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path: root/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs47
1 files changed, 27 insertions, 20 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index 7e6d8bb5..a1f92d11 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = Src(AggregateType.S32);
}
- string imageName = GetImageName(context.Config, texOp, indexExpr);
+ string imageName = GetImageName(context.Properties, texOp, indexExpr);
texCallBuilder.Append('(');
texCallBuilder.Append(imageName);
@@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
}
- string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
+ string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
int coordsIndex = isBindless || isIndexed ? 1 : 0;
@@ -273,7 +273,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// 2D Array and Cube shadow samplers with LOD level or bias requires an extension.
// If the extension is not supported, just remove the LOD parameter.
- if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
+ if (isArray && isShadow && (is2D || isCube) && !context.HostCapabilities.SupportsTextureShadowLod)
{
hasLodBias = false;
hasLodLevel = false;
@@ -281,7 +281,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// Cube shadow samplers with LOD level requires an extension.
// If the extension is not supported, just remove the LOD level parameter.
- if (isShadow && isCube && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
+ if (isShadow && isCube && !context.HostCapabilities.SupportsTextureShadowLod)
{
hasLodLevel = false;
}
@@ -342,7 +342,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = Src(AggregateType.S32);
}
- string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
+ string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
texCall += "(" + samplerName;
@@ -538,7 +538,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
}
- string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
+ string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
if (texOp.Index == 3)
{
@@ -546,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else
{
- context.Config.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
+ context.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer;
string texCall;
@@ -593,8 +593,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
int binding = bindingIndex.Value;
BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
- ? context.Config.Properties.ConstantBuffers[binding]
- : context.Config.Properties.StorageBuffers[binding];
+ ? context.Properties.ConstantBuffers[binding]
+ : context.Properties.StorageBuffers[binding];
if (operation.GetSource(srcIndex++) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant)
{
@@ -614,8 +614,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
MemoryDefinition memory = storageKind == StorageKind.LocalMemory
- ? context.Config.Properties.LocalMemories[bindingId.Value]
- : context.Config.Properties.SharedMemories[bindingId.Value];
+ ? context.Properties.LocalMemories[bindingId.Value]
+ : context.Properties.SharedMemories[bindingId.Value];
varName = memory.Name;
varType = memory.Type;
@@ -636,7 +636,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
int location = -1;
int component = 0;
- if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+ if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
{
if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
{
@@ -648,16 +648,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (operation.SourcesCount > srcIndex &&
operation.GetSource(srcIndex) is AstOperand elemIndex &&
elemIndex.Type == OperandType.Constant &&
- context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
+ context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
{
component = elemIndex.Value;
srcIndex++;
}
}
- (varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
+ (varName, varType) = IoMap.GetGlslVariable(
+ context.Definitions,
+ context.HostCapabilities,
+ ioVariable,
+ location,
+ component,
+ isOutput,
+ isPerPatch);
- if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput))
+ if (IoMap.IsPerVertexBuiltIn(context.Definitions.Stage, ioVariable, isOutput))
{
// Since those exist both as input and output on geometry and tessellation shaders,
// we need the gl_in and gl_out prefixes to disambiguate.
@@ -692,7 +699,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
varName += "." + "xyzw"[elementIndex.Value & 3];
}
- else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
+ else if (srcIndex == firstSrcIndex && context.Definitions.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
{
// GLSL requires that for tessellation control shader outputs,
// that the index expression must be *exactly* "gl_InvocationID",
@@ -715,9 +722,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return varName;
}
- private static string GetSamplerName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
+ private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
{
- string name = config.Properties.Textures[texOp.Binding].Name;
+ string name = resourceDefinitions.Textures[texOp.Binding].Name;
if (texOp.Type.HasFlag(SamplerType.Indexed))
{
@@ -727,9 +734,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return name;
}
- private static string GetImageName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
+ private static string GetImageName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
{
- string name = config.Properties.Images[texOp.Binding].Name;
+ string name = resourceDefinitions.Images[texOp.Binding].Name;
if (texOp.Type.HasFlag(SamplerType.Indexed))
{