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path: root/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
AgeCommit message (Expand)Author
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-12Rewrite shader decoding stage (#2698)gdkchan
2021-08-11Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Use a new approach for shader BRX targets (#2532)gdkchan
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
2021-07-07Separate GPU engines and make state follow official docs (part 1/2) (#2422)gdkchan
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan
2021-06-24Initial support for GPU channels (#2372)gdkchan
2021-05-19Pass CbufSlot when getting info from the texture descriptor (#2291)riperiperi
2020-12-02Implement Force Early Z Register (#1755)riperiperi
2020-11-17shader cache: Fix invalid virtual address clean up (#1717)Mary
2020-11-13Salieri: shader cache (#1701)Mary
2020-10-20Fix image binding format (#1625)gdkchan
2020-10-12Add support for shader constant buffer slot indexing (#1608)gdkchan
2020-10-03Improve BRX target detection heuristics (#1591)gdkchan
2020-09-24Implement small indexed draws and other fixes to make guest Vulkan work (#1558)gdkchan
2020-09-19Better viewport flipping and depth mode detection method (#1556)gdkchan
2020-08-04Improved Logger (#1292)mageven
2020-07-25Remove GPU MemoryAccessor (#1423)gdkchan
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
2020-05-27Omit image format if possible, and fix BA bit (#1280)gdkchan
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan