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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 20:20:10 +0200
committerGitHub <noreply@github.com>2023-06-28 20:20:10 +0200
commit7c989f88bdab65dfa7783e824a180220ba829bd0 (patch)
tree57ca5fa398d1fc2d97f7f1e14fcf74cfb6907fc3 /src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
parent16fa98370472f843ebdae5addbb00e26899ebe55 (diff)
[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)1.1.941
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback * Add trailing commas * Remove SuppressMessage for IDE0066 * Make explicit Equals implementation implicit
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
index bb0b05fb..b82e286a 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
@@ -1,7 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Model;
-using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
@@ -10,8 +9,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
/// </summary>
class ThreadedTexture : ITexture
{
- private ThreadedRenderer _renderer;
- private TextureCreateInfo _info;
+ private readonly ThreadedRenderer _renderer;
+ private readonly TextureCreateInfo _info;
public ITexture Base;
public int Width => _info.Width;
@@ -65,7 +64,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
- ThreadedTexture newTex = new ThreadedTexture(_renderer, info, ScaleFactor);
+ ThreadedTexture newTex = new(_renderer, info, ScaleFactor);
_renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
_renderer.QueueCommand();
@@ -76,7 +75,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
if (_renderer.IsGpuThread())
{
- ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
+ ResultBox<PinnedSpan<byte>> box = new();
_renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
_renderer.InvokeCommand();
@@ -94,7 +93,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
if (_renderer.IsGpuThread())
{
- ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
+ ResultBox<PinnedSpan<byte>> box = new();
_renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
_renderer.InvokeCommand();