diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs b/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs new file mode 100644 index 00000000..e039a7a4 --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs @@ -0,0 +1,60 @@ +using Ryujinx.Graphics.GAL; +using Ryujinx.Memory.Range; +using System; + +namespace Ryujinx.Graphics.Gpu.Memory +{ + /// <summary> + /// Buffer, used to store vertex and index data, uniform and storage buffers, and others. + /// </summary> + class MultiRangeBuffer : IMultiRangeItem, IDisposable + { + private readonly GpuContext _context; + + /// <summary> + /// Host buffer handle. + /// </summary> + public BufferHandle Handle { get; } + + /// <summary> + /// Range of memory where the data is located. + /// </summary> + public MultiRange Range { get; } + + /// <summary> + /// Creates a new instance of the buffer. + /// </summary> + /// <param name="context">GPU context that the buffer belongs to</param> + /// <param name="range">Range of memory where the data is mapped</param> + /// <param name="storages">Backing memory for the buffers</param> + public MultiRangeBuffer(GpuContext context, MultiRange range, ReadOnlySpan<BufferRange> storages) + { + _context = context; + Range = range; + Handle = context.Renderer.CreateBufferSparse(storages); + } + + /// <summary> + /// Gets a sub-range from the buffer. + /// </summary> + /// <remarks> + /// This can be used to bind and use sub-ranges of the buffer on the host API. + /// </remarks> + /// <param name="range">Range of memory where the data is mapped</param> + /// <returns>The buffer sub-range</returns> + public BufferRange GetRange(MultiRange range) + { + int offset = Range.FindOffset(range); + + return new BufferRange(Handle, offset, (int)range.GetSize()); + } + + /// <summary> + /// Disposes the host buffer. + /// </summary> + public void Dispose() + { + _context.Renderer.DeleteBuffer(Handle); + } + } +} |