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authorEmmanuel Hansen <emmausssss@gmail.com>2022-05-15 11:30:15 +0000
committerGitHub <noreply@github.com>2022-05-15 13:30:15 +0200
commitdeb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch)
treee60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx/Configuration/ConfigurationFileFormat.cs
parent9ba73ffbe5f78c0403cf102b95768f388da05122 (diff)
Avalonia UI - Part 1 (#3270)1.1.122
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx/Configuration/ConfigurationFileFormat.cs')
-rw-r--r--Ryujinx/Configuration/ConfigurationFileFormat.cs308
1 files changed, 0 insertions, 308 deletions
diff --git a/Ryujinx/Configuration/ConfigurationFileFormat.cs b/Ryujinx/Configuration/ConfigurationFileFormat.cs
deleted file mode 100644
index 27b0c362..00000000
--- a/Ryujinx/Configuration/ConfigurationFileFormat.cs
+++ /dev/null
@@ -1,308 +0,0 @@
-using System.Collections.Generic;
-using System.IO;
-using Ryujinx.Common.Configuration;
-using Ryujinx.Common.Configuration.Hid;
-using Ryujinx.Common.Logging;
-using Ryujinx.Common.Utilities;
-using Ryujinx.Configuration.System;
-using Ryujinx.Configuration.Ui;
-
-namespace Ryujinx.Configuration
-{
- public class ConfigurationFileFormat
- {
- /// <summary>
- /// The current version of the file format
- /// </summary>
- public const int CurrentVersion = 37;
-
- /// <summary>
- /// Version of the configuration file format
- /// </summary>
- public int Version { get; set; }
-
- /// <summary>
- /// Enables or disables logging to a file on disk
- /// </summary>
- public bool EnableFileLog { get; set; }
-
- /// <summary>
- /// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
- /// </summary>
- public BackendThreading BackendThreading { get; set; }
-
- /// <summary>
- /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
- /// </summary>
- public int ResScale { get; set; }
-
- /// <summary>
- /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
- /// </summary>
- public float ResScaleCustom { get; set; }
-
- /// <summary>
- /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
- /// </summary>
- public float MaxAnisotropy { get; set; }
-
- /// <summary>
- /// Aspect Ratio applied to the renderer window.
- /// </summary>
- public AspectRatio AspectRatio { get; set; }
-
- /// <summary>
- /// Dumps shaders in this local directory
- /// </summary>
- public string GraphicsShadersDumpPath { get; set; }
-
- /// <summary>
- /// Enables printing debug log messages
- /// </summary>
- public bool LoggingEnableDebug { get; set; }
-
- /// <summary>
- /// Enables printing stub log messages
- /// </summary>
- public bool LoggingEnableStub { get; set; }
-
- /// <summary>
- /// Enables printing info log messages
- /// </summary>
- public bool LoggingEnableInfo { get; set; }
-
- /// <summary>
- /// Enables printing warning log messages
- /// </summary>
- public bool LoggingEnableWarn { get; set; }
-
- /// <summary>
- /// Enables printing error log messages
- /// </summary>
- public bool LoggingEnableError { get; set; }
-
- /// <summary>
- /// Enables printing trace log messages
- /// </summary>
- public bool LoggingEnableTrace { get; set; }
-
- /// <summary>
- /// Enables printing guest log messages
- /// </summary>
- public bool LoggingEnableGuest { get; set; }
-
- /// <summary>
- /// Enables printing FS access log messages
- /// </summary>
- public bool LoggingEnableFsAccessLog { get; set; }
-
- /// <summary>
- /// Controls which log messages are written to the log targets
- /// </summary>
- public LogClass[] LoggingFilteredClasses { get; set; }
-
- /// <summary>
- /// Change Graphics API debug log level
- /// </summary>
- public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
-
- /// <summary>
- /// Change System Language
- /// </summary>
- public Language SystemLanguage { get; set; }
-
- /// <summary>
- /// Change System Region
- /// </summary>
- public Region SystemRegion { get; set; }
-
- /// <summary>
- /// Change System TimeZone
- /// </summary>
- public string SystemTimeZone { get; set; }
-
- /// <summary>
- /// Change System Time Offset in seconds
- /// </summary>
- public long SystemTimeOffset { get; set; }
-
- /// <summary>
- /// Enables or disables Docked Mode
- /// </summary>
- public bool DockedMode { get; set; }
-
- /// <summary>
- /// Enables or disables Discord Rich Presence
- /// </summary>
- public bool EnableDiscordIntegration { get; set; }
-
- /// <summary>
- /// Checks for updates when Ryujinx starts when enabled
- /// </summary>
- public bool CheckUpdatesOnStart { get; set; }
-
- /// <summary>
- /// Show "Confirm Exit" Dialog
- /// </summary>
- public bool ShowConfirmExit { get; set; }
-
- /// <summary>
- /// Hide Cursor on Idle
- /// </summary>
- public bool HideCursorOnIdle { get; set; }
-
- /// <summary>
- /// Enables or disables Vertical Sync
- /// </summary>
- public bool EnableVsync { get; set; }
-
- /// <summary>
- /// Enables or disables Shader cache
- /// </summary>
- public bool EnableShaderCache { get; set; }
-
- /// <summary>
- /// Enables or disables profiled translation cache persistency
- /// </summary>
- public bool EnablePtc { get; set; }
-
- /// <summary>
- /// Enables or disables guest Internet access
- /// </summary>
- public bool EnableInternetAccess { get; set; }
-
- /// <summary>
- /// Enables integrity checks on Game content files
- /// </summary>
- public bool EnableFsIntegrityChecks { get; set; }
-
- /// <summary>
- /// Enables FS access log output to the console. Possible modes are 0-3
- /// </summary>
- public int FsGlobalAccessLogMode { get; set; }
-
- /// <summary>
- /// The selected audio backend
- /// </summary>
- public AudioBackend AudioBackend { get; set; }
-
- /// <summary>
- /// The audio volume
- /// </summary>
- public float AudioVolume { get; set; }
-
- /// <summary>
- /// The selected memory manager mode
- /// </summary>
- public MemoryManagerMode MemoryManagerMode { get; set; }
-
- /// <summary>
- /// Expands the RAM amount on the emulated system from 4GB to 6GB
- /// </summary>
- public bool ExpandRam { get; set; }
-
- /// <summary>
- /// Enable or disable ignoring missing services
- /// </summary>
- public bool IgnoreMissingServices { get; set; }
-
- /// <summary>
- /// Used to toggle columns in the GUI
- /// </summary>
- public GuiColumns GuiColumns { get; set; }
-
- /// <summary>
- /// Used to configure column sort settings in the GUI
- /// </summary>
- public ColumnSort ColumnSort { get; set; }
-
- /// <summary>
- /// A list of directories containing games to be used to load games into the games list
- /// </summary>
- public List<string> GameDirs { get; set; }
-
- /// <summary>
- /// Enable or disable custom themes in the GUI
- /// </summary>
- public bool EnableCustomTheme { get; set; }
-
- /// <summary>
- /// Path to custom GUI theme
- /// </summary>
- public string CustomThemePath { get; set; }
-
- /// <summary>
- /// Start games in fullscreen mode
- /// </summary>
- public bool StartFullscreen { get; set; }
-
- /// <summary>
- /// Show console window
- /// </summary>
- public bool ShowConsole { get; set; }
-
- /// <summary>
- /// Enable or disable keyboard support (Independent from controllers binding)
- /// </summary>
- public bool EnableKeyboard { get; set; }
-
- /// <summary>
- /// Enable or disable mouse support (Independent from controllers binding)
- /// </summary>
- public bool EnableMouse { get; set; }
-
- /// <summary>
- /// Hotkey Keyboard Bindings
- /// </summary>
- public KeyboardHotkeys Hotkeys { get; set; }
-
- /// <summary>
- /// Legacy keyboard control bindings
- /// </summary>
- /// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
- /// TODO: Remove this when those older versions aren't in use anymore.
- public List<object> KeyboardConfig { get; set; }
-
- /// <summary>
- /// Legacy controller control bindings
- /// </summary>
- /// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
- /// TODO: Remove this when those older versions aren't in use anymore.
- public List<object> ControllerConfig { get; set; }
-
- /// <summary>
- /// Input configurations
- /// </summary>
- public List<InputConfig> InputConfig { get; set; }
-
- /// <summary>
- /// Loads a configuration file from disk
- /// </summary>
- /// <param name="path">The path to the JSON configuration file</param>
- public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
- {
- try
- {
- configurationFileFormat = JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
-
- return true;
- }
- catch
- {
- configurationFileFormat = null;
-
- return false;
- }
- }
-
- /// <summary>
- /// Save a configuration file to disk
- /// </summary>
- /// <param name="path">The path to the JSON configuration file</param>
- public void SaveConfig(string path)
- {
- using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough);
- JsonHelper.Serialize(fileStream, this, true);
- }
- }
-}