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-rw-r--r--src/Ryujinx.Graphics.GAL/BufferAccess.cs8
-rw-r--r--src/Ryujinx.Graphics.GAL/IRenderer.cs3
-rw-r--r--src/Ryujinx.Graphics.GAL/ITexture.cs1
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs3
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs3
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferAccessCommand.cs22
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateHostBufferCommand.cs22
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureCopyToBufferCommand.cs29
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs6
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs33
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs7
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs3
-rw-r--r--src/Ryujinx.Graphics.Gpu/GpuContext.cs40
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/Texture.cs4
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs110
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs120
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs12
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs29
-rw-r--r--src/Ryujinx.Graphics.Gpu/Synchronization/HostSyncFlags.cs30
-rw-r--r--src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs22
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Buffer.cs20
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs5
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs21
-rw-r--r--src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs30
-rw-r--r--src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs29
-rw-r--r--src/Ryujinx.Graphics.Vulkan/BufferHolder.cs30
-rw-r--r--src/Ryujinx.Graphics.Vulkan/BufferManager.cs68
-rw-r--r--src/Ryujinx.Graphics.Vulkan/EnumConversion.cs9
-rw-r--r--src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs3
-rw-r--r--src/Ryujinx.Graphics.Vulkan/HelperShader.cs88
-rw-r--r--src/Ryujinx.Graphics.Vulkan/HostMemoryAllocator.cs188
-rw-r--r--src/Ryujinx.Graphics.Vulkan/MemoryAllocation.cs24
-rw-r--r--src/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs2
-rw-r--r--src/Ryujinx.Graphics.Vulkan/Shaders/ConvertD32S8ToD24S8ShaderSource.comp58
-rw-r--r--src/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs207
-rw-r--r--src/Ryujinx.Graphics.Vulkan/SyncManager.cs31
-rw-r--r--src/Ryujinx.Graphics.Vulkan/TextureBuffer.cs5
-rw-r--r--src/Ryujinx.Graphics.Vulkan/TextureView.cs60
-rw-r--r--src/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs1
-rw-r--r--src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs21
40 files changed, 1328 insertions, 79 deletions
diff --git a/src/Ryujinx.Graphics.GAL/BufferAccess.cs b/src/Ryujinx.Graphics.GAL/BufferAccess.cs
new file mode 100644
index 00000000..3a2d6c9b
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/BufferAccess.cs
@@ -0,0 +1,8 @@
+namespace Ryujinx.Graphics.GAL
+{
+ public enum BufferAccess
+ {
+ Default,
+ FlushPersistent
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/IRenderer.cs b/src/Ryujinx.Graphics.GAL/IRenderer.cs
index 2af7b5db..d36dd26b 100644
--- a/src/Ryujinx.Graphics.GAL/IRenderer.cs
+++ b/src/Ryujinx.Graphics.GAL/IRenderer.cs
@@ -21,11 +21,14 @@ namespace Ryujinx.Graphics.GAL
{
return CreateBuffer(size, BufferHandle.Null);
}
+ BufferHandle CreateBuffer(nint pointer, int size);
+ BufferHandle CreateBuffer(int size, BufferAccess access);
IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info, float scale);
+ bool PrepareHostMapping(nint address, ulong size);
void CreateSync(ulong id, bool strict);
diff --git a/src/Ryujinx.Graphics.GAL/ITexture.cs b/src/Ryujinx.Graphics.GAL/ITexture.cs
index 792c863c..2f9f5fbf 100644
--- a/src/Ryujinx.Graphics.GAL/ITexture.cs
+++ b/src/Ryujinx.Graphics.GAL/ITexture.cs
@@ -12,6 +12,7 @@ namespace Ryujinx.Graphics.GAL
void CopyTo(ITexture destination, int firstLayer, int firstLevel);
void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel);
void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
+ void CopyTo(BufferRange range, int layer, int level, int stride);
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
index 063b7edf..9f6e483c 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
@@ -43,6 +43,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<ActionCommand>(CommandType.Action);
Register<CreateBufferCommand>(CommandType.CreateBuffer);
+ Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
+ Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
Register<CreateProgramCommand>(CommandType.CreateProgram);
Register<CreateSamplerCommand>(CommandType.CreateSampler);
Register<CreateSyncCommand>(CommandType.CreateSync);
@@ -69,6 +71,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<TextureCopyToCommand>(CommandType.TextureCopyTo);
Register<TextureCopyToScaledCommand>(CommandType.TextureCopyToScaled);
Register<TextureCopyToSliceCommand>(CommandType.TextureCopyToSlice);
+ Register<TextureCopyToBufferCommand>(CommandType.TextureCopyToBuffer);
Register<TextureCreateViewCommand>(CommandType.TextureCreateView);
Register<TextureGetDataCommand>(CommandType.TextureGetData);
Register<TextureGetDataSliceCommand>(CommandType.TextureGetDataSlice);
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
index 61e729b4..8d9c1ec8 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
@@ -4,6 +4,8 @@
{
Action,
CreateBuffer,
+ CreateBufferAccess,
+ CreateHostBuffer,
CreateProgram,
CreateSampler,
CreateSync,
@@ -29,6 +31,7 @@
SamplerDispose,
TextureCopyTo,
+ TextureCopyToBuffer,
TextureCopyToScaled,
TextureCopyToSlice,
TextureCreateView,
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferAccessCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferAccessCommand.cs
new file mode 100644
index 00000000..ece98b70
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferAccessCommand.cs
@@ -0,0 +1,22 @@
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
+{
+ struct CreateBufferAccessCommand : IGALCommand, IGALCommand<CreateBufferAccessCommand>
+ {
+ public CommandType CommandType => CommandType.CreateBufferAccess;
+ private BufferHandle _threadedHandle;
+ private int _size;
+ private BufferAccess _access;
+
+ public void Set(BufferHandle threadedHandle, int size, BufferAccess access)
+ {
+ _threadedHandle = threadedHandle;
+ _size = size;
+ _access = access;
+ }
+
+ public static void Run(ref CreateBufferAccessCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access));
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateHostBufferCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateHostBufferCommand.cs
new file mode 100644
index 00000000..e25f8468
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateHostBufferCommand.cs
@@ -0,0 +1,22 @@
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
+{
+ struct CreateHostBufferCommand : IGALCommand, IGALCommand<CreateHostBufferCommand>
+ {
+ public CommandType CommandType => CommandType.CreateHostBuffer;
+ private BufferHandle _threadedHandle;
+ private nint _pointer;
+ private int _size;
+
+ public void Set(BufferHandle threadedHandle, nint pointer, int size)
+ {
+ _threadedHandle = threadedHandle;
+ _pointer = pointer;
+ _size = size;
+ }
+
+ public static void Run(ref CreateHostBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._pointer, command._size));
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureCopyToBufferCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureCopyToBufferCommand.cs
new file mode 100644
index 00000000..ac0e07d6
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureCopyToBufferCommand.cs
@@ -0,0 +1,29 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
+{
+ struct TextureCopyToBufferCommand : IGALCommand, IGALCommand<TextureCopyToBufferCommand>
+ {
+ public CommandType CommandType => CommandType.TextureCopyToBuffer;
+ private TableRef<ThreadedTexture> _texture;
+ private BufferRange _range;
+ private int _layer;
+ private int _level;
+ private int _stride;
+
+ public void Set(TableRef<ThreadedTexture> texture, BufferRange range, int layer, int level, int stride)
+ {
+ _texture = texture;
+ _range = range;
+ _layer = layer;
+ _level = level;
+ _stride = stride;
+ }
+
+ public static void Run(ref TextureCopyToBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ command._texture.Get(threaded).Base.CopyTo(threaded.Buffers.MapBufferRange(command._range), command._layer, command._level, command._stride);
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
index ee1cfa29..bb0b05fb 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
@@ -108,6 +108,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
}
}
+ public void CopyTo(BufferRange range, int layer, int level, int stride)
+ {
+ _renderer.New<TextureCopyToBufferCommand>().Set(Ref(this), range, layer, level, stride);
+ _renderer.QueueCommand();
+ }
+
public void SetData(SpanOrArray<byte> data)
{
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
index 2148f43f..3e179621 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
@@ -57,6 +57,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
private int _refConsumerPtr;
private Action _interruptAction;
+ private object _interruptLock = new();
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
@@ -274,6 +275,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return handle;
}
+ public BufferHandle CreateBuffer(nint pointer, int size)
+ {
+ BufferHandle handle = Buffers.CreateBufferHandle();
+ New<CreateHostBufferCommand>().Set(handle, pointer, size);
+ QueueCommand();
+
+ return handle;
+ }
+
+ public BufferHandle CreateBuffer(int size, BufferAccess access)
+ {
+ BufferHandle handle = Buffers.CreateBufferHandle();
+ New<CreateBufferAccessCommand>().Set(handle, size, access);
+ QueueCommand();
+
+ return handle;
+ }
+
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
var program = new ThreadedProgram(this);
@@ -448,11 +467,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading
}
else
{
- while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { }
+ lock (_interruptLock)
+ {
+ while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { }
- _galWorkAvailable.Set();
+ _galWorkAvailable.Set();
- _interruptRun.WaitOne();
+ _interruptRun.WaitOne();
+ }
}
}
@@ -461,6 +483,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
// Threaded renderer ignores given interrupt action, as it provides its own to the child renderer.
}
+ public bool PrepareHostMapping(nint address, ulong size)
+ {
+ return _baseRenderer.PrepareHostMapping(address, size);
+ }
+
public void Dispose()
{
// Dispose must happen from the render thread, after all commands have completed.
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
index e80d98a1..7a11c649 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
@@ -1,5 +1,6 @@
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Engine.MME;
+using Ryujinx.Graphics.Gpu.Synchronization;
using System;
using System.Collections.Generic;
using System.Threading;
@@ -59,7 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
if (_createSyncPending)
{
_createSyncPending = false;
- _context.CreateHostSyncIfNeeded(false, false);
+ _context.CreateHostSyncIfNeeded(HostSyncFlags.None);
}
}
@@ -157,7 +158,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
}
else if (operation == SyncpointbOperation.Incr)
{
- _context.CreateHostSyncIfNeeded(true, true);
+ _context.CreateHostSyncIfNeeded(HostSyncFlags.StrictSyncpoint);
_context.Synchronization.IncrementSyncpoint(syncpointId);
}
@@ -184,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
_context.Renderer.Pipeline.CommandBufferBarrier();
- _context.CreateHostSyncIfNeeded(false, true);
+ _context.CreateHostSyncIfNeeded(HostSyncFlags.Strict);
}
/// <summary>
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
index caeee18e..1386071c 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
@@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
+using Ryujinx.Graphics.Gpu.Synchronization;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
@@ -254,7 +255,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
uint syncpointId = (uint)argument & 0xFFFF;
_context.AdvanceSequence();
- _context.CreateHostSyncIfNeeded(true, true);
+ _context.CreateHostSyncIfNeeded(HostSyncFlags.StrictSyncpoint);
_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
_context.Synchronization.IncrementSyncpoint(syncpointId);
}
diff --git a/src/Ryujinx.Graphics.Gpu/GpuContext.cs b/src/Ryujinx.Graphics.Gpu/GpuContext.cs
index 91758863..bab62b95 100644
--- a/src/Ryujinx.Graphics.Gpu/GpuContext.cs
+++ b/src/Ryujinx.Graphics.Gpu/GpuContext.cs
@@ -60,14 +60,14 @@ namespace Ryujinx.Graphics.Gpu
/// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
/// and the SyncNumber will be incremented.
/// </summary>
- internal List<Action> SyncActions { get; }
+ internal List<ISyncActionHandler> SyncActions { get; }
/// <summary>
/// Actions to be performed when a CPU waiting syncpoint is triggered.
/// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
/// and the SyncNumber will be incremented.
/// </summary>
- internal List<Action> SyncpointActions { get; }
+ internal List<ISyncActionHandler> SyncpointActions { get; }
/// <summary>
/// Buffer migrations that are currently in-flight. These are checked whenever sync is created to determine if buffer migration
@@ -114,8 +114,8 @@ namespace Ryujinx.Graphics.Gpu
HostInitalized = new ManualResetEvent(false);
- SyncActions = new List<Action>();
- SyncpointActions = new List<Action>();
+ SyncActions = new List<ISyncActionHandler>();
+ SyncpointActions = new List<ISyncActionHandler>();
BufferMigrations = new List<BufferMigration>();
DeferredActions = new Queue<Action>();
@@ -296,9 +296,9 @@ namespace Ryujinx.Graphics.Gpu
/// Registers an action to be performed the next time a syncpoint is incremented.
/// This will also ensure a host sync object is created, and <see cref="SyncNumber"/> is incremented.
/// </summary>
- /// <param name="action">The action to be performed on sync object creation</param>
+ /// <param name="action">The resource with action to be performed on sync object creation</param>
/// <param name="syncpointOnly">True if the sync action should only run when syncpoints are incremented</param>
- public void RegisterSyncAction(Action action, bool syncpointOnly = false)
+ internal void RegisterSyncAction(ISyncActionHandler action, bool syncpointOnly = false)
{
if (syncpointOnly)
{
@@ -315,10 +315,13 @@ namespace Ryujinx.Graphics.Gpu
/// Creates a host sync object if there are any pending sync actions. The actions will then be called.
/// If no actions are present, a host sync object is not created.
/// </summary>
- /// <param name="syncpoint">True if host sync is being created by a syncpoint</param>
- /// <param name="strict">True if the sync should signal as soon as possible</param>
- public void CreateHostSyncIfNeeded(bool syncpoint, bool strict)
+ /// <param name="flags">Modifiers for how host sync should be created</param>
+ internal void CreateHostSyncIfNeeded(HostSyncFlags flags)
{
+ bool syncpoint = flags.HasFlag(HostSyncFlags.Syncpoint);
+ bool strict = flags.HasFlag(HostSyncFlags.Strict);
+ bool force = flags.HasFlag(HostSyncFlags.Force);
+
if (BufferMigrations.Count > 0)
{
ulong currentSyncNumber = Renderer.GetCurrentSync();
@@ -336,24 +339,17 @@ namespace Ryujinx.Graphics.Gpu
}
}
- if (_pendingSync || (syncpoint && SyncpointActions.Count > 0))
+ if (force || _pendingSync || (syncpoint && SyncpointActions.Count > 0))
{
Renderer.CreateSync(SyncNumber, strict);
- SyncNumber++;
-
- foreach (Action action in SyncActions)
- {
- action();
- }
+ SyncActions.ForEach(action => action.SyncPreAction(syncpoint));
+ SyncpointActions.ForEach(action => action.SyncPreAction(syncpoint));
- foreach (Action action in SyncpointActions)
- {
- action();
- }
+ SyncNumber++;
- SyncActions.Clear();
- SyncpointActions.Clear();
+ SyncActions.RemoveAll(action => action.SyncAction(syncpoint));
+ SyncpointActions.RemoveAll(action => action.SyncAction(syncpoint));
}
_pendingSync = false;
diff --git a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
index f0df55e6..3b257988 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -1423,7 +1423,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
}
- if (_modifiedStale || Group.HasCopyDependencies)
+ if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
{
_modifiedStale = false;
Group.SignalModifying(this, bound);
@@ -1685,6 +1685,8 @@ namespace Ryujinx.Graphics.Gpu.Image
if (Group.Storage == this)
{
+ Group.Unmapped();
+
Group.ClearModified(unmapRange);
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
index 234e7e8c..14ab5d1e 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
@@ -58,6 +58,12 @@ namespace Ryujinx.Graphics.Gpu.Image
public bool HasCopyDependencies { get; set; }
/// <summary>
+ /// Indicates if the texture group has a pre-emptive flush buffer.
+ /// When one is present, the group must always be notified on unbind.
+ /// </summary>
+ public bool HasFlushBuffer => _flushBuffer != BufferHandle.Null;
+
+ /// <summary>
/// Indicates if this texture has any incompatible overlaps alive.
/// </summary>
public bool HasIncompatibleOverlaps => _incompatibleOverlaps.Count > 0;
@@ -89,6 +95,10 @@ namespace Ryujinx.Graphics.Gpu.Image
private bool _incompatibleOverlapsDirty = true;
private bool _flushIncompatibleOverlaps;
+ private BufferHandle _flushBuffer;
+ private bool _flushBufferImported;
+ private bool _flushBufferInvalid;
+
/// <summary>
/// Create a new texture group.
/// </summary>
@@ -464,8 +474,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </remarks>
/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
/// <param name="sliceIndex">The index of the slice to flush</param>
+ /// <param name="inBuffer">Whether the flushed texture data is up to date in the flush buffer</param>
/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
- private void FlushTextureDataSliceToGuest(bool tracked, int sliceIndex, ITexture texture = null)
+ private void FlushTextureDataSliceToGuest(bool tracked, int sliceIndex, bool inBuffer, ITexture texture = null)
{
(int layer, int level) = GetLayerLevelForView(sliceIndex);
@@ -475,7 +486,16 @@ namespace Ryujinx.Graphics.Gpu.Image
using WritableRegion region = _physicalMemory.GetWritableRegion(Storage.Range.Slice((ulong)offset, (ulong)size), tracked);
- Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
+ if (inBuffer)
+ {
+ using PinnedSpan<byte> data = _context.Renderer.GetBufferData(_flushBuffer, offset, size);
+
+ Storage.ConvertFromHostCompatibleFormat(region.Memory.Span, data.Get(), level, true);
+ }
+ else
+ {
+ Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
+ }
}
/// <summary>
@@ -484,12 +504,13 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
/// <param name="sliceStart">The first slice to flush</param>
/// <param name="sliceEnd">The slice to finish flushing on (exclusive)</param>
+ /// <param name="inBuffer">Whether the flushed texture data is up to date in the flush buffer</param>
/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
- private void FlushSliceRange(bool tracked, int sliceStart, int sliceEnd, ITexture texture = null)
+ private void FlushSliceRange(bool tracked, int sliceStart, int sliceEnd, bool inBuffer, ITexture texture = null)
{
for (int i = sliceStart; i < sliceEnd; i++)
{
- FlushTextureDataSliceToGuest(tracked, i, texture);
+ FlushTextureDataSliceToGuest(tracked, i, inBuffer, texture);
}
}
@@ -520,7 +541,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (endSlice > startSlice)
{
- FlushSliceRange(tracked, startSlice, endSlice);
+ FlushSliceRange(tracked, startSlice, endSlice, false);
flushed = true;
}
@@ -553,7 +574,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
- FlushSliceRange(tracked, startSlice, endSlice);
+ FlushSliceRange(tracked, startSlice, endSlice, false);
}
flushed = true;
@@ -566,6 +587,58 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Flush the texture data into a persistently mapped buffer.
+ /// If the buffer does not exist, this method will create it.
+ /// </summary>
+ /// <param name="handle">Handle of the texture group to flush slices of</param>
+ public void FlushIntoBuffer(TextureGroupHandle handle)
+ {
+ // Ensure that the buffer exists.
+
+ if (_flushBufferInvalid && _flushBuffer != BufferHandle.Null)
+ {
+ _flushBufferInvalid = false;
+ _context.Renderer.DeleteBuffer(_flushBuffer);
+ _flushBuffer = BufferHandle.Null;
+ }
+
+ if (_flushBuffer == BufferHandle.Null)
+ {
+ if (!TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
+ {
+ return;
+ }
+
+ bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel;
+
+ var hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
+
+ if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size))
+ {
+ _flushBuffer = _context.Renderer.CreateBuffer(hostPointer, (int)Storage.Size);
+ _flushBufferImported = true;
+ }
+ else
+ {
+ _flushBuffer = _context.Renderer.CreateBuffer((int)Storage.Size, BufferAccess.FlushPersistent);
+ _flushBufferImported = false;
+ }
+
+ Storage.BlacklistScale();
+ }
+
+ int sliceStart = handle.BaseSlice;
+ int sliceEnd = sliceStart + handle.SliceCount;
+
+ for (int i = sliceStart; i < sliceEnd; i++)
+ {
+ (int layer, int level) = GetLayerLevelForView(i);
+
+ Storage.GetFlushTexture().CopyTo(new BufferRange(_flushBuffer, _allOffsets[i], _sliceSizes[level]), layer, level, _flushBufferImported ? Storage.Info.Stride : 0);
+ }
+ }
+
+ /// <summary>
/// Clears competing modified flags for all incompatible ranges, if they have possibly been modified.
/// </summary>
/// <param name="texture">The texture that has been modified</param>
@@ -1570,10 +1643,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.BackgroundContextAction(() =>
{
- if (!isGpuThread)
- {
- handle.Sync(_context);
- }
+ bool inBuffer = !isGpuThread && handle.Sync(_context);
Storage.SignalModifiedDirty();
@@ -1585,14 +1655,25 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
- if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
+ if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities) && !(inBuffer && _flushBufferImported))
{
- FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, Storage.GetFlushTexture());
+ FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, inBuffer, Storage.GetFlushTexture());
}
});
}
/// <summary>
+ /// Called if any part of the storage texture is unmapped.
+ /// </summary>
+ public void Unmapped()
+ {
+ if (_flushBufferImported)
+ {
+ _flushBufferInvalid = true;
+ }
+ }
+
+ /// <summary>
/// Dispose this texture group, disposing all related memory tracking handles.
/// </summary>
public void Dispose()
@@ -1606,6 +1687,11 @@ namespace Ryujinx.Graphics.Gpu.Image
{
incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == this);
}
+
+ if (_flushBuffer != BufferHandle.Null)
+ {
+ _context.Renderer.DeleteBuffer(_flushBuffer);
+ }
}
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
index ebb4e9ae..9f66744b 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
@@ -1,4 +1,5 @@
using Ryujinx.Cpu.Tracking;
+using Ryujinx.Graphics.Gpu.Synchronization;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -13,8 +14,14 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Also tracks copy dependencies for the handle - references to other handles that must be kept
/// in sync with this one before use.
/// </summary>
- class TextureGroupHandle : IDisposable
+ class TextureGroupHandle : ISyncActionHandler, IDisposable
{
+ private const int FlushBalanceIncrement = 6;
+ private const int FlushBalanceWriteCost = 1;
+ private const int FlushBalanceThreshold = 7;
+ private const int FlushBalanceMax = 60;
+ private const int FlushBalanceMin = -10;
+
private TextureGroup _group;
private int _bindCount;
private int _firstLevel;
@@ -26,6 +33,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// The sync number last registered.
/// </summary>
private ulong _registeredSync;
+ private ulong _registeredBufferSync = ulong.MaxValue;
+ private ulong _registeredBufferGuestSync = ulong.MaxValue;
/// <summary>
/// The sync number when the texture was last modified by GPU.
@@ -43,6 +52,12 @@ namespace Ryujinx.Graphics.Gpu.Image
private bool _syncActionRegistered;
/// <summary>
+ /// Determines the balance of synced writes to flushes.
+ /// Used to determine if the texture should always write data to a persistent buffer for flush.
+ /// </summary>
+ private int _flushBalance;
+
+ /// <summary>
/// The byte offset from the start of the storage of this handle.
/// </summary>
public int Offset { get; }
@@ -132,6 +147,12 @@ namespace Ryujinx.Graphics.Gpu.Image
}
Handles = handles;
+
+ if (group.Storage.Info.IsLinear)
+ {
+ // Linear textures are presumed to be used for readback initially.
+ _flushBalance = FlushBalanceThreshold + FlushBalanceIncrement;
+ }
}
/// <summary>
@@ -160,6 +181,35 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Determine if the next sync will copy into the flush buffer.
+ /// </summary>
+ /// <returns>True if it will copy, false otherwise</returns>
+ private bool NextSyncCopies()
+ {
+ return _flushBalance - FlushBalanceWriteCost > FlushBalanceThreshold;
+ }
+
+ /// <summary>
+ /// Alters the flush balance by the given value. Should increase significantly with each sync, decrease with each write.
+ /// A flush balance higher than the threshold will cause a texture to repeatedly copy to a flush buffer on each use.
+ /// </summary>
+ /// <param name="modifier">Value to add to the existing flush balance</param>
+ /// <returns>True if the new balance is over the threshold, false otherwise</returns>
+ private bool ModifyFlushBalance(int modifier)
+ {
+ int result;
+ int existingBalance;
+ do
+ {
+ existingBalance = _flushBalance;
+ result = Math.Max(FlushBalanceMin, Math.Min(FlushBalanceMax, existingBalance + modifier));
+ }
+ while (Interlocked.CompareExchange(ref _flushBalance, result, existingBalance) != existingBalance);
+
+ return result > FlushBalanceThreshold;
+ }
+
+ /// <summary>
/// Adds a single texture view as an overlap if its range overlaps.
/// </summary>
/// <param name="offset">The offset of the view in the group</param>
@@ -204,7 +254,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (!_syncActionRegistered)
{
_modifiedSync = context.SyncNumber;
- context.RegisterSyncAction(SyncAction, true);
+ context.RegisterSyncAction(this, true);
_syncActionRegistered = true;
}
@@ -241,6 +291,13 @@ namespace Ryujinx.Graphics.Gpu.Image
{
SignalModified(context);
+ if (!bound && _syncActionRegistered && NextSyncCopies())
+ {
+ // On unbind, textures that flush often should immediately create sync so their result can be obtained as soon as possible.
+
+ context.CreateHostSyncIfNeeded(HostSyncFlags.Force);
+ }
+
// Note: Bind count currently resets to 0 on inherit for safety, as the handle <-> view relationship can change.
_bindCount = Math.Max(0, _bindCount + (bound ? 1 : -1));
}
@@ -266,25 +323,35 @@ namespace Ryujinx.Graphics.Gpu.Image
/// removing the modified flag if it was reached, or leaving it set if it has not yet been created.
/// </summary>
/// <param name="context">The GPU context used to wait for sync</param>
- public void Sync(GpuContext context)
+ /// <returns>True if the texture data can be read from the flush buffer</returns>
+ public bool Sync(GpuContext context)
{
- ulong registeredSync = _registeredSync;
- long diff = (long)(context.SyncNumber - registeredSync);
+ // Currently assumes the calling thread is a guest thread.
+
+ bool inBuffer = _registeredBufferGuestSync != ulong.MaxValue;
+ ulong sync = inBuffer ? _registeredBufferGuestSync : _registeredSync;
+
+ long diff = (long)(context.SyncNumber - sync);
+
+ ModifyFlushBalance(FlushBalanceIncrement);
if (diff > 0)
{
- context.Renderer.WaitSync(registeredSync);
+ context.Renderer.WaitSync(sync);
- if ((long)(_modifiedSync - registeredSync) > 0)
+ if ((long)(_modifiedSync - sync) > 0)
{
// Flush the data in a previous state. Do not remove the modified flag - it will be removed to ignore following writes.
- return;
+ return inBuffer;
}
Modified = false;
+
+ return inBuffer;
}
// If the difference is <= 0, no data is not ready yet. Flush any data we can without waiting or removing modified flag.
+ return false;
}
/// <summary>
@@ -297,14 +364,40 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Action to perform before a sync number is registered after modification.
+ /// This action will copy the texture data to the flush buffer if this texture
+ /// flushes often enough, which is determined by the flush balance.
+ /// </summary>
+ /// <inheritdoc/>
+ public void SyncPreAction(bool syncpoint)
+ {
+ if (syncpoint || NextSyncCopies())
+ {
+ if (ModifyFlushBalance(0) && _registeredBufferSync != _modifiedSync)
+ {
+ _group.FlushIntoBuffer(this);
+ _registeredBufferSync = _modifiedSync;
+ }
+ }
+ }
+
+ /// <summary>
/// Action to perform when a sync number is registered after modification.
/// This action will register a read tracking action on the memory tracking handle so that a flush from CPU can happen.
/// </summary>
- private void SyncAction()
+ /// <inheritdoc/>
+ public bool SyncAction(bool syncpoint)
{
// The storage will need to signal modified again to update the sync number in future.
_group.Storage.SignalModifiedDirty();
+ bool lastInBuffer = _registeredBufferSync == _modifiedSync;
+
+ if (!lastInBuffer)
+ {
+ _registeredBufferSync = ulong.MaxValue;
+ }
+
lock (Overlaps)
{
foreach (Texture texture in Overlaps)
@@ -314,6 +407,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
// Register region tracking for CPU? (again)
+
_registeredSync = _modifiedSync;
_syncActionRegistered = false;
@@ -321,6 +415,14 @@ namespace Ryujinx.Graphics.Gpu.Image
{
_group.RegisterAction(this);
}
+
+ if (syncpoint)
+ {
+ _registeredBufferGuestSync = _registeredBufferSync;
+ }
+
+ // If the last modification is in the buffer, keep this sync action alive until it sees a syncpoint.
+ return syncpoint || !lastInBuffer;
}
/// <summary>
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
index f267dfda..ef8c8074 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
@@ -1,5 +1,6 @@
using Ryujinx.Cpu.Tracking;
using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Synchronization;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
@@ -11,7 +12,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
/// </summary>
- class Buffer : IRange, IDisposable
+ class Buffer : IRange, ISyncActionHandler, IDisposable
{
private const ulong GranularBufferThreshold = 4096;
@@ -248,7 +249,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (!_syncActionRegistered)
{
- _context.RegisterSyncAction(SyncAction);
+ _context.RegisterSyncAction(this);
_syncActionRegistered = true;
}
}
@@ -267,7 +268,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Action to be performed when a syncpoint is reached after modification.
/// This will register read/write tracking to flush the buffer from GPU when its memory is used.
/// </summary>
- private void SyncAction()
+ /// <inheritdoc/>
+ public bool SyncAction(bool syncpoint)
{
_syncActionRegistered = false;
@@ -284,6 +286,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
_memoryTracking.RegisterAction(_externalFlushDelegate);
SynchronizeMemory(Address, Size);
}
+
+ return true;
}
/// <summary>
@@ -296,7 +300,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (from._syncActionRegistered && !_syncActionRegistered)
{
- _context.RegisterSyncAction(SyncAction);
+ _context.RegisterSyncAction(this);
_syncActionRegistered = true;
}
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
index bd33383e..b976667c 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
@@ -8,6 +8,7 @@ using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
+using System.Linq;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Memory
@@ -83,6 +84,34 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
+ /// Gets a host pointer for a given range of application memory.
+ /// If the memory region is not a single contiguous block, this method returns 0.
+ /// </summary>
+ /// <remarks>
+ /// Getting a host pointer is unsafe. It should be considered invalid immediately if the GPU memory is unmapped.
+ /// </remarks>
+ /// <param name="range">Ranges of physical memory where the target data is located</param>
+ /// <returns>Pointer to the range of memory</returns>
+ public nint GetHostPointer(MultiRange range)
+ {
+ if (range.Count == 1)
+ {
+ var singleRange = range.GetSubRange(0);
+ if (singleRange.Address != MemoryManager.PteUnmapped)
+ {
+ var regions = _cpuMemory.GetHostRegions(singleRange.Address, singleRange.Size);
+
+ if (regions != null && regions.Count() == 1)
+ {
+ return (nint)regions.First().Address;
+ }
+ }
+ }
+
+ return 0;
+ }
+
+ /// <summary>
/// Gets a span of data from the application process.
/// </summary>
/// <param name="address">Start address of the range</param>
diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/HostSyncFlags.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/HostSyncFlags.cs
new file mode 100644
index 00000000..42666991
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Synchronization/HostSyncFlags.cs
@@ -0,0 +1,30 @@
+using System;
+
+namespace Ryujinx.Graphics.Gpu.Synchronization
+{
+ /// <summary>
+ /// Modifier flags for creating host sync.
+ /// </summary>
+ [Flags]
+ internal enum HostSyncFlags
+ {
+ None = 0,
+
+ /// <summary>
+ /// Present if host sync is being created by a syncpoint.
+ /// </summary>
+ Syncpoint = 1 << 0,
+
+ /// <summary>
+ /// Present if the sync should signal as soon as possible.
+ /// </summary>
+ Strict = 1 << 1,
+
+ /// <summary>
+ /// Present will force the sync to be created, even if no actions are eligible.
+ /// </summary>
+ Force = 1 << 2,
+
+ StrictSyncpoint = Strict | Syncpoint
+ }
+}
diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs
new file mode 100644
index 00000000..d470d2f0
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs
@@ -0,0 +1,22 @@
+namespace Ryujinx.Graphics.Gpu.Synchronization
+{
+ /// <summary>
+ /// This interface indicates that a class can be registered for a sync action.
+ /// </summary>
+ interface ISyncActionHandler
+ {
+ /// <summary>
+ /// Action to be performed when some synchronizing action is reached after modification.
+ /// Generally used to register read/write tracking to flush resources from GPU when their memory is used.
+ /// </summary>
+ /// <param name="syncpoint">True if the action is a guest syncpoint</param>
+ /// <returns>True if the action is to be removed, false otherwise</returns>
+ bool SyncAction(bool syncpoint);
+
+ /// <summary>
+ /// Action to be performed immediately before sync is created.
+ /// </summary>
+ /// <param name="syncpoint">True if the action is a guest syncpoint</param>
+ void SyncPreAction(bool syncpoint) { }
+ }
+}
diff --git a/src/Ryujinx.Graphics.OpenGL/Buffer.cs b/src/Ryujinx.Graphics.OpenGL/Buffer.cs
index af7d191a..2a514310 100644
--- a/src/Ryujinx.Graphics.OpenGL/Buffer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Buffer.cs
@@ -42,6 +42,20 @@ namespace Ryujinx.Graphics.OpenGL
return Handle.FromInt32<BufferHandle>(handle);
}
+ public static BufferHandle CreatePersistent(int size)
+ {
+ int handle = GL.GenBuffer();
+
+ GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle);
+ GL.BufferStorage(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero,
+ BufferStorageFlags.MapPersistentBit |
+ BufferStorageFlags.MapCoherentBit |
+ BufferStorageFlags.ClientStorageBit |
+ BufferStorageFlags.MapReadBit);
+
+ return Handle.FromInt32<BufferHandle>(handle);
+ }
+
public static void Copy(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
{
GL.BindBuffer(BufferTarget.CopyReadBuffer, source.ToInt32());
@@ -60,7 +74,11 @@ namespace Ryujinx.Graphics.OpenGL
// Data in the persistent buffer and host array is guaranteed to be available
// until the next time the host thread requests data.
- if (HwCapabilities.UsePersistentBufferForFlush)
+ if (renderer.PersistentBuffers.TryGet(buffer, out IntPtr ptr))
+ {
+ return new PinnedSpan<byte>(IntPtr.Add(ptr, offset).ToPointer(), size);
+ }
+ else if (HwCapabilities.UsePersistentBufferForFlush)
{
return PinnedSpan<byte>.UnsafeFromSpan(renderer.PersistentBuffers.Default.GetBufferData(buffer, offset, size));
}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
index 1e9e4d6b..116f70cc 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
@@ -49,6 +49,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
return GetData();
}
+ public void CopyTo(BufferRange range, int layer, int level, int stride)
+ {
+ throw new NotImplementedException();
+ }
+
public void SetData(SpanOrArray<byte> data)
{
var dataSpan = data.AsSpan();
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index 804b3b03..f24a58fc 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -3,6 +3,7 @@ using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using System;
+using System.Diagnostics;
namespace Ryujinx.Graphics.OpenGL.Image
{
@@ -287,6 +288,26 @@ namespace Ryujinx.Graphics.OpenGL.Image
}
}
+ public void CopyTo(BufferRange range, int layer, int level, int stride)
+ {
+ if (stride != 0 && stride != BitUtils.AlignUp(Info.Width * Info.BytesPerPixel, 4))
+ {
+ throw new NotSupportedException("Stride conversion for texture copy to buffer not supported.");
+ }
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, range.Handle.ToInt32());
+
+ FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
+ if (format.PixelFormat == PixelFormat.DepthStencil)
+ {
+ throw new InvalidOperationException("DepthStencil copy to buffer is not supported for layer/level > 0.");
+ }
+
+ int offset = WriteToPbo2D(range.Offset, layer, level);
+
+ Debug.Assert(offset == 0);
+ }
+
public void WriteToPbo(int offset, bool forceBgra)
{
WriteTo(IntPtr.Zero + offset, forceBgra);
diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index 3903b4d4..7d5fe893 100644
--- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -59,9 +59,30 @@ namespace Ryujinx.Graphics.OpenGL
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
{
+ return CreateBuffer(size, GAL.BufferAccess.Default);
+ }
+
+ public BufferHandle CreateBuffer(int size, GAL.BufferAccess access)
+ {
BufferCount++;
- return Buffer.Create(size);
+ if (access == GAL.BufferAccess.FlushPersistent)
+ {
+ BufferHandle handle = Buffer.CreatePersistent(size);
+
+ PersistentBuffers.Map(handle, size);
+
+ return handle;
+ }
+ else
+ {
+ return Buffer.Create(size);
+ }
+ }
+
+ public BufferHandle CreateBuffer(nint pointer, int size)
+ {
+ throw new NotSupportedException();
}
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
@@ -88,6 +109,8 @@ namespace Ryujinx.Graphics.OpenGL
public void DeleteBuffer(BufferHandle buffer)
{
+ PersistentBuffers.Unmap(buffer);
+
Buffer.Delete(buffer);
}
@@ -272,5 +295,10 @@ namespace Ryujinx.Graphics.OpenGL
{
ScreenCaptured?.Invoke(this, bitmap);
}
+
+ public bool PrepareHostMapping(nint address, ulong size)
+ {
+ return false;
+ }
}
}
diff --git a/src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs b/src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
index 654e25b9..aac288b7 100644
--- a/src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
+++ b/src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
@@ -1,8 +1,9 @@
-using OpenTK.Graphics.OpenGL;
+using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
+using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -13,6 +14,8 @@ namespace Ryujinx.Graphics.OpenGL
private PersistentBuffer _main = new PersistentBuffer();
private PersistentBuffer _background = new PersistentBuffer();
+ private Dictionary<BufferHandle, IntPtr> _maps = new Dictionary<BufferHandle, IntPtr>();
+
public PersistentBuffer Default => BackgroundContextWorker.InBackground ? _background : _main;
public void Dispose()
@@ -20,6 +23,30 @@ namespace Ryujinx.Graphics.OpenGL
_main?.Dispose();
_background?.Dispose();
}
+
+ public void Map(BufferHandle handle, int size)
+ {
+ GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
+ IntPtr ptr = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
+
+ _maps[handle] = ptr;
+ }
+
+ public void Unmap(BufferHandle handle)
+ {
+ if (_maps.ContainsKey(handle))
+ {
+ GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
+ GL.UnmapBuffer(BufferTarget.CopyWriteBuffer);
+
+ _maps.Remove(handle);
+ }
+ }
+
+ public bool TryGet(BufferHandle handle, out IntPtr ptr)
+ {
+ return _maps.TryGetValue(handle, out ptr);
+ }
}
class PersistentBuffer : IDisposable
diff --git a/src/Ryujinx.Graphics.Vulkan/BufferHolder.cs b/src/Ryujinx.Graphics.Vulkan/BufferHolder.cs
index 21b81bdd..a1ea6836 100644
--- a/src/Ryujinx.Graphics.Vulkan/BufferHolder.cs
+++ b/src/Ryujinx.Graphics.Vulkan/BufferHolder.cs
@@ -33,6 +33,7 @@ namespace Ryujinx.Graphics.Vulkan
private MemoryAllocation _allocation;
private Auto<DisposableBuffer> _buffer;
private Auto<MemoryAllocation> _allocationAuto;
+ private bool _allocationImported;
private ulong _bufferHandle;
private CacheByRange<BufferHolder> _cachedConvertedBuffers;
@@ -81,6 +82,26 @@ namespace Ryujinx.Graphics.Vulkan
_flushLock = new ReaderWriterLock();
}
+ public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, Auto<MemoryAllocation> allocation, int size, BufferAllocationType type, BufferAllocationType currentType, int offset)
+ {
+ _gd = gd;
+ _device = device;
+ _allocation = allocation.GetUnsafe();
+ _allocationAuto = allocation;
+ _allocationImported = true;
+ _waitable = new MultiFenceHolder(size);
+ _buffer = new Auto<DisposableBuffer>(new DisposableBuffer(gd.Api, device, buffer), _waitable, _allocationAuto);
+ _bufferHandle = buffer.Handle;
+ Size = size;
+ _map = _allocation.HostPointer + offset;
+
+ _baseType = type;
+ _currentType = currentType;
+ DesiredType = currentType;
+
+ _flushLock = new ReaderWriterLock();
+ }
+
public bool TryBackingSwap(ref CommandBufferScoped? cbs)
{
if (_swapQueued && DesiredType != _currentType)
@@ -775,8 +796,15 @@ namespace Ryujinx.Graphics.Vulkan
_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
_buffer.Dispose();
- _allocationAuto.Dispose();
_cachedConvertedBuffers.Dispose();
+ if (_allocationImported)
+ {
+ _allocationAuto.DecrementReferenceCount();
+ }
+ else
+ {
+ _allocationAuto.Dispose();
+ }
_flushLock.AcquireWriterLock(Timeout.Infinite);
diff --git a/src/Ryujinx.Graphics.Vulkan/BufferManager.cs b/src/Ryujinx.Graphics.Vulkan/BufferManager.cs
index f8f41e5b..27678ed5 100644
--- a/src/Ryujinx.Graphics.Vulkan/BufferManager.cs
+++ b/src/Ryujinx.Graphics.Vulkan/BufferManager.cs
@@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Vulkan
{
class BufferManager : IDisposable
{
- private const MemoryPropertyFlags DefaultBufferMemoryFlags =
+ public const MemoryPropertyFlags DefaultBufferMemoryFlags =
MemoryPropertyFlags.HostVisibleBit |
MemoryPropertyFlags.HostCoherentBit |
MemoryPropertyFlags.HostCachedBit;
@@ -40,6 +40,10 @@ namespace Ryujinx.Graphics.Vulkan
BufferUsageFlags.VertexBufferBit |
BufferUsageFlags.TransformFeedbackBufferBitExt;
+ private const BufferUsageFlags HostImportedBufferUsageFlags =
+ BufferUsageFlags.TransferSrcBit |
+ BufferUsageFlags.TransferDstBit;
+
private readonly Device _device;
private readonly IdList<BufferHolder> _buffers;
@@ -48,11 +52,47 @@ namespace Ryujinx.Graphics.Vulkan
public StagingBuffer StagingBuffer { get; }
+ public MemoryRequirements HostImportedBufferMemoryRequirements { get; }
+
public BufferManager(VulkanRenderer gd, Device device)
{
_device = device;
_buffers = new IdList<BufferHolder>();
StagingBuffer = new StagingBuffer(gd, this);
+
+ HostImportedBufferMemoryRequirements = GetHostImportedUsageRequirements(gd);
+ }
+
+ public unsafe BufferHandle CreateHostImported(VulkanRenderer gd, nint pointer, int size)
+ {
+ var usage = HostImportedBufferUsageFlags;
+
+ if (gd.Capabilities.SupportsIndirectParameters)
+ {
+ usage |= BufferUsageFlags.IndirectBufferBit;
+ }
+
+ var bufferCreateInfo = new BufferCreateInfo()
+ {
+ SType = StructureType.BufferCreateInfo,
+ Size = (ulong)size,
+ Usage = usage,
+ SharingMode = SharingMode.Exclusive
+ };
+
+ gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
+
+ (Auto<MemoryAllocation> allocation, ulong offset) = gd.HostMemoryAllocator.GetExistingAllocation(pointer, (ulong)size);
+
+ gd.Api.BindBufferMemory(_device, buffer, allocation.GetUnsafe().Memory, allocation.GetUnsafe().Offset + offset);
+
+ var holder = new BufferHolder(gd, _device, buffer, allocation, size, BufferAllocationType.HostMapped, BufferAllocationType.HostMapped, (int)offset);
+
+ BufferCount++;
+
+ ulong handle64 = (uint)_buffers.Add(holder);
+
+ return Unsafe.As<ulong, BufferHandle>(ref handle64);
}
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, BufferAllocationType baseType = BufferAllocationType.HostMapped, BufferHandle storageHint = default)
@@ -75,6 +115,32 @@ namespace Ryujinx.Graphics.Vulkan
return Unsafe.As<ulong, BufferHandle>(ref handle64);
}
+ public unsafe MemoryRequirements GetHostImportedUsageRequirements(VulkanRenderer gd)
+ {
+ var usage = HostImportedBufferUsageFlags;
+
+ if (gd.Capabilities.SupportsIndirectParameters)
+ {
+ usage |= BufferUsageFlags.IndirectBufferBit;
+ }
+
+ var bufferCreateInfo = new BufferCreateInfo()
+ {
+ SType = StructureType.BufferCreateInfo,
+ Size = (ulong)Environment.SystemPageSize,
+ Usage = usage,
+ SharingMode = SharingMode.Exclusive
+ };
+
+ gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
+
+ gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
+
+ gd.Api.DestroyBuffer(_device, buffer, null);
+
+ return requirements;
+ }
+
public unsafe (VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) CreateBacking(
VulkanRenderer gd,
int size,
diff --git a/src/Ryujinx.Graphics.Vulkan/EnumConversion.cs b/src/Ryujinx.Graphics.Vulkan/EnumConversion.cs
index b69c64aa..1f03b68c 100644
--- a/src/Ryujinx.Graphics.Vulkan/EnumConversion.cs
+++ b/src/Ryujinx.Graphics.Vulkan/EnumConversion.cs
@@ -364,6 +364,15 @@ namespace Ryujinx.Graphics.Vulkan
};
}
+ public static BufferAllocationType Convert(this BufferAccess access)
+ {
+ return access switch
+ {
+ BufferAccess.FlushPersistent => BufferAllocationType.HostMapped,
+ _ => BufferAllocationType.Auto
+ };
+ }
+
private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
{
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}.");
diff --git a/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs b/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs
index ab82d7b4..5cab4113 100644
--- a/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs
+++ b/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs
@@ -41,6 +41,7 @@ namespace Ryujinx.Graphics.Vulkan
public readonly bool SupportsPipelineStatisticsQuery;
public readonly bool SupportsGeometryShader;
public readonly bool SupportsViewportArray2;
+ public readonly bool SupportsHostImportedMemory;
public readonly uint MinSubgroupSize;
public readonly uint MaxSubgroupSize;
public readonly ShaderStageFlags RequiredSubgroupSizeStages;
@@ -75,6 +76,7 @@ namespace Ryujinx.Graphics.Vulkan
bool supportsPipelineStatisticsQuery,
bool supportsGeometryShader,
bool supportsViewportArray2,
+ bool supportsHostImportedMemory,
uint minSubgroupSize,
uint maxSubgroupSize,
ShaderStageFlags requiredSubgroupSizeStages,
@@ -108,6 +110,7 @@ namespace Ryujinx.Graphics.Vulkan
SupportsPipelineStatisticsQuery = supportsPipelineStatisticsQuery;
SupportsGeometryShader = supportsGeometryShader;
SupportsViewportArray2 = supportsViewportArray2;
+ SupportsHostImportedMemory = supportsHostImportedMemory;
MinSubgroupSize = minSubgroupSize;
MaxSubgroupSize = maxSubgroupSize;
RequiredSubgroupSizeStages = requiredSubgroupSizeStages;
diff --git a/src/Ryujinx.Graphics.Vulkan/HelperShader.cs b/src/Ryujinx.Graphics.Vulkan/HelperShader.cs
index c57edaf7..155c7f6f 100644
--- a/src/Ryujinx.Graphics.Vulkan/HelperShader.cs
+++ b/src/Ryujinx.Graphics.Vulkan/HelperShader.cs
@@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly IProgram _programColorClearSI;
private readonly IProgram _programColorClearUI;
private readonly IProgram _programStrideChange;
+ private readonly IProgram _programConvertD32S8ToD24S8;
private readonly IProgram _programConvertIndexBuffer;
private readonly IProgram _programConvertIndirectData;
private readonly IProgram _programColorCopyShortening;
@@ -158,6 +159,17 @@ namespace Ryujinx.Graphics.Vulkan
new ShaderSource(ShaderBinaries.ColorDrawToMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
});
+ var convertD32S8ToD24S8Bindings = new ShaderBindings(
+ new[] { 0 },
+ new[] { 1, 2 },
+ Array.Empty<int>(),
+ Array.Empty<int>());
+
+ _programConvertD32S8ToD24S8 = gd.CreateProgramWithMinimalLayout(new[]
+ {
+ new ShaderSource(ShaderBinaries.ConvertD32S8ToD24S8ShaderSource, convertD32S8ToD24S8Bindings, ShaderStage.Compute, TargetLanguage.Spirv),
+ });
+
var convertIndexBufferBindings = new ShaderBindings(
new[] { 0 },
new[] { 1, 2 },
@@ -1644,6 +1656,82 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.Finish(gd, cbs);
}
+ public unsafe void ConvertD32S8ToD24S8(VulkanRenderer gd, CommandBufferScoped cbs, BufferHolder src, Auto<DisposableBuffer> dstBufferAuto, int pixelCount, int dstOffset)
+ {
+ int inSize = pixelCount * 2 * sizeof(int);
+ int outSize = pixelCount * sizeof(int);
+
+ var srcBufferAuto = src.GetBuffer();
+
+ var srcBuffer = srcBufferAuto.Get(cbs, 0, inSize).Value;
+ var dstBuffer = dstBufferAuto.Get(cbs, dstOffset, outSize).Value;
+
+ var access = AccessFlags.ShaderWriteBit;
+ var stage = PipelineStageFlags.ComputeShaderBit;
+
+ BufferHolder.InsertBufferBarrier(
+ gd,
+ cbs.CommandBuffer,
+ srcBuffer,
+ BufferHolder.DefaultAccessFlags,
+ AccessFlags.ShaderReadBit,
+ PipelineStageFlags.AllCommandsBit,
+ stage,
+ 0,
+ outSize);
+
+ BufferHolder.InsertBufferBarrier(
+ gd,
+ cbs.CommandBuffer,
+ dstBuffer,
+ BufferHolder.DefaultAccessFlags,
+ access,
+ PipelineStageFlags.AllCommandsBit,
+ stage,
+ 0,
+ outSize);
+
+ const int ParamsBufferSize = sizeof(int) * 2;
+
+ Span<int> shaderParams = stackalloc int[2];
+
+ shaderParams[0] = pixelCount;
+ shaderParams[1] = dstOffset;
+
+ var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
+
+ gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
+
+ _pipeline.SetCommandBuffer(cbs);
+
+ _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
+
+ Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
+
+ sbRanges[0] = srcBufferAuto;
+ sbRanges[1] = dstBufferAuto;
+
+ _pipeline.SetStorageBuffers(1, sbRanges);
+
+ _pipeline.SetProgram(_programConvertD32S8ToD24S8);
+ _pipeline.DispatchCompute(1, 1, 1);
+
+ gd.BufferManager.Delete(bufferHandle);
+
+ _pipeline.Finish(gd, cbs);
+
+ BufferHolder.InsertBufferBarrier(
+ gd,
+ cbs.CommandBuffer,
+ dstBuffer,
+ access,
+ BufferHolder.DefaultAccessFlags,
+ stage,
+ PipelineStageFlags.AllCommandsBit,
+ 0,
+ outSize);
+ }
+
protected virtual void Dispose(bool disposing)
{
if (disposing)
diff --git a/src/Ryujinx.Graphics.Vulkan/HostMemoryAllocator.cs b/src/Ryujinx.Graphics.Vulkan/HostMemoryAllocator.cs
new file mode 100644
index 00000000..e62b2dbb
--- /dev/null
+++ b/src/Ryujinx.Graphics.Vulkan/HostMemoryAllocator.cs
@@ -0,0 +1,188 @@
+using Ryujinx.Common;
+using Ryujinx.Common.Collections;
+using Ryujinx.Common.Logging;
+using Silk.NET.Vulkan;
+using Silk.NET.Vulkan.Extensions.EXT;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Vulkan
+{
+ internal class HostMemoryAllocator
+ {
+ private struct HostMemoryAllocation
+ {
+ public readonly Auto<MemoryAllocation> Allocation;
+ public readonly IntPtr Pointer;
+ public readonly ulong Size;
+
+ public ulong Start => (ulong)Pointer;
+ public ulong End => (ulong)Pointer + Size;
+
+ public HostMemoryAllocation(Auto<MemoryAllocation> allocation, IntPtr pointer, ulong size)
+ {
+ Allocation = allocation;
+ Pointer = pointer;
+ Size = size;
+ }
+ }
+
+ private readonly MemoryAllocator _allocator;
+ private readonly Vk _api;
+ private readonly ExtExternalMemoryHost _hostMemoryApi;
+ private readonly Device _device;
+ private readonly object _lock = new();
+
+ private List<HostMemoryAllocation> _allocations;
+ private IntervalTree<ulong, HostMemoryAllocation> _allocationTree;
+
+ public HostMemoryAllocator(MemoryAllocator allocator, Vk api, ExtExternalMemoryHost hostMemoryApi, Device device)
+ {
+ _allocator = allocator;
+ _api = api;
+ _hostMemoryApi = hostMemoryApi;
+ _device = device;
+
+ _allocations = new List<HostMemoryAllocation>();
+ _allocationTree = new IntervalTree<ulong, HostMemoryAllocation>();
+ }
+
+ public unsafe bool TryImport(
+ MemoryRequirements requirements,
+ MemoryPropertyFlags flags,
+ IntPtr pointer,
+ ulong size)
+ {
+ lock (_lock)
+ {
+ // Does a compatible allocation exist in the tree?
+ var allocations = new HostMemoryAllocation[10];
+
+ ulong start = (ulong)pointer;
+ ulong end = start + size;
+
+ int count = _allocationTree.Get(start, end, ref allocations);
+
+ // A compatible range is one that where the start and end completely cover the requested range.
+ for (int i = 0; i < count; i++)
+ {
+ HostMemoryAllocation existing = allocations[i];
+
+ if (start >= existing.Start && end <= existing.End)
+ {
+ try
+ {
+ existing.Allocation.IncrementReferenceCount();
+
+ return true;
+ }
+ catch (InvalidOperationException)
+ {
+ // Can throw if the allocation has been disposed.
+ // Just continue the search if this happens.
+ }
+ }
+ }
+
+ nint pageAlignedPointer = BitUtils.AlignDown(pointer, Environment.SystemPageSize);
+ nint pageAlignedEnd = BitUtils.AlignUp((nint)((ulong)pointer + size), Environment.SystemPageSize);
+ ulong pageAlignedSize = (ulong)(pageAlignedEnd - pageAlignedPointer);
+
+ Result getResult = _hostMemoryApi.GetMemoryHostPointerProperties(_device, ExternalMemoryHandleTypeFlags.HostAllocationBitExt, (void*)pageAlignedPointer, out MemoryHostPointerPropertiesEXT properties);
+ if (getResult < Result.Success)
+ {
+ return false;
+ }
+
+ int memoryTypeIndex = _allocator.FindSuitableMemoryTypeIndex(properties.MemoryTypeBits & requirements.MemoryTypeBits, flags);
+ if (memoryTypeIndex < 0)
+ {
+ return false;
+ }
+
+ ImportMemoryHostPointerInfoEXT importInfo = new ImportMemoryHostPointerInfoEXT()
+ {
+ SType = StructureType.ImportMemoryHostPointerInfoExt,
+ HandleType = ExternalMemoryHandleTypeFlags.HostAllocationBitExt,
+ PHostPointer = (void*)pageAlignedPointer
+ };
+
+ var memoryAllocateInfo = new MemoryAllocateInfo()
+ {
+ SType = StructureType.MemoryAllocateInfo,
+ AllocationSize = pageAlignedSize,
+ MemoryTypeIndex = (uint)memoryTypeIndex,
+ PNext = &importInfo
+ };
+
+ Result result = _api.AllocateMemory(_device, memoryAllocateInfo, null, out var deviceMemory);
+
+ if (result < Result.Success)
+ {
+ Logger.Debug?.PrintMsg(LogClass.Gpu, $"Host mapping import 0x{pageAlignedPointer:x16} 0x{pageAlignedSize:x8} failed.");
+ return false;
+ }
+
+ var allocation = new MemoryAllocation(this, deviceMemory, pageAlignedPointer, 0, pageAlignedSize);
+ var allocAuto = new Auto<MemoryAllocation>(allocation);
+ var hostAlloc = new HostMemoryAllocation(allocAuto, pageAlignedPointer, pageAlignedSize);
+
+ allocAuto.IncrementReferenceCount();
+ allocAuto.Dispose(); // Kept alive by ref count only.
+
+ // Register this mapping for future use.
+
+ _allocationTree.Add(hostAlloc.Start, hostAlloc.End, hostAlloc);
+ _allocations.Add(hostAlloc);
+ }
+
+ return true;
+ }
+
+ public (Auto<MemoryAllocation>, ulong) GetExistingAllocation(IntPtr pointer, ulong size)
+ {
+ lock (_lock)
+ {
+ // Does a compatible allocation exist in the tree?
+ var allocations = new HostMemoryAllocation[10];
+
+ ulong start = (ulong)pointer;
+ ulong end = start + size;
+
+ int count = _allocationTree.Get(start, end, ref allocations);
+
+ // A compatible range is one that where the start and end completely cover the requested range.
+ for (int i = 0; i < count; i++)
+ {
+ HostMemoryAllocation existing = allocations[i];
+
+ if (start >= existing.Start && end <= existing.End)
+ {
+ return (existing.Allocation, start - existing.Start);
+ }
+ }
+
+ throw new InvalidOperationException($"No host allocation was prepared for requested range 0x{pointer:x16}:0x{size:x16}.");
+ }
+ }
+
+ public void Free(DeviceMemory memory, ulong offset, ulong size)
+ {
+ lock (_lock)
+ {
+ _allocations.RemoveAll(allocation =>
+ {
+ if (allocation.Allocation.GetUnsafe().Memory.Handle == memory.Handle)
+ {
+ _allocationTree.Remove(allocation.Start, allocation);
+ return true;
+ }
+
+ return false;
+ });
+ }
+
+ _api.FreeMemory(_device, memory, ReadOnlySpan<AllocationCallbacks>.Empty);
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Vulkan/MemoryAllocation.cs b/src/Ryujinx.Graphics.Vulkan/MemoryAllocation.cs
index 76de1296..3c98c417 100644
--- a/src/Ryujinx.Graphics.Vulkan/MemoryAllocation.cs
+++ b/src/Ryujinx.Graphics.Vulkan/MemoryAllocation.cs
@@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.Vulkan
{
private readonly MemoryAllocatorBlockList _owner;
private readonly MemoryAllocatorBlockList.Block _block;
+ private readonly HostMemoryAllocator _hostMemory;
public DeviceMemory Memory { get; }
public IntPtr HostPointer { get;}
@@ -29,9 +30,30 @@ namespace Ryujinx.Graphics.Vulkan
Size = size;
}
+ public MemoryAllocation(
+ HostMemoryAllocator hostMemory,
+ DeviceMemory memory,
+ IntPtr hostPointer,
+ ulong offset,
+ ulong size)
+ {
+ _hostMemory = hostMemory;
+ Memory = memory;
+ HostPointer = hostPointer;
+ Offset = offset;
+ Size = size;
+ }
+
public void Dispose()
{
- _owner.Free(_block, Offset, Size);
+ if (_hostMemory != null)
+ {
+ _hostMemory.Free(Memory, Offset, Size);
+ }
+ else
+ {
+ _owner.Free(_block, Offset, Size);
+ }
}
}
}
diff --git a/src/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs b/src/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs
index 3139e209..462d8f05 100644
--- a/src/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs
+++ b/src/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs
@@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Vulkan
return newBl.Allocate(size, alignment, map);
}
- private int FindSuitableMemoryTypeIndex(
+ internal int FindSuitableMemoryTypeIndex(
uint memoryTypeBits,
MemoryPropertyFlags flags)
{
diff --git a/src/Ryujinx.Graphics.Vulkan/Shaders/ConvertD32S8ToD24S8ShaderSource.comp b/src/Ryujinx.Graphics.Vulkan/Shaders/ConvertD32S8ToD24S8ShaderSource.comp
new file mode 100644
index 00000000..d3a74b1c
--- /dev/null
+++ b/src/Ryujinx.Graphics.Vulkan/Shaders/ConvertD32S8ToD24S8ShaderSource.comp
@@ -0,0 +1,58 @@
+#version 450 core
+
+#extension GL_EXT_scalar_block_layout : require
+
+layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
+
+layout (std430, set = 0, binding = 0) uniform stride_arguments
+{
+ int pixelCount;
+ int dstStartOffset;
+};
+
+layout (std430, set = 1, binding = 1) buffer in_s
+{
+ uint[] in_data;
+};
+
+layout (std430, set = 1, binding = 2) buffer out_s
+{
+ uint[] out_data;
+};
+
+void main()
+{
+ // Determine what slice of the stride copies this invocation will perform.
+ int invocations = int(gl_WorkGroupSize.x);
+
+ int copiesRequired = pixelCount;
+
+ // Find the copies that this invocation should perform.
+
+ // - Copies that all invocations perform.
+ int allInvocationCopies = copiesRequired / invocations;
+
+ // - Extra remainder copy that this invocation performs.
+ int index = int(gl_LocalInvocationID.x);
+ int extra = (index < (copiesRequired % invocations)) ? 1 : 0;
+
+ int copyCount = allInvocationCopies + extra;
+
+ // Finally, get the starting offset. Make sure to count extra copies.
+
+ int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index);
+
+ int srcOffset = startCopy * 2;
+ int dstOffset = dstStartOffset + startCopy;
+
+ // Perform the conversion for this region.
+ for (int i = 0; i < copyCount; i++)
+ {
+ float depth = uintBitsToFloat(in_data[srcOffset++]);
+ uint stencil = in_data[srcOffset++];
+
+ uint rescaledDepth = uint(clamp(depth, 0.0, 1.0) * 16777215.0);
+
+ out_data[dstOffset++] = (rescaledDepth << 8) | (stencil & 0xff);
+ }
+}
diff --git a/src/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs b/src/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs
index c9dde7b6..69d1fa3c 100644
--- a/src/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs
+++ b/src/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs
@@ -1236,6 +1236,213 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
0x38, 0x00, 0x01, 0x00,
};
+ public static readonly byte[] ConvertD32S8ToD24S8ShaderSource = new byte[]
+ {
+ 0x03, 0x02, 0x23, 0x07, 0x00, 0x05, 0x01, 0x00, 0x0A, 0x00, 0x0D, 0x00, 0x77, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
+ 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x0F, 0x00, 0x09, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
+ 0x00, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x00, 0x00,
+ 0x67, 0x00, 0x00, 0x00, 0x10, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
+ 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xC2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x08, 0x00, 0x47, 0x4C, 0x5F, 0x45,
+ 0x58, 0x54, 0x5F, 0x73, 0x63, 0x61, 0x6C, 0x61, 0x72, 0x5F, 0x62, 0x6C, 0x6F, 0x63, 0x6B, 0x5F,
+ 0x6C, 0x61, 0x79, 0x6F, 0x75, 0x74, 0x00, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x47, 0x4C, 0x5F, 0x47,
+ 0x4F, 0x4F, 0x47, 0x4C, 0x45, 0x5F, 0x63, 0x70, 0x70, 0x5F, 0x73, 0x74, 0x79, 0x6C, 0x65, 0x5F,
+ 0x6C, 0x69, 0x6E, 0x65, 0x5F, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69, 0x76, 0x65, 0x00, 0x00,
+ 0x04, 0x00, 0x08, 0x00, 0x47, 0x4C, 0x5F, 0x47, 0x4F, 0x4F, 0x47, 0x4C, 0x45, 0x5F, 0x69, 0x6E,
+ 0x63, 0x6C, 0x75, 0x64, 0x65, 0x5F, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69, 0x76, 0x65, 0x00,
+ 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00,
+ 0x05, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x69, 0x6E, 0x76, 0x6F, 0x63, 0x61, 0x74, 0x69,
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+ 0x20, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x00, 0x00,
+ 0x2A, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x29, 0x00, 0x00, 0x00,
+ 0x2C, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00,
+ 0x12, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2F, 0x00, 0x00, 0x00,
+ 0x16, 0x00, 0x00, 0x00, 0x84, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
+ 0x2E, 0x00, 0x00, 0x00, 0x2F, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x31, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x32, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x8B, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x33, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x07, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00,
+ 0x33, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x36, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
+ 0x2D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x38, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x84, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x3A, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
+ 0x37, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00,
+ 0x3C, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00,
+ 0x3E, 0x00, 0x03, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
+ 0x40, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x41, 0x00, 0x00, 0x00,
+ 0xF8, 0x00, 0x02, 0x00, 0x41, 0x00, 0x00, 0x00, 0xF6, 0x00, 0x04, 0x00, 0x43, 0x00, 0x00, 0x00,
+ 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x45, 0x00, 0x00, 0x00,
+ 0xF8, 0x00, 0x02, 0x00, 0x45, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x46, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x47, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0xB1, 0x00, 0x05, 0x00, 0x25, 0x00, 0x00, 0x00,
+ 0x48, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0xFA, 0x00, 0x04, 0x00,
+ 0x48, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00,
+ 0x42, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
+ 0x37, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00,
+ 0x50, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x37, 0x00, 0x00, 0x00,
+ 0x51, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x52, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00,
+ 0x4F, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
+ 0x17, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00,
+ 0x49, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
+ 0x4B, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x58, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x59, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
+ 0x37, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x52, 0x00, 0x00, 0x00,
+ 0x5A, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
+ 0x3D, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x5A, 0x00, 0x00, 0x00,
+ 0x3E, 0x00, 0x03, 0x00, 0x57, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
+ 0x49, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x08, 0x00,
+ 0x49, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00,
+ 0x5D, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00,
+ 0x49, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00,
+ 0x6D, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00,
+ 0x3E, 0x00, 0x03, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00,
+ 0x3E, 0x00, 0x03, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
+ 0x17, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00,
+ 0x17, 0x00, 0x00, 0x00, 0x6C, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x6B, 0x00, 0x00, 0x00,
+ 0x3D, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x6D, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00,
+ 0xC7, 0x00, 0x05, 0x00, 0x17, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x6D, 0x00, 0x00, 0x00,
+ 0x6E, 0x00, 0x00, 0x00, 0xC5, 0x00, 0x05, 0x00, 0x17, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
+ 0x6C, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x52, 0x00, 0x00, 0x00,
+ 0x71, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
+ 0x3E, 0x00, 0x03, 0x00, 0x71, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
+ 0x44, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x44, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00,
+ 0x3E, 0x00, 0x03, 0x00, 0x40, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
+ 0x41, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x43, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00,
+ 0x38, 0x00, 0x01, 0x00
+ };
+
public static readonly byte[] ConvertIndexBufferShaderSource = new byte[]
{
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x91, 0x00, 0x00, 0x00,
diff --git a/src/Ryujinx.Graphics.Vulkan/SyncManager.cs b/src/Ryujinx.Graphics.Vulkan/SyncManager.cs
index 432d224f..b3f6e8e5 100644
--- a/src/Ryujinx.Graphics.Vulkan/SyncManager.cs
+++ b/src/Ryujinx.Graphics.Vulkan/SyncManager.cs
@@ -125,24 +125,29 @@ namespace Ryujinx.Graphics.Vulkan
if (result != null)
{
- lock (result)
+ if (result.Waitable == null)
{
- if (result.Waitable == null)
- {
- return;
- }
+ return;
+ }
- long beforeTicks = Stopwatch.GetTimestamp();
+ long beforeTicks = Stopwatch.GetTimestamp();
- if (result.NeedsFlush(FlushId))
+ if (result.NeedsFlush(FlushId))
+ {
+ _gd.InterruptAction(() =>
{
- _gd.InterruptAction(() =>
+ if (result.NeedsFlush(FlushId))
{
- if (result.NeedsFlush(FlushId))
- {
- _gd.FlushAllCommands();
- }
- });
+ _gd.FlushAllCommands();
+ }
+ });
+ }
+
+ lock (result)
+ {
+ if (result.Waitable == null)
+ {
+ return;
}
bool signaled = result.Signalled || result.Waitable.WaitForFences(_gd.Api, _device, 1000000000);
diff --git a/src/Ryujinx.Graphics.Vulkan/TextureBuffer.cs b/src/Ryujinx.Graphics.Vulkan/TextureBuffer.cs
index 738bf57d..66951153 100644
--- a/src/Ryujinx.Graphics.Vulkan/TextureBuffer.cs
+++ b/src/Ryujinx.Graphics.Vulkan/TextureBuffer.cs
@@ -67,6 +67,11 @@ namespace Ryujinx.Graphics.Vulkan
return GetData();
}
+ public void CopyTo(BufferRange range, int layer, int level, int stride)
+ {
+ throw new NotImplementedException();
+ }
+
public void Release()
{
if (_gd.Textures.Remove(this))
diff --git a/src/Ryujinx.Graphics.Vulkan/TextureView.cs b/src/Ryujinx.Graphics.Vulkan/TextureView.cs
index cd280d5f..62d481eb 100644
--- a/src/Ryujinx.Graphics.Vulkan/TextureView.cs
+++ b/src/Ryujinx.Graphics.Vulkan/TextureView.cs
@@ -563,6 +563,34 @@ namespace Ryujinx.Graphics.Vulkan
}
}
+ public void CopyTo(BufferRange range, int layer, int level, int stride)
+ {
+ _gd.PipelineInternal.EndRenderPass();
+ var cbs = _gd.PipelineInternal.CurrentCommandBuffer;
+
+ int outSize = Info.GetMipSize(level);
+ int hostSize = GetBufferDataLength(outSize);
+
+ var image = GetImage().Get(cbs).Value;
+ int offset = range.Offset;
+
+ Auto<DisposableBuffer> autoBuffer = _gd.BufferManager.GetBuffer(cbs.CommandBuffer, range.Handle, true);
+ VkBuffer buffer = autoBuffer.Get(cbs, range.Offset, outSize).Value;
+
+ if (PrepareOutputBuffer(cbs, hostSize, buffer, out VkBuffer copyToBuffer, out BufferHolder tempCopyHolder))
+ {
+ offset = 0;
+ }
+
+ CopyFromOrToBuffer(cbs.CommandBuffer, copyToBuffer, image, hostSize, true, layer, level, 1, 1, singleSlice: true, offset, stride);
+
+ if (tempCopyHolder != null)
+ {
+ CopyDataToOutputBuffer(cbs, tempCopyHolder, autoBuffer, hostSize, range.Offset);
+ tempCopyHolder.Dispose();
+ }
+ }
+
private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer)
{
int size = 0;
@@ -693,6 +721,30 @@ namespace Ryujinx.Graphics.Vulkan
return storage;
}
+ private bool PrepareOutputBuffer(CommandBufferScoped cbs, int hostSize, VkBuffer target, out VkBuffer copyTarget, out BufferHolder copyTargetHolder)
+ {
+ if (NeedsD24S8Conversion())
+ {
+ copyTargetHolder = _gd.BufferManager.Create(_gd, hostSize);
+ copyTarget = copyTargetHolder.GetBuffer().Get(cbs, 0, hostSize).Value;
+
+ return true;
+ }
+
+ copyTarget = target;
+ copyTargetHolder = null;
+
+ return false;
+ }
+
+ private void CopyDataToOutputBuffer(CommandBufferScoped cbs, BufferHolder hostData, Auto<DisposableBuffer> copyTarget, int hostSize, int dstOffset)
+ {
+ if (NeedsD24S8Conversion())
+ {
+ _gd.HelperShader.ConvertD32S8ToD24S8(_gd, cbs, hostData, copyTarget, hostSize / (2 * sizeof(int)), dstOffset);
+ }
+ }
+
private bool NeedsD24S8Conversion()
{
return FormatCapabilities.IsD24S8(Info.Format) && VkFormat == VkFormat.D32SfloatS8Uint;
@@ -708,7 +760,9 @@ namespace Ryujinx.Graphics.Vulkan
int dstLevel,
int dstLayers,
int dstLevels,
- bool singleSlice)
+ bool singleSlice,
+ int offset = 0,
+ int stride = 0)
{
bool is3D = Info.Target == Target.Texture3D;
int width = Math.Max(1, Info.Width >> dstLevel);
@@ -718,8 +772,6 @@ namespace Ryujinx.Graphics.Vulkan
int layers = dstLayers;
int levels = dstLevels;
- int offset = 0;
-
for (int level = 0; level < levels; level++)
{
int mipSize = GetBufferDataLength(Info.GetMipSize2D(dstLevel + level) * dstLayers);
@@ -731,7 +783,7 @@ namespace Ryujinx.Graphics.Vulkan
break;
}
- int rowLength = (Info.GetMipStride(dstLevel + level) / Info.BytesPerPixel) * Info.BlockWidth;
+ int rowLength = ((stride == 0 ? Info.GetMipStride(dstLevel + level) : stride) / Info.BytesPerPixel) * Info.BlockWidth;
var aspectFlags = Info.Format.ConvertAspectFlags();
diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs b/src/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs
index 50a6fcb9..bad6641e 100644
--- a/src/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs
+++ b/src/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs
@@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Vulkan
ExtTransformFeedback.ExtensionName,
KhrDrawIndirectCount.ExtensionName,
KhrPushDescriptor.ExtensionName,
+ ExtExternalMemoryHost.ExtensionName,
"VK_EXT_blend_operation_advanced",
"VK_EXT_custom_border_color",
"VK_EXT_descriptor_indexing", // Enabling this works around an issue with disposed buffer bindings on RADV.
diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
index e7475b6b..06fec4f1 100644
--- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
+++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
@@ -44,6 +44,7 @@ namespace Ryujinx.Graphics.Vulkan
internal object QueueLock { get; private set; }
internal MemoryAllocator MemoryAllocator { get; private set; }
+ internal HostMemoryAllocator HostMemoryAllocator { get; private set; }
internal CommandBufferPool CommandBufferPool { get; private set; }
internal DescriptorSetManager DescriptorSetManager { get; private set; }
internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
@@ -307,6 +308,7 @@ namespace Ryujinx.Graphics.Vulkan
_physicalDevice.PhysicalDeviceFeatures.PipelineStatisticsQuery,
_physicalDevice.PhysicalDeviceFeatures.GeometryShader,
_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
+ _physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName),
propertiesSubgroupSizeControl.MinSubgroupSize,
propertiesSubgroupSizeControl.MaxSubgroupSize,
propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
@@ -319,6 +321,9 @@ namespace Ryujinx.Graphics.Vulkan
MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device);
+ Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
+ HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
+
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
DescriptorSetManager = new DescriptorSetManager(_device);
@@ -375,11 +380,21 @@ namespace Ryujinx.Graphics.Vulkan
_initialized = true;
}
+ public BufferHandle CreateBuffer(int size, BufferAccess access)
+ {
+ return BufferManager.CreateWithHandle(this, size, access.Convert());
+ }
+
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
{
return BufferManager.CreateWithHandle(this, size, BufferAllocationType.Auto, storageHint);
}
+ public BufferHandle CreateBuffer(nint pointer, int size)
+ {
+ return BufferManager.CreateHostImported(this, pointer, size);
+ }
+
public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
{
bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
@@ -816,5 +831,11 @@ namespace Ryujinx.Graphics.Vulkan
// Last step destroy the instance
_instance.Dispose();
}
+
+ public bool PrepareHostMapping(nint address, ulong size)
+ {
+ return Capabilities.SupportsHostImportedMemory &&
+ HostMemoryAllocator.TryImport(BufferManager.HostImportedBufferMemoryRequirements, BufferManager.DefaultBufferMemoryFlags, address, size);
+ }
}
} \ No newline at end of file