diff options
author | Emmanuel Hansen <emmausssss@gmail.com> | 2022-09-19 18:05:26 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-09-19 15:05:26 -0300 |
commit | 6f0395538b8e8af3bba7536b44780d57e51e8697 (patch) | |
tree | 4d3f4f620dd287fc1ca38ea9ea722b6e022301dd /Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs | |
parent | b9f1ff3c7748c6a2665e76d17e86c3b7228f44fe (diff) |
Avalonia - Use embedded window for avalonia (#3674)1.1.274
* wip
* use embedded window
* fix race condition on opengl Windows
* fix glx issues on prime nvidia
* fix mouse support win32
* clean up
* addressed review
* addressed review
* fix warnings
* fix sotware keyboard dialog
* Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* remove double semi
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs')
-rw-r--r-- | Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs | 24 |
1 files changed, 2 insertions, 22 deletions
diff --git a/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs index aa2e86d9..d1d0872b 100644 --- a/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs +++ b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs @@ -136,7 +136,7 @@ namespace Ryujinx.Headless.SDL2.OpenGL GL.ClearColor(0, 0, 0, 1.0f); GL.Clear(ClearBufferMask.ColorBufferBit); - SwapBuffers(0); + SwapBuffers(); Renderer?.Window.SetSize(DefaultWidth, DefaultHeight); MouseDriver.SetClientSize(DefaultWidth, DefaultHeight); @@ -156,28 +156,8 @@ namespace Ryujinx.Headless.SDL2.OpenGL _openGLContext.Dispose(); } - protected override void SwapBuffers(object image) + protected override void SwapBuffers() { - if ((int)image != 0) - { - // The game's framebruffer is already bound, so blit it to the window's backbuffer - GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0); - - GL.Clear(ClearBufferMask.ColorBufferBit); - GL.ClearColor(0, 0, 0, 1); - - GL.BlitFramebuffer(0, - 0, - Width, - Height, - 0, - 0, - Width, - Height, - ClearBufferMask.ColorBufferBit, - BlitFramebufferFilter.Linear); - } - SDL_GL_SwapWindow(WindowHandle); } } |