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Diffstat (limited to 'src/Ryujinx.HLE/PerformanceStatistics.cs')
-rw-r--r--src/Ryujinx.HLE/PerformanceStatistics.cs62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/Ryujinx.HLE/PerformanceStatistics.cs b/src/Ryujinx.HLE/PerformanceStatistics.cs
index 95fc2abe..e7270db3 100644
--- a/src/Ryujinx.HLE/PerformanceStatistics.cs
+++ b/src/Ryujinx.HLE/PerformanceStatistics.cs
@@ -5,44 +5,44 @@ namespace Ryujinx.HLE
{
public class PerformanceStatistics
{
- private const int FrameTypeGame = 0;
+ private const int FrameTypeGame = 0;
private const int PercentTypeFifo = 0;
- private double[] _frameRate;
- private double[] _accumulatedFrameTime;
- private double[] _previousFrameTime;
+ private readonly double[] _frameRate;
+ private readonly double[] _accumulatedFrameTime;
+ private readonly double[] _previousFrameTime;
- private double[] _averagePercent;
- private double[] _accumulatedActiveTime;
- private double[] _percentLastEndTime;
- private double[] _percentStartTime;
+ private readonly double[] _averagePercent;
+ private readonly double[] _accumulatedActiveTime;
+ private readonly double[] _percentLastEndTime;
+ private readonly double[] _percentStartTime;
- private long[] _framesRendered;
- private double[] _percentTime;
+ private readonly long[] _framesRendered;
+ private readonly double[] _percentTime;
- private object[] _frameLock;
- private object[] _percentLock;
+ private readonly object[] _frameLock;
+ private readonly object[] _percentLock;
- private double _ticksToSeconds;
+ private readonly double _ticksToSeconds;
- private Timer _resetTimer;
+ private readonly Timer _resetTimer;
public PerformanceStatistics()
{
- _frameRate = new double[1];
+ _frameRate = new double[1];
_accumulatedFrameTime = new double[1];
- _previousFrameTime = new double[1];
+ _previousFrameTime = new double[1];
- _averagePercent = new double[1];
+ _averagePercent = new double[1];
_accumulatedActiveTime = new double[1];
- _percentLastEndTime = new double[1];
- _percentStartTime = new double[1];
+ _percentLastEndTime = new double[1];
+ _percentStartTime = new double[1];
_framesRendered = new long[1];
- _percentTime = new double[1];
+ _percentTime = new double[1];
- _frameLock = new object[] { new object() };
- _percentLock = new object[] { new object() };
+ _frameLock = new[] { new object() };
+ _percentLock = new[] { new object() };
_resetTimer = new Timer(750);
@@ -71,8 +71,8 @@ namespace Ryujinx.HLE
frameRate = _framesRendered[frameType] / _accumulatedFrameTime[frameType];
}
- _frameRate[frameType] = frameRate;
- _framesRendered[frameType] = 0;
+ _frameRate[frameType] = frameRate;
+ _framesRendered[frameType] = 0;
_accumulatedFrameTime[frameType] = 0;
}
}
@@ -90,8 +90,8 @@ namespace Ryujinx.HLE
percent = (_accumulatedActiveTime[percentType] / _percentTime[percentType]) * 100;
}
- _averagePercent[percentType] = percent;
- _percentTime[percentType] = 0;
+ _averagePercent[percentType] = percent;
+ _percentTime[percentType] = 0;
_accumulatedActiveTime[percentType] = 0;
}
}
@@ -120,18 +120,18 @@ namespace Ryujinx.HLE
private void EndPercentTime(int percentType)
{
- double currentTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds;
- double elapsedTime = currentTime - _percentLastEndTime[percentType];
+ double currentTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds;
+ double elapsedTime = currentTime - _percentLastEndTime[percentType];
double elapsedActiveTime = currentTime - _percentStartTime[percentType];
lock (_percentLock[percentType])
{
_accumulatedActiveTime[percentType] += elapsedActiveTime;
- _percentTime[percentType] += elapsedTime;
+ _percentTime[percentType] += elapsedTime;
}
_percentLastEndTime[percentType] = currentTime;
- _percentStartTime[percentType] = 0;
+ _percentStartTime[percentType] = 0;
}
private void RecordFrameTime(int frameType)
@@ -164,4 +164,4 @@ namespace Ryujinx.HLE
return 1000 / _frameRate[FrameTypeGame];
}
}
-} \ No newline at end of file
+}