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path: root/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
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Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
index bb0b05fb..b82e286a 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
@@ -1,7 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Model;
-using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
@@ -10,8 +9,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
/// </summary>
class ThreadedTexture : ITexture
{
- private ThreadedRenderer _renderer;
- private TextureCreateInfo _info;
+ private readonly ThreadedRenderer _renderer;
+ private readonly TextureCreateInfo _info;
public ITexture Base;
public int Width => _info.Width;
@@ -65,7 +64,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
- ThreadedTexture newTex = new ThreadedTexture(_renderer, info, ScaleFactor);
+ ThreadedTexture newTex = new(_renderer, info, ScaleFactor);
_renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
_renderer.QueueCommand();
@@ -76,7 +75,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
if (_renderer.IsGpuThread())
{
- ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
+ ResultBox<PinnedSpan<byte>> box = new();
_renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
_renderer.InvokeCommand();
@@ -94,7 +93,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
if (_renderer.IsGpuThread())
{
- ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
+ ResultBox<PinnedSpan<byte>> box = new();
_renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
_renderer.InvokeCommand();