diff options
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs b/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs index e41d5cc5..0dbbd26c 100644 --- a/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs +++ b/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs @@ -29,7 +29,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <summary> /// The session ids allocation table. /// </summary> - private int[] _sessionIds; + private readonly int[] _sessionIds; /// <summary> /// The events linked to each session. @@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <summary> /// The <see cref="AudioRenderSystem"/> sessions instances. /// </summary> - private AudioRenderSystem[] _sessions; + private readonly AudioRenderSystem[] _sessions; /// <summary> /// The count of active sessions. @@ -186,7 +186,7 @@ namespace Ryujinx.Audio.Renderer.Server _workerThread = new Thread(SendCommands) { - Name = "AudioRendererManager.Worker" + Name = "AudioRendererManager.Worker", }; _workerThread.Start(); @@ -317,7 +317,7 @@ namespace Ryujinx.Audio.Renderer.Server { int sessionId = AcquireSessionId(); - AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]); + AudioRenderSystem audioRenderer = new(this, _sessionsSystemEvent[sessionId]); // TODO: Eventually, we should try to use the guest supplied work buffer instead of allocating // our own. However, it was causing problems on some applications that would unmap the memory @@ -367,6 +367,8 @@ namespace Ryujinx.Audio.Renderer.Server public void Dispose() { + GC.SuppressFinalize(this); + if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) { Dispose(true); @@ -402,4 +404,4 @@ namespace Ryujinx.Audio.Renderer.Server } } } -}
\ No newline at end of file +} |