diff options
author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 20:20:10 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-28 20:20:10 +0200 |
commit | 7c989f88bdab65dfa7783e824a180220ba829bd0 (patch) | |
tree | 57ca5fa398d1fc2d97f7f1e14fcf74cfb6907fc3 /src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs | |
parent | 16fa98370472f843ebdae5addbb00e26899ebe55 (diff) |
[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)1.1.941
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0052 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA1069 warnings
* Address remaining dotnet format analyzer warnings
* Address review comments
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Revert formatting changes for while and for-loops
* Another rebase, another dotnet format run
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format analyzers after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Address IDE0251 warnings
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Address review feedback
* Add trailing commas
* Remove SuppressMessage for IDE0066
* Make explicit Equals implementation implicit
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs')
-rw-r--r-- | src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs index bb0b05fb..b82e286a 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs @@ -1,7 +1,6 @@ using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture; using Ryujinx.Graphics.GAL.Multithreading.Model; -using System; namespace Ryujinx.Graphics.GAL.Multithreading.Resources { @@ -10,8 +9,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources /// </summary> class ThreadedTexture : ITexture { - private ThreadedRenderer _renderer; - private TextureCreateInfo _info; + private readonly ThreadedRenderer _renderer; + private readonly TextureCreateInfo _info; public ITexture Base; public int Width => _info.Width; @@ -65,7 +64,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) { - ThreadedTexture newTex = new ThreadedTexture(_renderer, info, ScaleFactor); + ThreadedTexture newTex = new(_renderer, info, ScaleFactor); _renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel); _renderer.QueueCommand(); @@ -76,7 +75,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources { if (_renderer.IsGpuThread()) { - ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>(); + ResultBox<PinnedSpan<byte>> box = new(); _renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box)); _renderer.InvokeCommand(); @@ -94,7 +93,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources { if (_renderer.IsGpuThread()) { - ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>(); + ResultBox<PinnedSpan<byte>> box = new(); _renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level); _renderer.InvokeCommand(); |