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AgeCommit message (Expand)Author
2023-08-16Vulkan: Periodically free regions of the staging buffer (#5572)1.1.992riperiperi
2023-08-16GPU: Add Z16RUnormGUintBUintAUint Format (#5578)1.1.991riperiperi
2023-08-16Introduce Mako to fix pr_triage workflow (#5574)TSRBerry
2023-08-16Add improved csc problem matcher (#5530)TSRBerry
2023-08-16UI: New Crowdin updates (#4758)1.1.990Ac_K
2023-08-16Implement scaled vertex format emulation (#5564)1.1.989gdkchan
2023-08-14Vulkan: Buffer Mirrors for MacOS performance (#4899)1.1.988riperiperi
2023-08-14Simplify resolution scale updates (#5541)1.1.987gdkchan
2023-08-14GPU: Track basic buffer copies that modify texture memory (#5554)1.1.986riperiperi
2023-08-13Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985gdkchan
2023-08-13"static readonly" constants should be "const" instead (#5560)1.1.984Marco Carvalho
2023-08-13Remove animations on listbox items (#5563)1.1.983MutantAura
2023-08-12Ava UI: Make some settings methods async (#5332)1.1.982MutantAura
2023-08-12Ava UI: Allow DPI switching (#5558)1.1.981riperiperi
2023-08-12Ava UI: Avalonia 11 & FluentAvalonia 2 Support (#4362)1.1.980Isaac Marovitz
2023-08-10[Hotfix] hid: Prevent out of bounds array access (#5547)1.1.979TSRBerry
2023-08-09Allow access to code memory for exefs mods (#5518)1.1.978TSRBerry
2023-08-07Implement color space passthrough option (#5531)1.1.977jcm
2023-08-07Do not add more code after alpha test discard on fragment shader (#5529)1.1.976gdkchan
2023-08-06Fix PR build concurrency and stop auto assigning reviewers for draft PRs (#5519)TSRBerry
2023-08-06GPU: Don't sync/bind index buffer when it's not in use (#5526)1.1.975riperiperi
2023-08-03Enable VK_EXT_4444_formats (#5525)1.1.974sunshineinabox
2023-08-02nuget: bump DiscordRichPresence from 1.1.3.18 to 1.2.1.24 (#5515)1.1.973dependabot[bot]
2023-08-01Add slightly better workaround for current workflow issues (#5507)TSRBerry
2023-07-30(Graphics.Shader): Handle EmitSuatom constant dests and EmitSuld zero dest re...1.1.972Domenico V
2023-07-30CPU (A64): Add Fmaxp & Fminp Scalar Inst.s, Fast & Slow Paths; with Tests. (#...1.1.971Domenico V
2023-07-29Fix incorrect fragment origin when YNegate is enabled (#4673)1.1.970gdkchan
2023-07-24Add workflow to automatically check code style issues for PRs (#4670)1.1.969TSRBerry
2023-07-21ava: Fix regression on title updater and dlc manager window caused by preciou...1.1.968Mary
2023-07-21Ava UI: Remove `IsActive` checks from dialog methods (#5456)1.1.967MutantAura
2023-07-19HLE: Fix corrupted Mii structs (#5468)1.1.966TSRBerry
2023-07-18chore: Update Ryujinx.SDL2-CS to 2.28.1 (#5453)1.1.965Mary
2023-07-17[Hotfix] sockets: Resolve empty port requests to 0 again (#5459)1.1.964TSRBerry
2023-07-16cpu: Hotfix missing ToNearest rounding mode cases1.1.963TSRBerry
2023-07-16[Ryujinx.HLE] Address dotnet-format issues (#5380)1.1.962TSRBerry
2023-07-14infra: do not assign developers team for nowMary
2023-07-14Fix some Vulkan validation errors (#5452)1.1.961gdkchan
2023-07-12infra: Fix team name in reviewer.ymlMary
2023-07-12infra: Fix PR triage once and for all (#5442)Mary
2023-07-11Move ShaderBinaries into individual .spv files (#5280)1.1.960ealekseychik
2023-07-11Move support buffer update out of the backends (#5411)1.1.959gdkchan
2023-07-11MacOS: Allow barriers inside a render pass for non-Apple GPUs and don't treat...1.1.958gleng
2023-07-11MacOS: Fix rendering on AMD GPUs (#5446)1.1.957gleng
2023-07-07[Ryujinx.Ava] Address dotnet-format issues (#5361)1.1.956TSRBerry
2023-07-06Revert "sdl: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 (#5433)" (#...1.1.955Mary
2023-07-06sdl: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 (#5433)1.1.954SuperSamus
2023-07-06Headless: Add support for fullscreen option (#5339)1.1.953Theun de Bruijn
2023-07-03Stop identifying shader textures with handle and cbuf, use binding instead (#...1.1.952gdkchan
2023-07-02[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951TSRBerry
2023-07-02Fix naming issue in ControllerWindow (#5424)1.1.950TSRBerry