diff options
Diffstat (limited to 'Ryujinx.Headless.SDL2/Options.cs')
-rw-r--r-- | Ryujinx.Headless.SDL2/Options.cs | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/Ryujinx.Headless.SDL2/Options.cs b/Ryujinx.Headless.SDL2/Options.cs new file mode 100644 index 00000000..a396ff40 --- /dev/null +++ b/Ryujinx.Headless.SDL2/Options.cs @@ -0,0 +1,168 @@ +using CommandLine; +using Ryujinx.Common.Configuration; +using Ryujinx.HLE.HOS.SystemState; + +namespace Ryujinx.Headless.SDL2 +{ + public class Options + { + // Input + + [Option("input-profile-1", Required = false, HelpText = "Set the input profile in use for Player 1.")] + public string InputProfile1Name { get; set; } + + [Option("input-profile-2", Required = false, HelpText = "Set the input profile in use for Player 2.")] + public string InputProfile2Name { get; set; } + + [Option("input-profile-3", Required = false, HelpText = "Set the input profile in use for Player 3.")] + public string InputProfile3Name { get; set; } + + [Option("input-profile-4", Required = false, HelpText = "Set the input profile in use for Player 4.")] + public string InputProfile4Name { get; set; } + + [Option("input-profile-5", Required = false, HelpText = "Set the input profile in use for Player 5.")] + public string InputProfile5Name { get; set; } + + [Option("input-profile-6", Required = false, HelpText = "Set the input profile in use for Player 5.")] + public string InputProfile6Name { get; set; } + + [Option("input-profile-7", Required = false, HelpText = "Set the input profile in use for Player 7.")] + public string InputProfile7Name { get; set; } + + [Option("input-profile-8", Required = false, HelpText = "Set the input profile in use for Player 8.")] + public string InputProfile8Name { get; set; } + + [Option("input-profile-handheld", Required = false, HelpText = "Set the input profile in use for the Handheld Player.")] + public string InputProfileHandheldName { get; set; } + + [Option("input-id-1", Required = false, HelpText = "Set the input id in use for Player 1.")] + public string InputId1 { get; set; } + + [Option("input-id-2", Required = false, HelpText = "Set the input id in use for Player 2.")] + public string InputId2 { get; set; } + + [Option("input-id-3", Required = false, HelpText = "Set the input id in use for Player 3.")] + public string InputId3 { get; set; } + + [Option("input-id-4", Required = false, HelpText = "Set the input id in use for Player 4.")] + public string InputId4 { get; set; } + + [Option("input-id-5", Required = false, HelpText = "Set the input id in use for Player 5.")] + public string InputId5 { get; set; } + + [Option("input-id-6", Required = false, HelpText = "Set the input id in use for Player 6.")] + public string InputId6 { get; set; } + + [Option("input-id-7", Required = false, HelpText = "Set the input id in use for Player 7.")] + public string InputId7 { get; set; } + + [Option("input-id-8", Required = false, HelpText = "Set the input id in use for Player 8.")] + public string InputId8 { get; set; } + + [Option("input-id-handheld", Required = false, HelpText = "Set the input id in use for the Handheld Player.")] + public string InputIdHandheld { get; set; } + + [Option("enable-keyboard", Required = false, Default = false, HelpText = "Enable or disable keyboard support (Independent from controllers binding).")] + public bool? EnableKeyboard { get; set; } + + [Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")] + public bool? EnableMouse { get; set; } + + [Option("list-input-profiles", Required = false, HelpText = "List inputs profiles.")] + public bool? ListInputProfiles { get; set; } + + [Option("list-inputs-ids", Required = false, HelpText = "List inputs ids.")] + public bool ListInputIds { get; set; } + + // System + + [Option("enable-ptc", Required = false, Default = true, HelpText = "Enables profiled translation cache persistency.")] + public bool? EnablePtc { get; set; } + + [Option("enable-fs-integrity-checks", Required = false, Default = true, HelpText = "Enables integrity checks on Game content files.")] + public bool? EnableFsIntegrityChecks { get; set; } + + [Option("fs-global-access-log-mode", Required = false, Default = 0, HelpText = "Enables FS access log output to the console.")] + public int FsGlobalAccessLogMode { get; set; } + + [Option("enable-vsync", Required = false, Default = true, HelpText = "Enables Vertical Sync.")] + public bool? EnableVsync { get; set; } + + [Option("enable-shader-cache", Required = false, Default = true, HelpText = "Enables Shader cache.")] + public bool? EnableShaderCache { get; set; } + + [Option("enable-docked-mode", Required = false, Default = true, HelpText = "Enables Docked Mode.")] + public bool? EnableDockedMode { get; set; } + + [Option("system-language", Required = false, Default = SystemLanguage.AmericanEnglish, HelpText = "Change System Language.")] + public SystemLanguage SystemLanguage { get; set; } + + [Option("system-language", Required = false, Default = RegionCode.USA, HelpText = "Change System Region.")] + public RegionCode SystemRegion { get; set; } + + [Option("system-timezone", Required = false, Default = "UTC", HelpText = "Change System TimeZone.")] + public string SystemTimeZone { get; set; } + + [Option("system-time-offset", Required = false, Default = 0, HelpText = "Change System Time Offset in seconds.")] + public long SystemTimeOffset { get; set; } + + [Option("memory-manager-mode", Required = false, Default = MemoryManagerMode.HostMappedUnsafe, HelpText = "The selected memory manager mode.")] + public MemoryManagerMode MemoryManagerMode { get; set; } + + // Logging + + [Option("enable-file-logging", Required = false, Default = false, HelpText = "Enables logging to a file on disk.")] + public bool? EnableFileLog { get; set; } + + [Option("enable-debug-logs", Required = false, Default = false, HelpText = "Enables printing debug log messages.")] + public bool? LoggingEnableDebug { get; set; } + + [Option("enable-stub-logs", Required = false, Default = true, HelpText = "Enables printing stub log messages.")] + public bool? LoggingEnableStub { get; set; } + + [Option("enable-info-logs", Required = false, Default = true, HelpText = "Enables printing info log messages.")] + public bool? LoggingEnableInfo { get; set; } + + [Option("enable-warning-logs", Required = false, Default = true, HelpText = "Enables printing warning log messages.")] + public bool? LoggingEnableWarning { get; set; } + + [Option("enable-warning-logs", Required = false, Default = true, HelpText = "Enables printing error log messages.")] + public bool? LoggingEnableError { get; set; } + + [Option("enable-guest-logs", Required = false, Default = true, HelpText = "Enables printing guest log messages.")] + public bool? LoggingEnableGuest { get; set; } + + [Option("enable-fs-access-logs", Required = false, Default = false, HelpText = "Enables printing FS access log messages.")] + public bool? LoggingEnableFsAccessLog { get; set; } + + [Option("graphics-debug-level", Required = false, Default = GraphicsDebugLevel.None, HelpText = "Change Graphics API debug log level.")] + public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; } + + // Graphics + + [Option("resolution-scale", Required = false, Default = 1, HelpText = "Resolution Scale. A floating point scale applied to applicable render targets.")] + public float ResScale { get; set; } + + [Option("max-anisotropy", Required = false, Default = -1, HelpText = "Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.")] + public float MaxAnisotropy { get; set; } + + [Option("aspect-ratio", Required = false, Default = AspectRatio.Fixed16x9, HelpText = "Aspect Ratio applied to the renderer window.")] + public AspectRatio AspectRatio { get; set; } + + [Option("graphics-shaders-dump-path", Required = false, HelpText = "Dumps shaders in this local directory. (Developer only)")] + public string GraphicsShadersDumpPath { get; set; } + + // Hacks + + [Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GB to 6GB.")] + public bool? ExpandRam { get; set; } + + [Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")] + public bool? IgnoreMissingServices { get; set; } + + // Values + + [Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)] + public string InputPath { get; set; } + } +} |