Age | Commit message (Expand) | Author |
2022-12-21 | GPU: Force rebind when pool changes (#4129)1.1.486 | gdkchan |
2022-12-04 | GPU: Swap bindings array instead of copying (#4003)1.1.418 | riperiperi |
2022-11-09 | infra: Migrate to .NET 7 (#3795)1.1.339 | Mary-nyan |
2022-09-19 | Allow bindless textures with handles from unbound constant buffer (#3706)1.1.275 | gdkchan |
2022-09-10 | Rebind textures if format changes or they're buffer textures1.1.258 | riperiperi |
2022-08-14 | Fix texture bindings using wrong sampler pool in some cases (#3583)1.1.214 | gdkchan |
2022-08-02 | Fix resolution scale values not being updated (#3514)1.1.204 | gdkchan |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-07-27 | Add a sampler pool cache and improve texture pool cache (#3487)1.1.194 | gdkchan |
2022-07-02 | Bindless elimination for constant sampler handle (#3424)1.1.161 | gdkchan |
2022-06-25 | Account for pool change on texture bindings cache (#3420)1.1.158 | gdkchan |
2022-06-24 | Ensure texture ID is valid before getting texture descriptor (#3406)1.1.154 | gdkchan |
2022-06-17 | Account for res scale changes when updating bindings (#3403)1.1.150 | riperiperi |
2022-06-17 | Optimize Texture Binding and Shader Specialization Checks (#3399)1.1.149 | riperiperi |
2022-01-27 | Fix res scale parameters not being updated in vertex shader (#3046)1.1.10 | riperiperi |
2022-01-08 | Add support for render scale to vertex stage. (#2763) | riperiperi |
2021-12-19 | Fix for texture pool not being updated when it should + buffer texture relate... | gdkchan |
2021-11-13 | Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2... | riperiperi |
2021-11-10 | Implement DrawTexture functionality (#2747) | gdkchan |
2021-10-17 | Extend bindless elimination to work with masked and shifted handles (#2727) | gdkchan |
2021-10-04 | Relax sampler pool requirement (#2703) | gdkchan |
2021-09-28 | Share scales array for graphics and compute (#2653) | gdkchan |
2021-09-19 | Set texture/image bindings in place rather than allocating and passing an arr... | riperiperi |
2021-08-27 | Only reupload the texture scale array if it changes. (#2595) | riperiperi |
2021-07-14 | Do not require texture and sampler pools being initialized (#2476) | gdkchan |
2021-07-11 | Separate GPU engines (part 2/2) (#2440) | gdkchan |
2021-07-07 | Separate GPU engines and make state follow official docs (part 1/2) (#2422) | gdkchan |
2021-06-29 | Initial support for separate GPU address spaces (#2394) | gdkchan |
2021-06-24 | Initial support for GPU channels (#2372) | gdkchan |
2021-06-20 | Fix separate bindless sampler at offset 0 (#2360) | gdkchan |
2021-06-09 | GAL: Fix sampler leaks on exit (#2353) | Mary |
2021-06-09 | Support bindless textures with separate constant buffers for texture and samp... | gdkchan |
2021-05-31 | Do not attempt to normalize SNORM image buffers on shaders (#2317) | gdkchan |
2021-05-19 | Pass CbufSlot when getting info from the texture descriptor (#2291) | riperiperi |
2021-03-08 | Improve Buffer Textures and flush Image Stores (#2088) | riperiperi |
2021-01-17 | Support for resources on non-contiguous GPU memory regions (#1905) | gdkchan |
2020-12-03 | Extract texture Target from Info for quick access (#1774) | riperiperi |
2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan |
2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
2020-11-02 | Support res scale on images, correctly blacklist for SUST, move logic out of ... | riperiperi |
2020-11-01 | Remove unused texture and sampler pool invalidation code (#1648) | gdkchan |
2020-10-21 | Add missing null check on image binding (#1632) | gdkchan |
2020-10-20 | Fix image binding format (#1625) | gdkchan |
2020-10-20 | Ensure storage is set for Buffer Textures when binding an Image. (#1627) | riperiperi |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
2020-04-25 | Implement texture buffers (#1152) | gdkchan |
2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Image | gdkchan |