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authorEmmanuel Hansen <emmausssss@gmail.com>2022-09-19 18:05:26 +0000
committerGitHub <noreply@github.com>2022-09-19 15:05:26 -0300
commit6f0395538b8e8af3bba7536b44780d57e51e8697 (patch)
tree4d3f4f620dd287fc1ca38ea9ea722b6e022301dd /Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
parentb9f1ff3c7748c6a2665e76d17e86c3b7228f44fe (diff)
Avalonia - Use embedded window for avalonia (#3674)1.1.274
* wip * use embedded window * fix race condition on opengl Windows * fix glx issues on prime nvidia * fix mouse support win32 * clean up * addressed review * addressed review * fix warnings * fix sotware keyboard dialog * Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * remove double semi Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs')
-rw-r--r--Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs24
1 files changed, 2 insertions, 22 deletions
diff --git a/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
index aa2e86d9..d1d0872b 100644
--- a/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
+++ b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
@@ -136,7 +136,7 @@ namespace Ryujinx.Headless.SDL2.OpenGL
GL.ClearColor(0, 0, 0, 1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
- SwapBuffers(0);
+ SwapBuffers();
Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
@@ -156,28 +156,8 @@ namespace Ryujinx.Headless.SDL2.OpenGL
_openGLContext.Dispose();
}
- protected override void SwapBuffers(object image)
+ protected override void SwapBuffers()
{
- if ((int)image != 0)
- {
- // The game's framebruffer is already bound, so blit it to the window's backbuffer
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
-
- GL.Clear(ClearBufferMask.ColorBufferBit);
- GL.ClearColor(0, 0, 0, 1);
-
- GL.BlitFramebuffer(0,
- 0,
- Width,
- Height,
- 0,
- 0,
- Width,
- Height,
- ClearBufferMask.ColorBufferBit,
- BlitFramebufferFilter.Linear);
- }
-
SDL_GL_SwapWindow(WindowHandle);
}
}