Age | Commit message (Expand) | Author |
2022-12-29 | Vulkan: Don't flush commands when creating most sync (#4087)1.1.497 | riperiperi |
2022-12-16 | Implement another non-indexed draw method on GPU (#4123)1.1.475 | gdkchan |
2022-12-04 | GPU: Use lazy checks for specialization state (#4004)1.1.419 | riperiperi |
2022-11-16 | Implement HLE macro for DrawElementsIndirect (#3748)1.1.345 | gdkchan |
2022-08-04 | Implement HLE macros for render target clears (#3528)1.1.207 | gdkchan |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-06-14 | Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147 | gdkchan |
2022-01-11 | Fix render target clear when sizes mismatch (#2994) | gdkchan |
2022-01-09 | Texture Sync, incompatible overlap handling, data flush improvements. (#2971) | riperiperi |
2021-12-19 | Fix for texture pool not being updated when it should + buffer texture relate... | gdkchan |
2021-11-10 | Implement DrawTexture functionality (#2747) | gdkchan |
2021-10-12 | Force index buffer update for games using Vulkan (#2726) | gdkchan |
2021-09-29 | Replace CacheResourceWrite with more general "precise" write (#2684) | riperiperi |
2021-09-29 | Only make render target 2D textures layered if needed (#2646) | gdkchan |
2021-08-26 | Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (... | mpnico |
2021-07-12 | Implement a fast path for I2M transfers (#2467) | gdkchan |
2021-07-11 | Separate GPU engines (part 2/2) (#2440) | gdkchan |