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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 18:41:38 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-28 18:41:38 +0200 |
commit | fc20d9b925b83532a19467293a7cdcbaa4ef3d6b (patch) | |
tree | ebe0e690b6644d0f825ee80f20e4067855f35cf4 /src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs | |
parent | 0a75b73fa43ddadf561ddeb0f923c6f3811c025b (diff) |
[Ryujinx.Common] Address dotnet-format issues (#5358)1.1.936
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0059 warnings
* Address or silence dotnet format IDE1006 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA2211 warnings
* Silence CA1806 and CA1834 issues
* Fix formatting for switch expressions
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Revert formatting changes for while and for-loops
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format analyzers after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Remove a few unused parameters
* Replace MmeShadowScratch with Array256<uint>
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Run dotnet format after rebase
* Address IDE0251 warnings
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Second dotnet format pass
* Fix build issues
* Fix StructArrayHelpers.cs
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Fix return statements
* Fix naming rule violations
* Update src/Ryujinx.Common/Utilities/StreamUtils.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Add trailing commas
* Address review feedback
* Address review feedback
* Rename remaining type parameters to TKey and TValue
* Fix manual formatting for logging levels
* Fix spacing before comments
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs')
-rw-r--r-- | src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs b/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs index 08bbcbf1..81b0d932 100644 --- a/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs +++ b/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs @@ -9,7 +9,7 @@ namespace Ryujinx.Common.Configuration.Hid { public class JsonInputConfigConverter : JsonConverter<InputConfig> { - private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions()); + private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); private static InputBackendType GetInputBackendType(ref Utf8JsonReader reader) { @@ -57,8 +57,8 @@ namespace Ryujinx.Common.Configuration.Hid return backendType switch { - InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardKeyboardInputConfig), - InputBackendType.GamepadSDL2 => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardControllerInputConfig), + InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardKeyboardInputConfig), + InputBackendType.GamepadSDL2 => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardControllerInputConfig), _ => throw new InvalidOperationException($"Unknown backend type {backendType}"), }; } @@ -68,10 +68,10 @@ namespace Ryujinx.Common.Configuration.Hid switch (value.Backend) { case InputBackendType.WindowKeyboard: - JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, SerializerContext.StandardKeyboardInputConfig); + JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, _serializerContext.StandardKeyboardInputConfig); break; case InputBackendType.GamepadSDL2: - JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, SerializerContext.StandardControllerInputConfig); + JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, _serializerContext.StandardControllerInputConfig); break; default: throw new ArgumentException($"Unknown backend type {value.Backend}"); |