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-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs b/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs
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+++ b/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs
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+using Ryujinx.Graphics.GAL;
+using Ryujinx.Memory.Range;
+using System;
+
+namespace Ryujinx.Graphics.Gpu.Memory
+{
+ /// <summary>
+ /// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
+ /// </summary>
+ class MultiRangeBuffer : IMultiRangeItem, IDisposable
+ {
+ private readonly GpuContext _context;
+
+ /// <summary>
+ /// Host buffer handle.
+ /// </summary>
+ public BufferHandle Handle { get; }
+
+ /// <summary>
+ /// Range of memory where the data is located.
+ /// </summary>
+ public MultiRange Range { get; }
+
+ /// <summary>
+ /// Creates a new instance of the buffer.
+ /// </summary>
+ /// <param name="context">GPU context that the buffer belongs to</param>
+ /// <param name="range">Range of memory where the data is mapped</param>
+ /// <param name="storages">Backing memory for the buffers</param>
+ public MultiRangeBuffer(GpuContext context, MultiRange range, ReadOnlySpan<BufferRange> storages)
+ {
+ _context = context;
+ Range = range;
+ Handle = context.Renderer.CreateBufferSparse(storages);
+ }
+
+ /// <summary>
+ /// Gets a sub-range from the buffer.
+ /// </summary>
+ /// <remarks>
+ /// This can be used to bind and use sub-ranges of the buffer on the host API.
+ /// </remarks>
+ /// <param name="range">Range of memory where the data is mapped</param>
+ /// <returns>The buffer sub-range</returns>
+ public BufferRange GetRange(MultiRange range)
+ {
+ int offset = Range.FindOffset(range);
+
+ return new BufferRange(Handle, offset, (int)range.GetSize());
+ }
+
+ /// <summary>
+ /// Disposes the host buffer.
+ /// </summary>
+ public void Dispose()
+ {
+ _context.Renderer.DeleteBuffer(Handle);
+ }
+ }
+}