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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 18:41:38 +0200
committerGitHub <noreply@github.com>2023-06-28 18:41:38 +0200
commitfc20d9b925b83532a19467293a7cdcbaa4ef3d6b (patch)
treeebe0e690b6644d0f825ee80f20e4067855f35cf4 /src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs
parent0a75b73fa43ddadf561ddeb0f923c6f3811c025b (diff)
[Ryujinx.Common] Address dotnet-format issues (#5358)1.1.936
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2211 warnings * Silence CA1806 and CA1834 issues * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Second dotnet format pass * Fix build issues * Fix StructArrayHelpers.cs * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Fix return statements * Fix naming rule violations * Update src/Ryujinx.Common/Utilities/StreamUtils.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Address review feedback * Address review feedback * Rename remaining type parameters to TKey and TValue * Fix manual formatting for logging levels * Fix spacing before comments --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs')
-rw-r--r--src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs b/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs
index 08bbcbf1..81b0d932 100644
--- a/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs
+++ b/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs
@@ -9,7 +9,7 @@ namespace Ryujinx.Common.Configuration.Hid
{
public class JsonInputConfigConverter : JsonConverter<InputConfig>
{
- private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
+ private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private static InputBackendType GetInputBackendType(ref Utf8JsonReader reader)
{
@@ -57,8 +57,8 @@ namespace Ryujinx.Common.Configuration.Hid
return backendType switch
{
- InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardKeyboardInputConfig),
- InputBackendType.GamepadSDL2 => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardControllerInputConfig),
+ InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardKeyboardInputConfig),
+ InputBackendType.GamepadSDL2 => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardControllerInputConfig),
_ => throw new InvalidOperationException($"Unknown backend type {backendType}"),
};
}
@@ -68,10 +68,10 @@ namespace Ryujinx.Common.Configuration.Hid
switch (value.Backend)
{
case InputBackendType.WindowKeyboard:
- JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, SerializerContext.StandardKeyboardInputConfig);
+ JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, _serializerContext.StandardKeyboardInputConfig);
break;
case InputBackendType.GamepadSDL2:
- JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, SerializerContext.StandardControllerInputConfig);
+ JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, _serializerContext.StandardControllerInputConfig);
break;
default:
throw new ArgumentException($"Unknown backend type {value.Backend}");