diff options
Diffstat (limited to 'Ryujinx/Configuration/ConfigurationFileFormat.cs')
-rw-r--r-- | Ryujinx/Configuration/ConfigurationFileFormat.cs | 308 |
1 files changed, 0 insertions, 308 deletions
diff --git a/Ryujinx/Configuration/ConfigurationFileFormat.cs b/Ryujinx/Configuration/ConfigurationFileFormat.cs deleted file mode 100644 index 27b0c362..00000000 --- a/Ryujinx/Configuration/ConfigurationFileFormat.cs +++ /dev/null @@ -1,308 +0,0 @@ -using System.Collections.Generic; -using System.IO; -using Ryujinx.Common.Configuration; -using Ryujinx.Common.Configuration.Hid; -using Ryujinx.Common.Logging; -using Ryujinx.Common.Utilities; -using Ryujinx.Configuration.System; -using Ryujinx.Configuration.Ui; - -namespace Ryujinx.Configuration -{ - public class ConfigurationFileFormat - { - /// <summary> - /// The current version of the file format - /// </summary> - public const int CurrentVersion = 37; - - /// <summary> - /// Version of the configuration file format - /// </summary> - public int Version { get; set; } - - /// <summary> - /// Enables or disables logging to a file on disk - /// </summary> - public bool EnableFileLog { get; set; } - - /// <summary> - /// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime. - /// </summary> - public BackendThreading BackendThreading { get; set; } - - /// <summary> - /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead. - /// </summary> - public int ResScale { get; set; } - - /// <summary> - /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1. - /// </summary> - public float ResScaleCustom { get; set; } - - /// <summary> - /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide. - /// </summary> - public float MaxAnisotropy { get; set; } - - /// <summary> - /// Aspect Ratio applied to the renderer window. - /// </summary> - public AspectRatio AspectRatio { get; set; } - - /// <summary> - /// Dumps shaders in this local directory - /// </summary> - public string GraphicsShadersDumpPath { get; set; } - - /// <summary> - /// Enables printing debug log messages - /// </summary> - public bool LoggingEnableDebug { get; set; } - - /// <summary> - /// Enables printing stub log messages - /// </summary> - public bool LoggingEnableStub { get; set; } - - /// <summary> - /// Enables printing info log messages - /// </summary> - public bool LoggingEnableInfo { get; set; } - - /// <summary> - /// Enables printing warning log messages - /// </summary> - public bool LoggingEnableWarn { get; set; } - - /// <summary> - /// Enables printing error log messages - /// </summary> - public bool LoggingEnableError { get; set; } - - /// <summary> - /// Enables printing trace log messages - /// </summary> - public bool LoggingEnableTrace { get; set; } - - /// <summary> - /// Enables printing guest log messages - /// </summary> - public bool LoggingEnableGuest { get; set; } - - /// <summary> - /// Enables printing FS access log messages - /// </summary> - public bool LoggingEnableFsAccessLog { get; set; } - - /// <summary> - /// Controls which log messages are written to the log targets - /// </summary> - public LogClass[] LoggingFilteredClasses { get; set; } - - /// <summary> - /// Change Graphics API debug log level - /// </summary> - public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; } - - /// <summary> - /// Change System Language - /// </summary> - public Language SystemLanguage { get; set; } - - /// <summary> - /// Change System Region - /// </summary> - public Region SystemRegion { get; set; } - - /// <summary> - /// Change System TimeZone - /// </summary> - public string SystemTimeZone { get; set; } - - /// <summary> - /// Change System Time Offset in seconds - /// </summary> - public long SystemTimeOffset { get; set; } - - /// <summary> - /// Enables or disables Docked Mode - /// </summary> - public bool DockedMode { get; set; } - - /// <summary> - /// Enables or disables Discord Rich Presence - /// </summary> - public bool EnableDiscordIntegration { get; set; } - - /// <summary> - /// Checks for updates when Ryujinx starts when enabled - /// </summary> - public bool CheckUpdatesOnStart { get; set; } - - /// <summary> - /// Show "Confirm Exit" Dialog - /// </summary> - public bool ShowConfirmExit { get; set; } - - /// <summary> - /// Hide Cursor on Idle - /// </summary> - public bool HideCursorOnIdle { get; set; } - - /// <summary> - /// Enables or disables Vertical Sync - /// </summary> - public bool EnableVsync { get; set; } - - /// <summary> - /// Enables or disables Shader cache - /// </summary> - public bool EnableShaderCache { get; set; } - - /// <summary> - /// Enables or disables profiled translation cache persistency - /// </summary> - public bool EnablePtc { get; set; } - - /// <summary> - /// Enables or disables guest Internet access - /// </summary> - public bool EnableInternetAccess { get; set; } - - /// <summary> - /// Enables integrity checks on Game content files - /// </summary> - public bool EnableFsIntegrityChecks { get; set; } - - /// <summary> - /// Enables FS access log output to the console. Possible modes are 0-3 - /// </summary> - public int FsGlobalAccessLogMode { get; set; } - - /// <summary> - /// The selected audio backend - /// </summary> - public AudioBackend AudioBackend { get; set; } - - /// <summary> - /// The audio volume - /// </summary> - public float AudioVolume { get; set; } - - /// <summary> - /// The selected memory manager mode - /// </summary> - public MemoryManagerMode MemoryManagerMode { get; set; } - - /// <summary> - /// Expands the RAM amount on the emulated system from 4GB to 6GB - /// </summary> - public bool ExpandRam { get; set; } - - /// <summary> - /// Enable or disable ignoring missing services - /// </summary> - public bool IgnoreMissingServices { get; set; } - - /// <summary> - /// Used to toggle columns in the GUI - /// </summary> - public GuiColumns GuiColumns { get; set; } - - /// <summary> - /// Used to configure column sort settings in the GUI - /// </summary> - public ColumnSort ColumnSort { get; set; } - - /// <summary> - /// A list of directories containing games to be used to load games into the games list - /// </summary> - public List<string> GameDirs { get; set; } - - /// <summary> - /// Enable or disable custom themes in the GUI - /// </summary> - public bool EnableCustomTheme { get; set; } - - /// <summary> - /// Path to custom GUI theme - /// </summary> - public string CustomThemePath { get; set; } - - /// <summary> - /// Start games in fullscreen mode - /// </summary> - public bool StartFullscreen { get; set; } - - /// <summary> - /// Show console window - /// </summary> - public bool ShowConsole { get; set; } - - /// <summary> - /// Enable or disable keyboard support (Independent from controllers binding) - /// </summary> - public bool EnableKeyboard { get; set; } - - /// <summary> - /// Enable or disable mouse support (Independent from controllers binding) - /// </summary> - public bool EnableMouse { get; set; } - - /// <summary> - /// Hotkey Keyboard Bindings - /// </summary> - public KeyboardHotkeys Hotkeys { get; set; } - - /// <summary> - /// Legacy keyboard control bindings - /// </summary> - /// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks> - /// TODO: Remove this when those older versions aren't in use anymore. - public List<object> KeyboardConfig { get; set; } - - /// <summary> - /// Legacy controller control bindings - /// </summary> - /// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks> - /// TODO: Remove this when those older versions aren't in use anymore. - public List<object> ControllerConfig { get; set; } - - /// <summary> - /// Input configurations - /// </summary> - public List<InputConfig> InputConfig { get; set; } - - /// <summary> - /// Loads a configuration file from disk - /// </summary> - /// <param name="path">The path to the JSON configuration file</param> - public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat) - { - try - { - configurationFileFormat = JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path); - - return true; - } - catch - { - configurationFileFormat = null; - - return false; - } - } - - /// <summary> - /// Save a configuration file to disk - /// </summary> - /// <param name="path">The path to the JSON configuration file</param> - public void SaveConfig(string path) - { - using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough); - JsonHelper.Serialize(fileStream, this, true); - } - } -} |