diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs b/src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs index 4e2a9d6b..8ac412fe 100644 --- a/src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs +++ b/src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs @@ -8,16 +8,16 @@ namespace Ryujinx.Graphics.Vulkan internal class AutoFlushCounter { // How often to flush on framebuffer change. - private readonly static long FramebufferFlushTimer = Stopwatch.Frequency / 1000; // (1ms) + private readonly static long _framebufferFlushTimer = Stopwatch.Frequency / 1000; // (1ms) // How often to flush on draw when fast flush mode is enabled. - private readonly static long DrawFlushTimer = Stopwatch.Frequency / 666; // (1.5ms) + private readonly static long _drawFlushTimer = Stopwatch.Frequency / 666; // (1.5ms) // Average wait time that triggers fast flush mode to be entered. - private readonly static long FastFlushEnterThreshold = Stopwatch.Frequency / 666; // (1.5ms) + private readonly static long _fastFlushEnterThreshold = Stopwatch.Frequency / 666; // (1.5ms) // Average wait time that triggers fast flush mode to be exited. - private readonly static long FastFlushExitThreshold = Stopwatch.Frequency / 10000; // (0.1ms) + private readonly static long _fastFlushExitThreshold = Stopwatch.Frequency / 10000; // (0.1ms) // Number of frames to average waiting times over. private const int SyncWaitAverageCount = 20; @@ -34,11 +34,11 @@ namespace Ryujinx.Graphics.Vulkan private int _consecutiveQueries; private int _queryCount; - private int[] _queryCountHistory = new int[3]; + private readonly int[] _queryCountHistory = new int[3]; private int _queryCountHistoryIndex; private int _remainingQueries; - private long[] _syncWaitHistory = new long[SyncWaitAverageCount]; + private readonly long[] _syncWaitHistory = new long[SyncWaitAverageCount]; private int _syncWaitHistoryIndex; private bool _fastFlushMode; @@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Vulkan return false; } - long flushTimeout = DrawFlushTimer; + long flushTimeout = _drawFlushTimer; long now = Stopwatch.GetTimestamp(); @@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Vulkan return false; } - long flushTimeout = FramebufferFlushTimer; + long flushTimeout = _framebufferFlushTimer; long now = Stopwatch.GetTimestamp(); @@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Vulkan long averageWait = (long)_syncWaitHistory.Average(); - if (_fastFlushMode ? averageWait < FastFlushExitThreshold : averageWait > FastFlushEnterThreshold) + if (_fastFlushMode ? averageWait < _fastFlushExitThreshold : averageWait > _fastFlushEnterThreshold) { _fastFlushMode = !_fastFlushMode; Logger.Debug?.PrintMsg(LogClass.Gpu, $"Switched fast flush mode: ({_fastFlushMode})"); |