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Diffstat (limited to 'src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs')
-rw-r--r--src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs b/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs
index 08bbcbf1..81b0d932 100644
--- a/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs
+++ b/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs
@@ -9,7 +9,7 @@ namespace Ryujinx.Common.Configuration.Hid
{
public class JsonInputConfigConverter : JsonConverter<InputConfig>
{
- private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
+ private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private static InputBackendType GetInputBackendType(ref Utf8JsonReader reader)
{
@@ -57,8 +57,8 @@ namespace Ryujinx.Common.Configuration.Hid
return backendType switch
{
- InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardKeyboardInputConfig),
- InputBackendType.GamepadSDL2 => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardControllerInputConfig),
+ InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardKeyboardInputConfig),
+ InputBackendType.GamepadSDL2 => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardControllerInputConfig),
_ => throw new InvalidOperationException($"Unknown backend type {backendType}"),
};
}
@@ -68,10 +68,10 @@ namespace Ryujinx.Common.Configuration.Hid
switch (value.Backend)
{
case InputBackendType.WindowKeyboard:
- JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, SerializerContext.StandardKeyboardInputConfig);
+ JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, _serializerContext.StandardKeyboardInputConfig);
break;
case InputBackendType.GamepadSDL2:
- JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, SerializerContext.StandardControllerInputConfig);
+ JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, _serializerContext.StandardControllerInputConfig);
break;
default:
throw new ArgumentException($"Unknown backend type {value.Backend}");