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-rw-r--r--src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index 3d774aad..eabcb3c1 100644
--- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.OpenGL
{
// alwaysBackground is ignored, since we cannot switch from the current context.
- if (IOpenGLContext.HasContext())
+ if (_window.BackgroundContext.HasContext())
{
action(); // We have a context already - use that (assuming it is the main one).
}