Age | Commit message (Expand) | Author |
2022-10-08 | GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)1.1.297 | riperiperi |
2022-08-26 | Fast path for Inline-to-Memory texture data transfers (#3610)1.1.233 | gdkchan |
2022-08-18 | Removed unused usings. (#3593)1.1.223 | Nicholas Rodine |
2022-04-10 | New shader cache implementation (#3194)1.1.101 | gdkchan |
2022-02-16 | Do not allow render targets not explicitly written by the fragment shader to ...1.1.31 | gdkchan |
2022-01-21 | Stop using glTransformFeedbackVaryings and use explicit layout on the shader ... | gdkchan |
2022-01-09 | Texture Sync, incompatible overlap handling, data flush improvements. (#2971) | riperiperi |
2021-08-27 | Add a Multithreading layer for the GAL, multi-thread shader compilation at ru... | riperiperi |