diff options
Diffstat (limited to 'src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs')
-rw-r--r-- | src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs b/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs index 08bbcbf1..81b0d932 100644 --- a/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs +++ b/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs @@ -9,7 +9,7 @@ namespace Ryujinx.Common.Configuration.Hid { public class JsonInputConfigConverter : JsonConverter<InputConfig> { - private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions()); + private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); private static InputBackendType GetInputBackendType(ref Utf8JsonReader reader) { @@ -57,8 +57,8 @@ namespace Ryujinx.Common.Configuration.Hid return backendType switch { - InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardKeyboardInputConfig), - InputBackendType.GamepadSDL2 => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardControllerInputConfig), + InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardKeyboardInputConfig), + InputBackendType.GamepadSDL2 => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardControllerInputConfig), _ => throw new InvalidOperationException($"Unknown backend type {backendType}"), }; } @@ -68,10 +68,10 @@ namespace Ryujinx.Common.Configuration.Hid switch (value.Backend) { case InputBackendType.WindowKeyboard: - JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, SerializerContext.StandardKeyboardInputConfig); + JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, _serializerContext.StandardKeyboardInputConfig); break; case InputBackendType.GamepadSDL2: - JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, SerializerContext.StandardControllerInputConfig); + JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, _serializerContext.StandardControllerInputConfig); break; default: throw new ArgumentException($"Unknown backend type {value.Backend}"); |