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Diffstat (limited to 'Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs')
-rw-r--r--Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs24
1 files changed, 2 insertions, 22 deletions
diff --git a/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
index aa2e86d9..d1d0872b 100644
--- a/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
+++ b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
@@ -136,7 +136,7 @@ namespace Ryujinx.Headless.SDL2.OpenGL
GL.ClearColor(0, 0, 0, 1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
- SwapBuffers(0);
+ SwapBuffers();
Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
@@ -156,28 +156,8 @@ namespace Ryujinx.Headless.SDL2.OpenGL
_openGLContext.Dispose();
}
- protected override void SwapBuffers(object image)
+ protected override void SwapBuffers()
{
- if ((int)image != 0)
- {
- // The game's framebruffer is already bound, so blit it to the window's backbuffer
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
-
- GL.Clear(ClearBufferMask.ColorBufferBit);
- GL.ClearColor(0, 0, 0, 1);
-
- GL.BlitFramebuffer(0,
- 0,
- Width,
- Height,
- 0,
- 0,
- Width,
- Height,
- ClearBufferMask.ColorBufferBit,
- BlitFramebufferFilter.Linear);
- }
-
SDL_GL_SwapWindow(WindowHandle);
}
}