diff options
author | Mary Guillemard <mary@mary.zone> | 2024-02-10 20:13:10 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-02-10 20:13:10 +0100 |
commit | bd6937ae5ca8bbc7c5e9b7792933d9971cf1768b (patch) | |
tree | 0fec9888ccca931c436d153cc48c58d987c4aff2 /src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | |
parent | b82e789d4f023f1797c9352bb0e7155595d6f1a2 (diff) |
Make IOpenGLContext.HasContext context dependent (#6290)1.1.1177
This makes IOpenGLContext.HasContext not static and be implementable.
By doing this, we can support more than WGL and WGL.
This also allows the SDL2 headless version to run under Wayland.
Signed-off-by: Mary <mary@mary.zone>
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs')
-rw-r--r-- | src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 3d774aad..eabcb3c1 100644 --- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.OpenGL { // alwaysBackground is ignored, since we cannot switch from the current context. - if (IOpenGLContext.HasContext()) + if (_window.BackgroundContext.HasContext()) { action(); // We have a context already - use that (assuming it is the main one). } |