU channels (#2372) | gdkchan |
2021-05-19 | Pass CbufSlot when getting info from the texture descriptor (#2291) | riperiperi |
2020-12-02 | Implement Force Early Z Register (#1755) | riperiperi |
2020-11-17 | shader cache: Fix invalid virtual address clean up (#1717) | Mary |
2020-11-13 | Salieri: shader cache (#1701) | Mary |
2020-10-20 | Fix image binding format (#1625) | gdkchan |
2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan |
2020-10-03 | Improve BRX target detection heuristics (#1591) | gdkchan |
2020-09-24 | Implement small indexed draws and other fixes to make guest Vulkan work (#1558) | gdkchan |
2020-09-19 | Better viewport flipping and depth mode detection method (#1556) | gdkchan |
2020-08-04 | Improved Logger (#1292) | mageven |
2020-07-25 | Remove GPU MemoryAccessor (#1423) | gdkchan |
2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan |
2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |