Age | Commit message (Expand) | Author |
2022-07-27 | Add a sampler pool cache and improve texture pool cache (#3487)1.1.194 | gdkchan |
2022-06-17 | Optimize Texture Binding and Shader Specialization Checks (#3399)1.1.149 | riperiperi |
2022-03-15 | Implement S8D24 texture format and tweak depth range detection (#2458)1.1.74 | gdkchan |
2022-01-10 | Fix sampled multisample image size (#2984) | gdkchan |
2021-09-29 | Replace CacheResourceWrite with more general "precise" write (#2684) | riperiperi |
2021-08-29 | Avoid deleting textures when their data does not overlap. (#2601) | riperiperi |
2021-06-29 | Initial support for separate GPU address spaces (#2394) | gdkchan |
2021-06-24 | Initial support for GPU channels (#2372) | gdkchan |
2021-03-08 | Improve Buffer Textures and flush Image Stores (#2088) | riperiperi |
2021-03-06 | Improve handling for unmapped GPU resources (#2083) | riperiperi |
2021-01-29 | Use a descriptor cache for faster pool invalidation. (#1977) | riperiperi |
2021-01-19 | Fix out of range exception when a invalid base lod is used (#1931) | gdkchan |
2021-01-17 | Support for resources on non-contiguous GPU memory regions (#1905) | gdkchan |
2021-01-15 | Fix mipmap base level being ignored for sampled textures and images (#1911) | gdkchan |
2020-12-09 | GPU - Improve Memory Allocation (#1722) | sharmander |
2020-11-27 | Prefer truly perfect texture matches over fomat aliased ones (#1754) | riperiperi |
2020-11-09 | Size hints for copy regions and viewport dimensions to avoid data loss (#1686) | riperiperi |
2020-09-29 | Convert 1D texture targets to 2D (#1584) | gdkchan |
2020-08-04 | Improved Logger (#1292) | mageven |
2020-07-13 | Fix depth stencil formats copy by matching equivalent color formats (#1198) | gdkchan |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-06-16 | Add Profiled Persistent Translation Cache. (#769) | LDj3SNuD |
2020-05-29 | Add new depth-stencil formats (#1284) | gdkchan |
2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
2020-05-03 | Use correct swizzle on depth-stencil textures (#1196) | gdkchan |
2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan |
2020-01-09 | Change GPU errors to debug and reduce log messages | gdkchan |
2020-01-09 | Fix typos pointed out by LDj3SNuD | gdkchan |
2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Image | gdkchan |
2020-01-09 | Some code cleanup | gdkchan |
2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan |
2020-01-09 | Small optimizations on texture and sampler pool invalidation | gdk |
2020-01-09 | Initial support for image stores, support texture sample on compute | gdk |
2020-01-09 | Initial work | gdk |