diff options
Diffstat (limited to 'Ryujinx/Ui/NpadController.cs')
-rw-r--r-- | Ryujinx/Ui/NpadController.cs | 179 |
1 files changed, 38 insertions, 141 deletions
diff --git a/Ryujinx/Ui/NpadController.cs b/Ryujinx/Ui/NpadController.cs index f72c4075..67961b49 100644 --- a/Ryujinx/Ui/NpadController.cs +++ b/Ryujinx/Ui/NpadController.cs @@ -1,160 +1,57 @@ using OpenTK; using OpenTK.Input; +using Ryujinx.Common.Configuration.Hid; using Ryujinx.HLE.Input; using System; +using InnerNpadController = Ryujinx.Common.Configuration.Hid.NpadController; + namespace Ryujinx.Ui.Input { - public enum ControllerInputId - { - Button0, - Button1, - Button2, - Button3, - Button4, - Button5, - Button6, - Button7, - Button8, - Button9, - Button10, - Button11, - Button12, - Button13, - Button14, - Button15, - Button16, - Button17, - Button18, - Button19, - Button20, - Axis0, - Axis1, - Axis2, - Axis3, - Axis4, - Axis5, - Hat0Up, - Hat0Down, - Hat0Left, - Hat0Right, - Hat1Up, - Hat1Down, - Hat1Left, - Hat1Right, - Hat2Up, - Hat2Down, - Hat2Left, - Hat2Right, - } - - public struct NpadControllerLeft - { - public ControllerInputId Stick; - public ControllerInputId StickButton; - public ControllerInputId ButtonMinus; - public ControllerInputId ButtonL; - public ControllerInputId ButtonZl; - public ControllerInputId DPadUp; - public ControllerInputId DPadDown; - public ControllerInputId DPadLeft; - public ControllerInputId DPadRight; - } - - public struct NpadControllerRight - { - public ControllerInputId Stick; - public ControllerInputId StickButton; - public ControllerInputId ButtonA; - public ControllerInputId ButtonB; - public ControllerInputId ButtonX; - public ControllerInputId ButtonY; - public ControllerInputId ButtonPlus; - public ControllerInputId ButtonR; - public ControllerInputId ButtonZr; - } - public class NpadController { - /// <summary> - /// Enables or disables controller support - /// </summary> - public bool Enabled { get; private set; } - - /// <summary> - /// Controller Device Index - /// </summary> - public int Index { get; private set; } - - /// <summary> - /// Controller Analog Stick Deadzone - /// </summary> - public float Deadzone { get; private set; } - - /// <summary> - /// Controller Trigger Threshold - /// </summary> - public float TriggerThreshold { get; private set; } - - /// <summary> - /// Left JoyCon Controller Bindings - /// </summary> - public NpadControllerLeft LeftJoycon { get; private set; } - - /// <summary> - /// Right JoyCon Controller Bindings - /// </summary> - public NpadControllerRight RightJoycon { get; private set; } - - public NpadController( - bool enabled, - int index, - float deadzone, - float triggerThreshold, - NpadControllerLeft leftJoycon, - NpadControllerRight rightJoycon) + private InnerNpadController _inner; + + // NOTE: This should be initialized AFTER GTK for compat reasons with OpenTK SDL2 backend and GTK on Linux. + // BODY: Usage of Joystick.GetState must be defer to after GTK full initialization. Otherwise, GTK will segfault because SDL2 was already init *sighs* + public NpadController(InnerNpadController inner) { - Enabled = enabled; - Index = index; - Deadzone = deadzone; - TriggerThreshold = triggerThreshold; - LeftJoycon = leftJoycon; - RightJoycon = rightJoycon; + _inner = inner; } - public void SetEnabled(bool enabled) + private bool IsEnabled() { - Enabled = enabled; + return _inner.Enabled && Joystick.GetState(_inner.Index).IsConnected; } public ControllerButtons GetButtons() { - if (!Enabled) + if (!IsEnabled()) { return 0; } - JoystickState joystickState = Joystick.GetState(Index); + JoystickState joystickState = Joystick.GetState(_inner.Index); ControllerButtons buttons = 0; - if (IsActivated(joystickState, LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp; - if (IsActivated(joystickState, LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown; - if (IsActivated(joystickState, LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft; - if (IsActivated(joystickState, LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight; - if (IsActivated(joystickState, LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft; - if (IsActivated(joystickState, LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus; - if (IsActivated(joystickState, LeftJoycon.ButtonL)) buttons |= ControllerButtons.L; - if (IsActivated(joystickState, LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl; - - if (IsActivated(joystickState, RightJoycon.ButtonA)) buttons |= ControllerButtons.A; - if (IsActivated(joystickState, RightJoycon.ButtonB)) buttons |= ControllerButtons.B; - if (IsActivated(joystickState, RightJoycon.ButtonX)) buttons |= ControllerButtons.X; - if (IsActivated(joystickState, RightJoycon.ButtonY)) buttons |= ControllerButtons.Y; - if (IsActivated(joystickState, RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight; - if (IsActivated(joystickState, RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus; - if (IsActivated(joystickState, RightJoycon.ButtonR)) buttons |= ControllerButtons.R; - if (IsActivated(joystickState, RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr; + if (IsActivated(joystickState, _inner.LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp; + if (IsActivated(joystickState, _inner.LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown; + if (IsActivated(joystickState, _inner.LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft; + if (IsActivated(joystickState, _inner.LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight; + if (IsActivated(joystickState, _inner.LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft; + if (IsActivated(joystickState, _inner.LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus; + if (IsActivated(joystickState, _inner.LeftJoycon.ButtonL)) buttons |= ControllerButtons.L; + if (IsActivated(joystickState, _inner.LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl; + + if (IsActivated(joystickState, _inner.RightJoycon.ButtonA)) buttons |= ControllerButtons.A; + if (IsActivated(joystickState, _inner.RightJoycon.ButtonB)) buttons |= ControllerButtons.B; + if (IsActivated(joystickState, _inner.RightJoycon.ButtonX)) buttons |= ControllerButtons.X; + if (IsActivated(joystickState, _inner.RightJoycon.ButtonY)) buttons |= ControllerButtons.Y; + if (IsActivated(joystickState, _inner.RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight; + if (IsActivated(joystickState, _inner.RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus; + if (IsActivated(joystickState, _inner.RightJoycon.ButtonR)) buttons |= ControllerButtons.R; + if (IsActivated(joystickState, _inner.RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr; return buttons; } @@ -169,7 +66,7 @@ namespace Ryujinx.Ui.Input { int axis = controllerInputId - ControllerInputId.Axis0; - return joystickState.GetAxis(axis) > TriggerThreshold; + return joystickState.GetAxis(axis) > _inner.TriggerThreshold; } else if (controllerInputId <= ControllerInputId.Hat2Right) { @@ -190,22 +87,22 @@ namespace Ryujinx.Ui.Input public (short, short) GetLeftStick() { - if (!Enabled) + if (!IsEnabled()) { return (0, 0); } - return GetStick(LeftJoycon.Stick); + return GetStick(_inner.LeftJoycon.Stick); } public (short, short) GetRightStick() { - if (!Enabled) + if (!IsEnabled()) { return (0, 0); } - return GetStick(RightJoycon.Stick); + return GetStick(_inner.RightJoycon.Stick); } private (short, short) GetStick(ControllerInputId stickInputId) @@ -215,7 +112,7 @@ namespace Ryujinx.Ui.Input return (0, 0); } - JoystickState jsState = Joystick.GetState(Index); + JoystickState jsState = Joystick.GetState(_inner.Index); int xAxis = stickInputId - ControllerInputId.Axis0; @@ -227,8 +124,8 @@ namespace Ryujinx.Ui.Input private (short, short) ApplyDeadzone(Vector2 axis) { - return (ClampAxis(MathF.Abs(axis.X) > Deadzone ? axis.X : 0f), - ClampAxis(MathF.Abs(axis.Y) > Deadzone ? axis.Y : 0f)); + return (ClampAxis(MathF.Abs(axis.X) > _inner.Deadzone ? axis.X : 0f), + ClampAxis(MathF.Abs(axis.Y) > _inner.Deadzone ? axis.Y : 0f)); } private static short ClampAxis(float value) |