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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-16 19:31:14 +0200
committerGitHub <noreply@github.com>2023-07-16 19:31:14 +0200
commit326749498bed4360e5a4b11fc67d5ec7cb9a3076 (patch)
treeae21fb26f99b401ca4e9efaab72b679a81c22369 /src/Ryujinx.HLE/PerformanceStatistics.cs
parentfec8291c17fa106c28f58b56419e90d49a41a1ea (diff)
[Ryujinx.HLE] Address dotnet-format issues (#5380)1.1.962
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.HLE/PerformanceStatistics.cs')
-rw-r--r--src/Ryujinx.HLE/PerformanceStatistics.cs62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/Ryujinx.HLE/PerformanceStatistics.cs b/src/Ryujinx.HLE/PerformanceStatistics.cs
index 95fc2abe..e7270db3 100644
--- a/src/Ryujinx.HLE/PerformanceStatistics.cs
+++ b/src/Ryujinx.HLE/PerformanceStatistics.cs
@@ -5,44 +5,44 @@ namespace Ryujinx.HLE
{
public class PerformanceStatistics
{
- private const int FrameTypeGame = 0;
+ private const int FrameTypeGame = 0;
private const int PercentTypeFifo = 0;
- private double[] _frameRate;
- private double[] _accumulatedFrameTime;
- private double[] _previousFrameTime;
+ private readonly double[] _frameRate;
+ private readonly double[] _accumulatedFrameTime;
+ private readonly double[] _previousFrameTime;
- private double[] _averagePercent;
- private double[] _accumulatedActiveTime;
- private double[] _percentLastEndTime;
- private double[] _percentStartTime;
+ private readonly double[] _averagePercent;
+ private readonly double[] _accumulatedActiveTime;
+ private readonly double[] _percentLastEndTime;
+ private readonly double[] _percentStartTime;
- private long[] _framesRendered;
- private double[] _percentTime;
+ private readonly long[] _framesRendered;
+ private readonly double[] _percentTime;
- private object[] _frameLock;
- private object[] _percentLock;
+ private readonly object[] _frameLock;
+ private readonly object[] _percentLock;
- private double _ticksToSeconds;
+ private readonly double _ticksToSeconds;
- private Timer _resetTimer;
+ private readonly Timer _resetTimer;
public PerformanceStatistics()
{
- _frameRate = new double[1];
+ _frameRate = new double[1];
_accumulatedFrameTime = new double[1];
- _previousFrameTime = new double[1];
+ _previousFrameTime = new double[1];
- _averagePercent = new double[1];
+ _averagePercent = new double[1];
_accumulatedActiveTime = new double[1];
- _percentLastEndTime = new double[1];
- _percentStartTime = new double[1];
+ _percentLastEndTime = new double[1];
+ _percentStartTime = new double[1];
_framesRendered = new long[1];
- _percentTime = new double[1];
+ _percentTime = new double[1];
- _frameLock = new object[] { new object() };
- _percentLock = new object[] { new object() };
+ _frameLock = new[] { new object() };
+ _percentLock = new[] { new object() };
_resetTimer = new Timer(750);
@@ -71,8 +71,8 @@ namespace Ryujinx.HLE
frameRate = _framesRendered[frameType] / _accumulatedFrameTime[frameType];
}
- _frameRate[frameType] = frameRate;
- _framesRendered[frameType] = 0;
+ _frameRate[frameType] = frameRate;
+ _framesRendered[frameType] = 0;
_accumulatedFrameTime[frameType] = 0;
}
}
@@ -90,8 +90,8 @@ namespace Ryujinx.HLE
percent = (_accumulatedActiveTime[percentType] / _percentTime[percentType]) * 100;
}
- _averagePercent[percentType] = percent;
- _percentTime[percentType] = 0;
+ _averagePercent[percentType] = percent;
+ _percentTime[percentType] = 0;
_accumulatedActiveTime[percentType] = 0;
}
}
@@ -120,18 +120,18 @@ namespace Ryujinx.HLE
private void EndPercentTime(int percentType)
{
- double currentTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds;
- double elapsedTime = currentTime - _percentLastEndTime[percentType];
+ double currentTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds;
+ double elapsedTime = currentTime - _percentLastEndTime[percentType];
double elapsedActiveTime = currentTime - _percentStartTime[percentType];
lock (_percentLock[percentType])
{
_accumulatedActiveTime[percentType] += elapsedActiveTime;
- _percentTime[percentType] += elapsedTime;
+ _percentTime[percentType] += elapsedTime;
}
_percentLastEndTime[percentType] = currentTime;
- _percentStartTime[percentType] = 0;
+ _percentStartTime[percentType] = 0;
}
private void RecordFrameTime(int frameType)
@@ -164,4 +164,4 @@ namespace Ryujinx.HLE
return 1000 / _frameRate[FrameTypeGame];
}
}
-} \ No newline at end of file
+}