aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
AgeCommit message (Expand)Author
2022-12-21GPU: Force rebind when pool changes (#4129)1.1.486gdkchan
2022-12-04GPU: Swap bindings array instead of copying (#4003)1.1.418riperiperi
2022-11-09infra: Migrate to .NET 7 (#3795)1.1.339Mary-nyan
2022-09-19Allow bindless textures with handles from unbound constant buffer (#3706)1.1.275gdkchan
2022-09-10Rebind textures if format changes or they're buffer textures1.1.258riperiperi
2022-08-14Fix texture bindings using wrong sampler pool in some cases (#3583)1.1.214gdkchan
2022-08-02Fix resolution scale values not being updated (#3514)1.1.204gdkchan
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2022-07-27Add a sampler pool cache and improve texture pool cache (#3487)1.1.194gdkchan
2022-07-02Bindless elimination for constant sampler handle (#3424)1.1.161gdkchan
2022-06-25Account for pool change on texture bindings cache (#3420)1.1.158gdkchan
2022-06-24Ensure texture ID is valid before getting texture descriptor (#3406)1.1.154gdkchan
2022-06-17Account for res scale changes when updating bindings (#3403)1.1.150riperiperi
2022-06-17Optimize Texture Binding and Shader Specialization Checks (#3399)1.1.149riperiperi
2022-01-27Fix res scale parameters not being updated in vertex shader (#3046)1.1.10riperiperi
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-12-19Fix for texture pool not being updated when it should + buffer texture relate...gdkchan
2021-11-13Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...riperiperi
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
2021-10-17Extend bindless elimination to work with masked and shifted handles (#2727)gdkchan
2021-10-04Relax sampler pool requirement (#2703)gdkchan
2021-09-28Share scales array for graphics and compute (#2653)gdkchan
2021-09-19Set texture/image bindings in place rather than allocating and passing an arr...riperiperi
2021-08-27Only reupload the texture scale array if it changes. (#2595)riperiperi
2021-07-14Do not require texture and sampler pools being initialized (#2476)gdkchan
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
2021-07-07Separate GPU engines and make state follow official docs (part 1/2) (#2422)gdkchan
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-06-24Initial support for GPU channels (#2372)gdkchan
2021-06-20Fix separate bindless sampler at offset 0 (#2360)gdkchan
2021-06-09GAL: Fix sampler leaks on exit (#2353)Mary
2021-06-09Support bindless textures with separate constant buffers for texture and samp...gdkchan
2021-05-31Do not attempt to normalize SNORM image buffers on shaders (#2317)gdkchan
2021-05-19Pass CbufSlot when getting info from the texture descriptor (#2291)riperiperi
2021-03-08Improve Buffer Textures and flush Image Stores (#2088)riperiperi
2021-01-17Support for resources on non-contiguous GPU memory regions (#1905)gdkchan
2020-12-03Extract texture Target from Info for quick access (#1774)riperiperi
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-11-01Remove unused texture and sampler pool invalidation code (#1648)gdkchan
2020-10-21Add missing null check on image binding (#1632)gdkchan
2020-10-20Fix image binding format (#1625)gdkchan
2020-10-20Ensure storage is set for Buffer Textures when binding an Image. (#1627)riperiperi
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-05-27Support separate textures and samplers (#1216)gdkchan
2020-04-25Implement texture buffers (#1152)gdkchan
2020-01-13Add a GetSpan method to the memory manager and use it on GPU (#877)gdkchan
2020-01-09Address PR feedbackgdkchan
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Imagegdkchan