diff options
author | Emmanuel Hansen <emmausssss@gmail.com> | 2022-05-15 11:30:15 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-05-15 13:30:15 +0200 |
commit | deb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch) | |
tree | e60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx/Configuration/ConfigurationFileFormat.cs | |
parent | 9ba73ffbe5f78c0403cf102b95768f388da05122 (diff) |
Avalonia UI - Part 1 (#3270)1.1.122
* avalonia part 1
* remove vulkan ui backend
* move ui common files to ui common project
* get name for oading screen from device
* rebase.
* review 1
* review 1.1
* review
* cleanup
* addressed review
* use cancellation token
* review
* review
* rebased
* cancel library loading when closing window
* remove star image, use fonticon instead
* delete render control frame buffer when game ends. change position of fav star
* addressed @Thog review
* ensure the right ui is downloaded in updates
* fix crash when showing not supported dialog during controller request
* add prefix to artifact names
* Auto-format Avalonia project
* Fix input
* Fix build, simplify app disposal
* remove nv stutter thread
* addressed review
* add missing change
* maintain window size if new size is zero length
* add game, handheld, docked to local
* reverse scale main window
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update italian json
* Update it_IT.json
* let render timer poll with no wait
* remove unused code
* more unused code
* enabled tiered compilation and trimming
* check if window event is not closed before signaling
* fix atmospher case
* locale fix
* locale fix
* remove explicit tiered compilation declarations
* Remove ) it_IT.json
* Remove ) de_DE.json
* Update it_IT.json
* Update pt_BR locale with latest strings
* Remove ')'
* add more strings to locale
* update locale
* remove extra slash
* remove extra slash
* set firmware version to 0 if key's not found
* fix
* revert timer changes
* lock on object instead
* Update it_IT.json
* remove unused method
* add load screen text to locale
* drop swap event
* Update de_DE.json
* Update de_DE.json
* do null check when stopping emulator
* Update de_DE.json
* Create tr_TR.json
* Add tr_TR
* Add tr_TR + Turkish
* Update it_IT.json
* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* addressed review
* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* use avalonia's inbuilt renderer on linux
* removed whitespace
* workaround for queue render crash with vsync off
* drop custom backend
* format files
* fix not closing issue
* remove warnings
* rebase
* update avalonia library
* Reposition the Text and Button on About Page
* Assign build version
* Remove appveyor text
Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx/Configuration/ConfigurationFileFormat.cs')
-rw-r--r-- | Ryujinx/Configuration/ConfigurationFileFormat.cs | 308 |
1 files changed, 0 insertions, 308 deletions
diff --git a/Ryujinx/Configuration/ConfigurationFileFormat.cs b/Ryujinx/Configuration/ConfigurationFileFormat.cs deleted file mode 100644 index 27b0c362..00000000 --- a/Ryujinx/Configuration/ConfigurationFileFormat.cs +++ /dev/null @@ -1,308 +0,0 @@ -using System.Collections.Generic; -using System.IO; -using Ryujinx.Common.Configuration; -using Ryujinx.Common.Configuration.Hid; -using Ryujinx.Common.Logging; -using Ryujinx.Common.Utilities; -using Ryujinx.Configuration.System; -using Ryujinx.Configuration.Ui; - -namespace Ryujinx.Configuration -{ - public class ConfigurationFileFormat - { - /// <summary> - /// The current version of the file format - /// </summary> - public const int CurrentVersion = 37; - - /// <summary> - /// Version of the configuration file format - /// </summary> - public int Version { get; set; } - - /// <summary> - /// Enables or disables logging to a file on disk - /// </summary> - public bool EnableFileLog { get; set; } - - /// <summary> - /// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime. - /// </summary> - public BackendThreading BackendThreading { get; set; } - - /// <summary> - /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead. - /// </summary> - public int ResScale { get; set; } - - /// <summary> - /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1. - /// </summary> - public float ResScaleCustom { get; set; } - - /// <summary> - /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide. - /// </summary> - public float MaxAnisotropy { get; set; } - - /// <summary> - /// Aspect Ratio applied to the renderer window. - /// </summary> - public AspectRatio AspectRatio { get; set; } - - /// <summary> - /// Dumps shaders in this local directory - /// </summary> - public string GraphicsShadersDumpPath { get; set; } - - /// <summary> - /// Enables printing debug log messages - /// </summary> - public bool LoggingEnableDebug { get; set; } - - /// <summary> - /// Enables printing stub log messages - /// </summary> - public bool LoggingEnableStub { get; set; } - - /// <summary> - /// Enables printing info log messages - /// </summary> - public bool LoggingEnableInfo { get; set; } - - /// <summary> - /// Enables printing warning log messages - /// </summary> - public bool LoggingEnableWarn { get; set; } - - /// <summary> - /// Enables printing error log messages - /// </summary> - public bool LoggingEnableError { get; set; } - - /// <summary> - /// Enables printing trace log messages - /// </summary> - public bool LoggingEnableTrace { get; set; } - - /// <summary> - /// Enables printing guest log messages - /// </summary> - public bool LoggingEnableGuest { get; set; } - - /// <summary> - /// Enables printing FS access log messages - /// </summary> - public bool LoggingEnableFsAccessLog { get; set; } - - /// <summary> - /// Controls which log messages are written to the log targets - /// </summary> - public LogClass[] LoggingFilteredClasses { get; set; } - - /// <summary> - /// Change Graphics API debug log level - /// </summary> - public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; } - - /// <summary> - /// Change System Language - /// </summary> - public Language SystemLanguage { get; set; } - - /// <summary> - /// Change System Region - /// </summary> - public Region SystemRegion { get; set; } - - /// <summary> - /// Change System TimeZone - /// </summary> - public string SystemTimeZone { get; set; } - - /// <summary> - /// Change System Time Offset in seconds - /// </summary> - public long SystemTimeOffset { get; set; } - - /// <summary> - /// Enables or disables Docked Mode - /// </summary> - public bool DockedMode { get; set; } - - /// <summary> - /// Enables or disables Discord Rich Presence - /// </summary> - public bool EnableDiscordIntegration { get; set; } - - /// <summary> - /// Checks for updates when Ryujinx starts when enabled - /// </summary> - public bool CheckUpdatesOnStart { get; set; } - - /// <summary> - /// Show "Confirm Exit" Dialog - /// </summary> - public bool ShowConfirmExit { get; set; } - - /// <summary> - /// Hide Cursor on Idle - /// </summary> - public bool HideCursorOnIdle { get; set; } - - /// <summary> - /// Enables or disables Vertical Sync - /// </summary> - public bool EnableVsync { get; set; } - - /// <summary> - /// Enables or disables Shader cache - /// </summary> - public bool EnableShaderCache { get; set; } - - /// <summary> - /// Enables or disables profiled translation cache persistency - /// </summary> - public bool EnablePtc { get; set; } - - /// <summary> - /// Enables or disables guest Internet access - /// </summary> - public bool EnableInternetAccess { get; set; } - - /// <summary> - /// Enables integrity checks on Game content files - /// </summary> - public bool EnableFsIntegrityChecks { get; set; } - - /// <summary> - /// Enables FS access log output to the console. Possible modes are 0-3 - /// </summary> - public int FsGlobalAccessLogMode { get; set; } - - /// <summary> - /// The selected audio backend - /// </summary> - public AudioBackend AudioBackend { get; set; } - - /// <summary> - /// The audio volume - /// </summary> - public float AudioVolume { get; set; } - - /// <summary> - /// The selected memory manager mode - /// </summary> - public MemoryManagerMode MemoryManagerMode { get; set; } - - /// <summary> - /// Expands the RAM amount on the emulated system from 4GB to 6GB - /// </summary> - public bool ExpandRam { get; set; } - - /// <summary> - /// Enable or disable ignoring missing services - /// </summary> - public bool IgnoreMissingServices { get; set; } - - /// <summary> - /// Used to toggle columns in the GUI - /// </summary> - public GuiColumns GuiColumns { get; set; } - - /// <summary> - /// Used to configure column sort settings in the GUI - /// </summary> - public ColumnSort ColumnSort { get; set; } - - /// <summary> - /// A list of directories containing games to be used to load games into the games list - /// </summary> - public List<string> GameDirs { get; set; } - - /// <summary> - /// Enable or disable custom themes in the GUI - /// </summary> - public bool EnableCustomTheme { get; set; } - - /// <summary> - /// Path to custom GUI theme - /// </summary> - public string CustomThemePath { get; set; } - - /// <summary> - /// Start games in fullscreen mode - /// </summary> - public bool StartFullscreen { get; set; } - - /// <summary> - /// Show console window - /// </summary> - public bool ShowConsole { get; set; } - - /// <summary> - /// Enable or disable keyboard support (Independent from controllers binding) - /// </summary> - public bool EnableKeyboard { get; set; } - - /// <summary> - /// Enable or disable mouse support (Independent from controllers binding) - /// </summary> - public bool EnableMouse { get; set; } - - /// <summary> - /// Hotkey Keyboard Bindings - /// </summary> - public KeyboardHotkeys Hotkeys { get; set; } - - /// <summary> - /// Legacy keyboard control bindings - /// </summary> - /// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks> - /// TODO: Remove this when those older versions aren't in use anymore. - public List<object> KeyboardConfig { get; set; } - - /// <summary> - /// Legacy controller control bindings - /// </summary> - /// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks> - /// TODO: Remove this when those older versions aren't in use anymore. - public List<object> ControllerConfig { get; set; } - - /// <summary> - /// Input configurations - /// </summary> - public List<InputConfig> InputConfig { get; set; } - - /// <summary> - /// Loads a configuration file from disk - /// </summary> - /// <param name="path">The path to the JSON configuration file</param> - public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat) - { - try - { - configurationFileFormat = JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path); - - return true; - } - catch - { - configurationFileFormat = null; - - return false; - } - } - - /// <summary> - /// Save a configuration file to disk - /// </summary> - /// <param name="path">The path to the JSON configuration file</param> - public void SaveConfig(string path) - { - using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough); - JsonHelper.Serialize(fileStream, this, true); - } - } -} |