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path: root/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs
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-rw-r--r--Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs16
1 files changed, 13 insertions, 3 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs b/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs
index b4a92d69..957fb9a1 100644
--- a/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs
+++ b/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs
@@ -15,7 +15,6 @@ using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Am.AppletAE.Storage;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService;
-using Ryujinx.HLE.HOS.Services.Sm;
using Ryujinx.HLE.HOS.SystemState;
using System;
using System.Numerics;
@@ -42,6 +41,8 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
private int _notificationStorageChannelEventHandle;
private int _healthWarningDisappearedSystemEventHandle;
+ private bool _gamePlayRecordingState;
+
private int _jitLoaded;
private HorizonClient _horizon;
@@ -349,6 +350,15 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
return ResultCode.Success;
}
+ [CommandHipc(65)] // 3.0.0+
+ // IsGamePlayRecordingSupported() -> u8
+ public ResultCode IsGamePlayRecordingSupported(ServiceCtx context)
+ {
+ context.ResponseData.Write(_gamePlayRecordingState);
+
+ return ResultCode.Success;
+ }
+
[CommandHipc(66)] // 3.0.0+
// InitializeGamePlayRecording(u64, handle<copy>)
public ResultCode InitializeGamePlayRecording(ServiceCtx context)
@@ -362,9 +372,9 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
// SetGamePlayRecordingState(u32)
public ResultCode SetGamePlayRecordingState(ServiceCtx context)
{
- int state = context.RequestData.ReadInt32();
+ _gamePlayRecordingState = context.RequestData.ReadInt32() != 0;
- Logger.Stub?.PrintStub(LogClass.ServiceAm, new { state });
+ Logger.Stub?.PrintStub(LogClass.ServiceAm, new { _gamePlayRecordingState });
return ResultCode.Success;
}