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path: root/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs
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-rw-r--r--Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs
index 3c931393..1efd37f4 100644
--- a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs
+++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs
@@ -1,5 +1,4 @@
using Ryujinx.Common.Logging;
-using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
@@ -241,7 +240,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
BufferSlot slot = Slots[item.Slot];
- // TODO: Check this. On Android, this checks the "handle". I assume NvMapHandle is the handle, but it might not be.
+ // TODO: Check this. On Android, this checks the "handle". I assume NvMapHandle is the handle, but it might not be.
return !slot.GraphicBuffer.IsNull && slot.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle == item.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle;
}