diff options
Diffstat (limited to 'src/Ryujinx.Common/Configuration/Hid/Controller/Motion/JsonMotionConfigControllerConverter.cs')
-rw-r--r-- | src/Ryujinx.Common/Configuration/Hid/Controller/Motion/JsonMotionConfigControllerConverter.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Ryujinx.Common/Configuration/Hid/Controller/Motion/JsonMotionConfigControllerConverter.cs b/src/Ryujinx.Common/Configuration/Hid/Controller/Motion/JsonMotionConfigControllerConverter.cs index 2b9e0af4..61353371 100644 --- a/src/Ryujinx.Common/Configuration/Hid/Controller/Motion/JsonMotionConfigControllerConverter.cs +++ b/src/Ryujinx.Common/Configuration/Hid/Controller/Motion/JsonMotionConfigControllerConverter.cs @@ -7,7 +7,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion { class JsonMotionConfigControllerConverter : JsonConverter<MotionConfigController> { - private static readonly MotionConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions()); + private static readonly MotionConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); private static MotionInputBackendType GetMotionInputBackendType(ref Utf8JsonReader reader) { @@ -55,8 +55,8 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion return motionBackendType switch { - MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardMotionConfigController), - MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, SerializerContext.CemuHookMotionConfigController), + MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController), + MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, _serializerContext.CemuHookMotionConfigController), _ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"), }; } @@ -66,10 +66,10 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion switch (value.MotionBackend) { case MotionInputBackendType.GamepadDriver: - JsonSerializer.Serialize(writer, value as StandardMotionConfigController, SerializerContext.StandardMotionConfigController); + JsonSerializer.Serialize(writer, value as StandardMotionConfigController, _serializerContext.StandardMotionConfigController); break; case MotionInputBackendType.CemuHook: - JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, SerializerContext.CemuHookMotionConfigController); + JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, _serializerContext.CemuHookMotionConfigController); break; default: throw new ArgumentException($"Unknown motion backend type {value.MotionBackend}"); |