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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-16 19:31:14 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-16 19:31:14 +0200 |
commit | 326749498bed4360e5a4b11fc67d5ec7cb9a3076 (patch) | |
tree | ae21fb26f99b401ca4e9efaab72b679a81c22369 /src/Ryujinx.HLE/PerformanceStatistics.cs | |
parent | fec8291c17fa106c28f58b56419e90d49a41a1ea (diff) |
[Ryujinx.HLE] Address dotnet-format issues (#5380)1.1.962
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address or silence dotnet format IDE1006 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA2208 warnings
* Address or silence dotnet format CA1806 and a few CA1854 warnings
* Address dotnet format CA2211 warnings
* Address dotnet format CA1822 warnings
* Address or silence dotnet format CA1069 warnings
* Make dotnet format succeed in style mode
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Address dotnet format CA2208 warnings properly
* Make ProcessResult readonly
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Add previously silenced warnings back
I have no clue how these disappeared
* Revert formatting changes for while and for-loops
* Format if-blocks correctly
* Run dotnet format style after rebase
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format analyzers after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Fix a few disabled warnings
* Fix naming rule violation, Convert shader properties to auto-property and convert values to const
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Run dotnet format after rebase
* Use using declaration instead of block syntax
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix naming rule violations
* Fix typo
* Add trailing commas, use targeted new and use array initializer
* Fix build issues
* Fix remaining build issues
* Remove SuppressMessage for CA1069 where possible
* Address dotnet format issues
* Address formatting issues
Co-authored-by: Ac_K <acoustik666@gmail.com>
* Add GetHashCode implementation for RenderingSurfaceInfo
* Explicitly silence CA1822 for every affected method in Syscall
* Address formatting issues in Demangler.cs
* Address review feedback
Co-authored-by: Ac_K <acoustik666@gmail.com>
* Revert marking service methods as static
* Next dotnet format pass
* Address review feedback
---------
Co-authored-by: Ac_K <acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.HLE/PerformanceStatistics.cs')
-rw-r--r-- | src/Ryujinx.HLE/PerformanceStatistics.cs | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/Ryujinx.HLE/PerformanceStatistics.cs b/src/Ryujinx.HLE/PerformanceStatistics.cs index 95fc2abe..e7270db3 100644 --- a/src/Ryujinx.HLE/PerformanceStatistics.cs +++ b/src/Ryujinx.HLE/PerformanceStatistics.cs @@ -5,44 +5,44 @@ namespace Ryujinx.HLE { public class PerformanceStatistics { - private const int FrameTypeGame = 0; + private const int FrameTypeGame = 0; private const int PercentTypeFifo = 0; - private double[] _frameRate; - private double[] _accumulatedFrameTime; - private double[] _previousFrameTime; + private readonly double[] _frameRate; + private readonly double[] _accumulatedFrameTime; + private readonly double[] _previousFrameTime; - private double[] _averagePercent; - private double[] _accumulatedActiveTime; - private double[] _percentLastEndTime; - private double[] _percentStartTime; + private readonly double[] _averagePercent; + private readonly double[] _accumulatedActiveTime; + private readonly double[] _percentLastEndTime; + private readonly double[] _percentStartTime; - private long[] _framesRendered; - private double[] _percentTime; + private readonly long[] _framesRendered; + private readonly double[] _percentTime; - private object[] _frameLock; - private object[] _percentLock; + private readonly object[] _frameLock; + private readonly object[] _percentLock; - private double _ticksToSeconds; + private readonly double _ticksToSeconds; - private Timer _resetTimer; + private readonly Timer _resetTimer; public PerformanceStatistics() { - _frameRate = new double[1]; + _frameRate = new double[1]; _accumulatedFrameTime = new double[1]; - _previousFrameTime = new double[1]; + _previousFrameTime = new double[1]; - _averagePercent = new double[1]; + _averagePercent = new double[1]; _accumulatedActiveTime = new double[1]; - _percentLastEndTime = new double[1]; - _percentStartTime = new double[1]; + _percentLastEndTime = new double[1]; + _percentStartTime = new double[1]; _framesRendered = new long[1]; - _percentTime = new double[1]; + _percentTime = new double[1]; - _frameLock = new object[] { new object() }; - _percentLock = new object[] { new object() }; + _frameLock = new[] { new object() }; + _percentLock = new[] { new object() }; _resetTimer = new Timer(750); @@ -71,8 +71,8 @@ namespace Ryujinx.HLE frameRate = _framesRendered[frameType] / _accumulatedFrameTime[frameType]; } - _frameRate[frameType] = frameRate; - _framesRendered[frameType] = 0; + _frameRate[frameType] = frameRate; + _framesRendered[frameType] = 0; _accumulatedFrameTime[frameType] = 0; } } @@ -90,8 +90,8 @@ namespace Ryujinx.HLE percent = (_accumulatedActiveTime[percentType] / _percentTime[percentType]) * 100; } - _averagePercent[percentType] = percent; - _percentTime[percentType] = 0; + _averagePercent[percentType] = percent; + _percentTime[percentType] = 0; _accumulatedActiveTime[percentType] = 0; } } @@ -120,18 +120,18 @@ namespace Ryujinx.HLE private void EndPercentTime(int percentType) { - double currentTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds; - double elapsedTime = currentTime - _percentLastEndTime[percentType]; + double currentTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds; + double elapsedTime = currentTime - _percentLastEndTime[percentType]; double elapsedActiveTime = currentTime - _percentStartTime[percentType]; lock (_percentLock[percentType]) { _accumulatedActiveTime[percentType] += elapsedActiveTime; - _percentTime[percentType] += elapsedTime; + _percentTime[percentType] += elapsedTime; } _percentLastEndTime[percentType] = currentTime; - _percentStartTime[percentType] = 0; + _percentStartTime[percentType] = 0; } private void RecordFrameTime(int frameType) @@ -164,4 +164,4 @@ namespace Ryujinx.HLE return 1000 / _frameRate[FrameTypeGame]; } } -}
\ No newline at end of file +} |