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path: root/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
AgeCommit message (Expand)Author
2022-12-29Vulkan: Don't flush commands when creating most sync (#4087)1.1.497riperiperi
2022-12-16Implement another non-indexed draw method on GPU (#4123)1.1.475gdkchan
2022-12-04GPU: Use lazy checks for specialization state (#4004)1.1.419riperiperi
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)1.1.345gdkchan
2022-08-04Implement HLE macros for render target clears (#3528)1.1.207gdkchan
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147gdkchan
2022-01-11Fix render target clear when sizes mismatch (#2994)gdkchan
2022-01-09Texture Sync, incompatible overlap handling, data flush improvements. (#2971)riperiperi
2021-12-19Fix for texture pool not being updated when it should + buffer texture relate...gdkchan
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
2021-10-12Force index buffer update for games using Vulkan (#2726)gdkchan
2021-09-29Replace CacheResourceWrite with more general "precise" write (#2684)riperiperi
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-08-26Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...mpnico
2021-07-12Implement a fast path for I2M transfers (#2467)gdkchan
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan