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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-01 12:31:42 +0200
committerGitHub <noreply@github.com>2023-07-01 12:31:42 +0200
commit801b71a12883f8a104c699a92a9aa997e2a6d609 (patch)
tree65a93c437abe7f598726e2654103ebfa0e62f477 /src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs
parent12c5f6ee89a2e93814d144a2c92acbf3f8a4788f (diff)
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)1.1.946
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address dotnet format CA1816 warnings * Fix new dotnet-format issues after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Remove redundant code * Rename generics * Address review feedback * Remove SetOrigin
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs b/src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs
index 4e2a9d6b..8ac412fe 100644
--- a/src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs
+++ b/src/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs
@@ -8,16 +8,16 @@ namespace Ryujinx.Graphics.Vulkan
internal class AutoFlushCounter
{
// How often to flush on framebuffer change.
- private readonly static long FramebufferFlushTimer = Stopwatch.Frequency / 1000; // (1ms)
+ private readonly static long _framebufferFlushTimer = Stopwatch.Frequency / 1000; // (1ms)
// How often to flush on draw when fast flush mode is enabled.
- private readonly static long DrawFlushTimer = Stopwatch.Frequency / 666; // (1.5ms)
+ private readonly static long _drawFlushTimer = Stopwatch.Frequency / 666; // (1.5ms)
// Average wait time that triggers fast flush mode to be entered.
- private readonly static long FastFlushEnterThreshold = Stopwatch.Frequency / 666; // (1.5ms)
+ private readonly static long _fastFlushEnterThreshold = Stopwatch.Frequency / 666; // (1.5ms)
// Average wait time that triggers fast flush mode to be exited.
- private readonly static long FastFlushExitThreshold = Stopwatch.Frequency / 10000; // (0.1ms)
+ private readonly static long _fastFlushExitThreshold = Stopwatch.Frequency / 10000; // (0.1ms)
// Number of frames to average waiting times over.
private const int SyncWaitAverageCount = 20;
@@ -34,11 +34,11 @@ namespace Ryujinx.Graphics.Vulkan
private int _consecutiveQueries;
private int _queryCount;
- private int[] _queryCountHistory = new int[3];
+ private readonly int[] _queryCountHistory = new int[3];
private int _queryCountHistoryIndex;
private int _remainingQueries;
- private long[] _syncWaitHistory = new long[SyncWaitAverageCount];
+ private readonly long[] _syncWaitHistory = new long[SyncWaitAverageCount];
private int _syncWaitHistoryIndex;
private bool _fastFlushMode;
@@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Vulkan
return false;
}
- long flushTimeout = DrawFlushTimer;
+ long flushTimeout = _drawFlushTimer;
long now = Stopwatch.GetTimestamp();
@@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Vulkan
return false;
}
- long flushTimeout = FramebufferFlushTimer;
+ long flushTimeout = _framebufferFlushTimer;
long now = Stopwatch.GetTimestamp();
@@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Vulkan
long averageWait = (long)_syncWaitHistory.Average();
- if (_fastFlushMode ? averageWait < FastFlushExitThreshold : averageWait > FastFlushEnterThreshold)
+ if (_fastFlushMode ? averageWait < _fastFlushExitThreshold : averageWait > _fastFlushEnterThreshold)
{
_fastFlushMode = !_fastFlushMode;
Logger.Debug?.PrintMsg(LogClass.Gpu, $"Switched fast flush mode: ({_fastFlushMode})");