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path: root/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs
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Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs')
-rw-r--r--Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs b/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs
index e417ffd5..1cf03f5b 100644
--- a/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs
+++ b/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs
@@ -131,7 +131,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
return ResultCode.InvalidArgument;
}
- // TODO: Service mount the friends:/ system savedata and try to load friend.cache file, returns true if exists, false otherwise.
+ // TODO: Service mount the friends:/ system savedata and try to load friend.cache file, returns true if exists, false otherwise.
// NOTE: If no cache is available, guest then calls nn::friends::EnsureFriendListAvailable, we can avoid that by faking the cache check.
context.ResponseData.Write(true);
@@ -190,7 +190,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
}
context.Device.System.AccountManager.OpenUserOnlinePlay(userId);
-
+
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() });
return ResultCode.Success;
@@ -277,7 +277,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
Array16<byte> randomGuid = new Array16<byte>();
- Guid.NewGuid().ToByteArray().AsSpan().CopyTo(randomGuid.ToSpan());
+ Guid.NewGuid().ToByteArray().AsSpan().CopyTo(randomGuid.AsSpan());
PlayHistoryRegistrationKey playHistoryRegistrationKey = new PlayHistoryRegistrationKey
{