aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs b/src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs
index 4e2a9d6b..8ac412fe 100644
--- a/src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs
+++ b/src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs
@@ -8,16 +8,16 @@ namespace Ryujinx.Graphics.Vulkan
internal class AutoFlushCounter
{
// How often to flush on framebuffer change.
- private readonly static long FramebufferFlushTimer = Stopwatch.Frequency / 1000; // (1ms)
+ private readonly static long _framebufferFlushTimer = Stopwatch.Frequency / 1000; // (1ms)
// How often to flush on draw when fast flush mode is enabled.
- private readonly static long DrawFlushTimer = Stopwatch.Frequency / 666; // (1.5ms)
+ private readonly static long _drawFlushTimer = Stopwatch.Frequency / 666; // (1.5ms)
// Average wait time that triggers fast flush mode to be entered.
- private readonly static long FastFlushEnterThreshold = Stopwatch.Frequency / 666; // (1.5ms)
+ private readonly static long _fastFlushEnterThreshold = Stopwatch.Frequency / 666; // (1.5ms)
// Average wait time that triggers fast flush mode to be exited.
- private readonly static long FastFlushExitThreshold = Stopwatch.Frequency / 10000; // (0.1ms)
+ private readonly static long _fastFlushExitThreshold = Stopwatch.Frequency / 10000; // (0.1ms)
// Number of frames to average waiting times over.
private const int SyncWaitAverageCount = 20;
@@ -34,11 +34,11 @@ namespace Ryujinx.Graphics.Vulkan
private int _consecutiveQueries;
private int _queryCount;
- private int[] _queryCountHistory = new int[3];
+ private readonly int[] _queryCountHistory = new int[3];
private int _queryCountHistoryIndex;
private int _remainingQueries;
- private long[] _syncWaitHistory = new long[SyncWaitAverageCount];
+ private readonly long[] _syncWaitHistory = new long[SyncWaitAverageCount];
private int _syncWaitHistoryIndex;
private bool _fastFlushMode;
@@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Vulkan
return false;
}
- long flushTimeout = DrawFlushTimer;
+ long flushTimeout = _drawFlushTimer;
long now = Stopwatch.GetTimestamp();
@@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Vulkan
return false;
}
- long flushTimeout = FramebufferFlushTimer;
+ long flushTimeout = _framebufferFlushTimer;
long now = Stopwatch.GetTimestamp();
@@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Vulkan
long averageWait = (long)_syncWaitHistory.Average();
- if (_fastFlushMode ? averageWait < FastFlushExitThreshold : averageWait > FastFlushEnterThreshold)
+ if (_fastFlushMode ? averageWait < _fastFlushExitThreshold : averageWait > _fastFlushEnterThreshold)
{
_fastFlushMode = !_fastFlushMode;
Logger.Debug?.PrintMsg(LogClass.Gpu, $"Switched fast flush mode: ({_fastFlushMode})");