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Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/SvcThread.cs')
-rw-r--r--Ryujinx.HLE/HOS/Kernel/SvcThread.cs464
1 files changed, 232 insertions, 232 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/SvcThread.cs b/Ryujinx.HLE/HOS/Kernel/SvcThread.cs
index 0121303d..ded8f8dc 100644
--- a/Ryujinx.HLE/HOS/Kernel/SvcThread.cs
+++ b/Ryujinx.HLE/HOS/Kernel/SvcThread.cs
@@ -7,458 +7,458 @@ namespace Ryujinx.HLE.HOS.Kernel
{
partial class SvcHandler
{
- private void CreateThread64(CpuThreadState threadState)
+ private void CreateThread64(CpuThreadState ThreadState)
{
- ulong entrypoint = threadState.X1;
- ulong argsPtr = threadState.X2;
- ulong stackTop = threadState.X3;
- int priority = (int)threadState.X4;
- int cpuCore = (int)threadState.X5;
+ ulong Entrypoint = ThreadState.X1;
+ ulong ArgsPtr = ThreadState.X2;
+ ulong StackTop = ThreadState.X3;
+ int Priority = (int)ThreadState.X4;
+ int CpuCore = (int)ThreadState.X5;
- KernelResult result = CreateThread(entrypoint, argsPtr, stackTop, priority, cpuCore, out int handle);
+ KernelResult Result = CreateThread(Entrypoint, ArgsPtr, StackTop, Priority, CpuCore, out int Handle);
- threadState.X0 = (ulong)result;
- threadState.X1 = (ulong)handle;
+ ThreadState.X0 = (ulong)Result;
+ ThreadState.X1 = (ulong)Handle;
}
private KernelResult CreateThread(
- ulong entrypoint,
- ulong argsPtr,
- ulong stackTop,
- int priority,
- int cpuCore,
- out int handle)
+ ulong Entrypoint,
+ ulong ArgsPtr,
+ ulong StackTop,
+ int Priority,
+ int CpuCore,
+ out int Handle)
{
- handle = 0;
+ Handle = 0;
- KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
+ KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
- if (cpuCore == -2)
+ if (CpuCore == -2)
{
- cpuCore = currentProcess.DefaultCpuCore;
+ CpuCore = CurrentProcess.DefaultCpuCore;
}
- if ((uint)cpuCore >= KScheduler.CpuCoresCount || !currentProcess.IsCpuCoreAllowed(cpuCore))
+ if ((uint)CpuCore >= KScheduler.CpuCoresCount || !CurrentProcess.IsCpuCoreAllowed(CpuCore))
{
return KernelResult.InvalidCpuCore;
}
- if ((uint)priority >= KScheduler.PrioritiesCount || !currentProcess.IsPriorityAllowed(priority))
+ if ((uint)Priority >= KScheduler.PrioritiesCount || !CurrentProcess.IsPriorityAllowed(Priority))
{
return KernelResult.InvalidPriority;
}
- long timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100);
+ long Timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100);
- if (currentProcess.ResourceLimit != null &&
- !currentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, timeout))
+ if (CurrentProcess.ResourceLimit != null &&
+ !CurrentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, Timeout))
{
return KernelResult.ResLimitExceeded;
}
- KThread thread = new KThread(_system);
+ KThread Thread = new KThread(System);
- KernelResult result = currentProcess.InitializeThread(
- thread,
- entrypoint,
- argsPtr,
- stackTop,
- priority,
- cpuCore);
+ KernelResult Result = CurrentProcess.InitializeThread(
+ Thread,
+ Entrypoint,
+ ArgsPtr,
+ StackTop,
+ Priority,
+ CpuCore);
- if (result != KernelResult.Success)
+ if (Result != KernelResult.Success)
{
- currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
+ CurrentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
- return result;
+ return Result;
}
- result = _process.HandleTable.GenerateHandle(thread, out handle);
+ Result = Process.HandleTable.GenerateHandle(Thread, out Handle);
- if (result != KernelResult.Success)
+ if (Result != KernelResult.Success)
{
- thread.Terminate();
+ Thread.Terminate();
- currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
+ CurrentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
}
- return result;
+ return Result;
}
- private void SvcStartThread(CpuThreadState threadState)
+ private void SvcStartThread(CpuThreadState ThreadState)
{
- int handle = (int)threadState.X0;
+ int Handle = (int)ThreadState.X0;
- KThread thread = _process.HandleTable.GetObject<KThread>(handle);
+ KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
- if (thread != null)
+ if (Thread != null)
{
- KernelResult result = thread.Start();
+ KernelResult Result = Thread.Start();
- if (result != KernelResult.Success)
+ if (Result != KernelResult.Success)
{
- Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{result}\".");
+ Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{Result}\".");
}
- threadState.X0 = (ulong)result;
+ ThreadState.X0 = (ulong)Result;
}
else
{
- Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
+ Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
+ ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
- private void SvcExitThread(CpuThreadState threadState)
+ private void SvcExitThread(CpuThreadState ThreadState)
{
- KThread currentThread = _system.Scheduler.GetCurrentThread();
+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
- _system.Scheduler.ExitThread(currentThread);
+ System.Scheduler.ExitThread(CurrentThread);
- currentThread.Exit();
+ CurrentThread.Exit();
}
- private void SvcSleepThread(CpuThreadState threadState)
+ private void SvcSleepThread(CpuThreadState ThreadState)
{
- long timeout = (long)threadState.X0;
+ long Timeout = (long)ThreadState.X0;
- Logger.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + timeout.ToString("x16"));
+ Logger.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + Timeout.ToString("x16"));
- KThread currentThread = _system.Scheduler.GetCurrentThread();
+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
- if (timeout < 1)
+ if (Timeout < 1)
{
- switch (timeout)
+ switch (Timeout)
{
- case 0: currentThread.Yield(); break;
- case -1: currentThread.YieldWithLoadBalancing(); break;
- case -2: currentThread.YieldAndWaitForLoadBalancing(); break;
+ case 0: CurrentThread.Yield(); break;
+ case -1: CurrentThread.YieldWithLoadBalancing(); break;
+ case -2: CurrentThread.YieldAndWaitForLoadBalancing(); break;
}
}
else
{
- currentThread.Sleep(timeout);
+ CurrentThread.Sleep(Timeout);
- threadState.X0 = 0;
+ ThreadState.X0 = 0;
}
}
- private void SvcGetThreadPriority(CpuThreadState threadState)
+ private void SvcGetThreadPriority(CpuThreadState ThreadState)
{
- int handle = (int)threadState.X1;
+ int Handle = (int)ThreadState.X1;
- KThread thread = _process.HandleTable.GetKThread(handle);
+ KThread Thread = Process.HandleTable.GetKThread(Handle);
- if (thread != null)
+ if (Thread != null)
{
- threadState.X0 = 0;
- threadState.X1 = (ulong)thread.DynamicPriority;
+ ThreadState.X0 = 0;
+ ThreadState.X1 = (ulong)Thread.DynamicPriority;
}
else
{
- Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
+ Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
+ ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
- private void SvcSetThreadPriority(CpuThreadState threadState)
+ private void SvcSetThreadPriority(CpuThreadState ThreadState)
{
- int handle = (int)threadState.X0;
- int priority = (int)threadState.X1;
+ int Handle = (int)ThreadState.X0;
+ int Priority = (int)ThreadState.X1;
Logger.PrintDebug(LogClass.KernelSvc,
- "Handle = 0x" + handle .ToString("x8") + ", " +
- "Priority = 0x" + priority.ToString("x8"));
+ "Handle = 0x" + Handle .ToString("x8") + ", " +
+ "Priority = 0x" + Priority.ToString("x8"));
//TODO: NPDM check.
- KThread thread = _process.HandleTable.GetKThread(handle);
+ KThread Thread = Process.HandleTable.GetKThread(Handle);
- if (thread == null)
+ if (Thread == null)
{
- Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
+ Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
+ ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
- thread.SetPriority(priority);
+ Thread.SetPriority(Priority);
- threadState.X0 = 0;
+ ThreadState.X0 = 0;
}
- private void SvcGetThreadCoreMask(CpuThreadState threadState)
+ private void SvcGetThreadCoreMask(CpuThreadState ThreadState)
{
- int handle = (int)threadState.X2;
+ int Handle = (int)ThreadState.X2;
- Logger.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + handle.ToString("x8"));
+ Logger.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle.ToString("x8"));
- KThread thread = _process.HandleTable.GetKThread(handle);
+ KThread Thread = Process.HandleTable.GetKThread(Handle);
- if (thread != null)
+ if (Thread != null)
{
- threadState.X0 = 0;
- threadState.X1 = (ulong)thread.PreferredCore;
- threadState.X2 = (ulong)thread.AffinityMask;
+ ThreadState.X0 = 0;
+ ThreadState.X1 = (ulong)Thread.PreferredCore;
+ ThreadState.X2 = (ulong)Thread.AffinityMask;
}
else
{
- Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
+ Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
+ ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
- private void SetThreadCoreMask64(CpuThreadState threadState)
+ private void SetThreadCoreMask64(CpuThreadState ThreadState)
{
- int handle = (int)threadState.X0;
- int preferredCore = (int)threadState.X1;
- long affinityMask = (long)threadState.X2;
+ int Handle = (int)ThreadState.X0;
+ int PreferredCore = (int)ThreadState.X1;
+ long AffinityMask = (long)ThreadState.X2;
Logger.PrintDebug(LogClass.KernelSvc,
- "Handle = 0x" + handle .ToString("x8") + ", " +
- "PreferredCore = 0x" + preferredCore.ToString("x8") + ", " +
- "AffinityMask = 0x" + affinityMask .ToString("x16"));
+ "Handle = 0x" + Handle .ToString("x8") + ", " +
+ "PreferredCore = 0x" + PreferredCore.ToString("x8") + ", " +
+ "AffinityMask = 0x" + AffinityMask .ToString("x16"));
- KernelResult result = SetThreadCoreMask(handle, preferredCore, affinityMask);
+ KernelResult Result = SetThreadCoreMask(Handle, PreferredCore, AffinityMask);
- if (result != KernelResult.Success)
+ if (Result != KernelResult.Success)
{
- Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{result}\".");
+ Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{Result}\".");
}
- threadState.X0 = (ulong)result;
+ ThreadState.X0 = (ulong)Result;
}
- private KernelResult SetThreadCoreMask(int handle, int preferredCore, long affinityMask)
+ private KernelResult SetThreadCoreMask(int Handle, int PreferredCore, long AffinityMask)
{
- KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
+ KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
- if (preferredCore == -2)
+ if (PreferredCore == -2)
{
- preferredCore = currentProcess.DefaultCpuCore;
+ PreferredCore = CurrentProcess.DefaultCpuCore;
- affinityMask = 1 << preferredCore;
+ AffinityMask = 1 << PreferredCore;
}
else
{
- if ((currentProcess.Capabilities.AllowedCpuCoresMask | affinityMask) !=
- currentProcess.Capabilities.AllowedCpuCoresMask)
+ if ((CurrentProcess.Capabilities.AllowedCpuCoresMask | AffinityMask) !=
+ CurrentProcess.Capabilities.AllowedCpuCoresMask)
{
return KernelResult.InvalidCpuCore;
}
- if (affinityMask == 0)
+ if (AffinityMask == 0)
{
return KernelResult.InvalidCombination;
}
- if ((uint)preferredCore > 3)
+ if ((uint)PreferredCore > 3)
{
- if ((preferredCore | 2) != -1)
+ if ((PreferredCore | 2) != -1)
{
return KernelResult.InvalidCpuCore;
}
}
- else if ((affinityMask & (1 << preferredCore)) == 0)
+ else if ((AffinityMask & (1 << PreferredCore)) == 0)
{
return KernelResult.InvalidCombination;
}
}
- KThread thread = _process.HandleTable.GetKThread(handle);
+ KThread Thread = Process.HandleTable.GetKThread(Handle);
- if (thread == null)
+ if (Thread == null)
{
return KernelResult.InvalidHandle;
}
- return thread.SetCoreAndAffinityMask(preferredCore, affinityMask);
+ return Thread.SetCoreAndAffinityMask(PreferredCore, AffinityMask);
}
- private void SvcGetCurrentProcessorNumber(CpuThreadState threadState)
+ private void SvcGetCurrentProcessorNumber(CpuThreadState ThreadState)
{
- threadState.X0 = (ulong)_system.Scheduler.GetCurrentThread().CurrentCore;
+ ThreadState.X0 = (ulong)System.Scheduler.GetCurrentThread().CurrentCore;
}
- private void SvcGetThreadId(CpuThreadState threadState)
+ private void SvcGetThreadId(CpuThreadState ThreadState)
{
- int handle = (int)threadState.X1;
+ int Handle = (int)ThreadState.X1;
- KThread thread = _process.HandleTable.GetKThread(handle);
+ KThread Thread = Process.HandleTable.GetKThread(Handle);
- if (thread != null)
+ if (Thread != null)
{
- threadState.X0 = 0;
- threadState.X1 = (ulong)thread.ThreadUid;
+ ThreadState.X0 = 0;
+ ThreadState.X1 = (ulong)Thread.ThreadUid;
}
else
{
- Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
+ Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
+ ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
- private void SvcSetThreadActivity(CpuThreadState threadState)
+ private void SvcSetThreadActivity(CpuThreadState ThreadState)
{
- int handle = (int)threadState.X0;
- bool pause = (int)threadState.X1 == 1;
+ int Handle = (int)ThreadState.X0;
+ bool Pause = (int)ThreadState.X1 == 1;
- KThread thread = _process.HandleTable.GetObject<KThread>(handle);
+ KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
- if (thread == null)
+ if (Thread == null)
{
- Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
+ Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
+ ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
- if (thread.Owner != _system.Scheduler.GetCurrentProcess())
+ if (Thread.Owner != System.Scheduler.GetCurrentProcess())
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread, it belongs to another process.");
- threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
+ ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
- if (thread == _system.Scheduler.GetCurrentThread())
+ if (Thread == System.Scheduler.GetCurrentThread())
{
Logger.PrintWarning(LogClass.KernelSvc, "Invalid thread, current thread is not accepted.");
- threadState.X0 = (ulong)KernelResult.InvalidThread;
+ ThreadState.X0 = (ulong)KernelResult.InvalidThread;
return;
}
- long result = thread.SetActivity(pause);
+ long Result = Thread.SetActivity(Pause);
- if (result != 0)
+ if (Result != 0)
{
- Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{result:x}!");
+ Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
- threadState.X0 = (ulong)result;
+ ThreadState.X0 = (ulong)Result;
}
- private void SvcGetThreadContext3(CpuThreadState threadState)
+ private void SvcGetThreadContext3(CpuThreadState ThreadState)
{
- long position = (long)threadState.X0;
- int handle = (int)threadState.X1;
+ long Position = (long)ThreadState.X0;
+ int Handle = (int)ThreadState.X1;
- KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
- KThread currentThread = _system.Scheduler.GetCurrentThread();
+ KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
- KThread thread = _process.HandleTable.GetObject<KThread>(handle);
+ KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
- if (thread == null)
+ if (Thread == null)
{
- Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
+ Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
+ ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
- if (thread.Owner != currentProcess)
+ if (Thread.Owner != CurrentProcess)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread, it belongs to another process.");
- threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
+ ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
- if (currentThread == thread)
+ if (CurrentThread == Thread)
{
Logger.PrintWarning(LogClass.KernelSvc, "Invalid thread, current thread is not accepted.");
- threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
+ ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
return;
}
- _memory.WriteUInt64(position + 0x0, thread.Context.ThreadState.X0);
- _memory.WriteUInt64(position + 0x8, thread.Context.ThreadState.X1);
- _memory.WriteUInt64(position + 0x10, thread.Context.ThreadState.X2);
- _memory.WriteUInt64(position + 0x18, thread.Context.ThreadState.X3);
- _memory.WriteUInt64(position + 0x20, thread.Context.ThreadState.X4);
- _memory.WriteUInt64(position + 0x28, thread.Context.ThreadState.X5);
- _memory.WriteUInt64(position + 0x30, thread.Context.ThreadState.X6);
- _memory.WriteUInt64(position + 0x38, thread.Context.ThreadState.X7);
- _memory.WriteUInt64(position + 0x40, thread.Context.ThreadState.X8);
- _memory.WriteUInt64(position + 0x48, thread.Context.ThreadState.X9);
- _memory.WriteUInt64(position + 0x50, thread.Context.ThreadState.X10);
- _memory.WriteUInt64(position + 0x58, thread.Context.ThreadState.X11);
- _memory.WriteUInt64(position + 0x60, thread.Context.ThreadState.X12);
- _memory.WriteUInt64(position + 0x68, thread.Context.ThreadState.X13);
- _memory.WriteUInt64(position + 0x70, thread.Context.ThreadState.X14);
- _memory.WriteUInt64(position + 0x78, thread.Context.ThreadState.X15);
- _memory.WriteUInt64(position + 0x80, thread.Context.ThreadState.X16);
- _memory.WriteUInt64(position + 0x88, thread.Context.ThreadState.X17);
- _memory.WriteUInt64(position + 0x90, thread.Context.ThreadState.X18);
- _memory.WriteUInt64(position + 0x98, thread.Context.ThreadState.X19);
- _memory.WriteUInt64(position + 0xa0, thread.Context.ThreadState.X20);
- _memory.WriteUInt64(position + 0xa8, thread.Context.ThreadState.X21);
- _memory.WriteUInt64(position + 0xb0, thread.Context.ThreadState.X22);
- _memory.WriteUInt64(position + 0xb8, thread.Context.ThreadState.X23);
- _memory.WriteUInt64(position + 0xc0, thread.Context.ThreadState.X24);
- _memory.WriteUInt64(position + 0xc8, thread.Context.ThreadState.X25);
- _memory.WriteUInt64(position + 0xd0, thread.Context.ThreadState.X26);
- _memory.WriteUInt64(position + 0xd8, thread.Context.ThreadState.X27);
- _memory.WriteUInt64(position + 0xe0, thread.Context.ThreadState.X28);
- _memory.WriteUInt64(position + 0xe8, thread.Context.ThreadState.X29);
- _memory.WriteUInt64(position + 0xf0, thread.Context.ThreadState.X30);
- _memory.WriteUInt64(position + 0xf8, thread.Context.ThreadState.X31);
-
- _memory.WriteInt64(position + 0x100, thread.LastPc);
-
- _memory.WriteUInt64(position + 0x108, (ulong)thread.Context.ThreadState.Psr);
-
- _memory.WriteVector128(position + 0x110, thread.Context.ThreadState.V0);
- _memory.WriteVector128(position + 0x120, thread.Context.ThreadState.V1);
- _memory.WriteVector128(position + 0x130, thread.Context.ThreadState.V2);
- _memory.WriteVector128(position + 0x140, thread.Context.ThreadState.V3);
- _memory.WriteVector128(position + 0x150, thread.Context.ThreadState.V4);
- _memory.WriteVector128(position + 0x160, thread.Context.ThreadState.V5);
- _memory.WriteVector128(position + 0x170, thread.Context.ThreadState.V6);
- _memory.WriteVector128(position + 0x180, thread.Context.ThreadState.V7);
- _memory.WriteVector128(position + 0x190, thread.Context.ThreadState.V8);
- _memory.WriteVector128(position + 0x1a0, thread.Context.ThreadState.V9);
- _memory.WriteVector128(position + 0x1b0, thread.Context.ThreadState.V10);
- _memory.WriteVector128(position + 0x1c0, thread.Context.ThreadState.V11);
- _memory.WriteVector128(position + 0x1d0, thread.Context.ThreadState.V12);
- _memory.WriteVector128(position + 0x1e0, thread.Context.ThreadState.V13);
- _memory.WriteVector128(position + 0x1f0, thread.Context.ThreadState.V14);
- _memory.WriteVector128(position + 0x200, thread.Context.ThreadState.V15);
- _memory.WriteVector128(position + 0x210, thread.Context.ThreadState.V16);
- _memory.WriteVector128(position + 0x220, thread.Context.ThreadState.V17);
- _memory.WriteVector128(position + 0x230, thread.Context.ThreadState.V18);
- _memory.WriteVector128(position + 0x240, thread.Context.ThreadState.V19);
- _memory.WriteVector128(position + 0x250, thread.Context.ThreadState.V20);
- _memory.WriteVector128(position + 0x260, thread.Context.ThreadState.V21);
- _memory.WriteVector128(position + 0x270, thread.Context.ThreadState.V22);
- _memory.WriteVector128(position + 0x280, thread.Context.ThreadState.V23);
- _memory.WriteVector128(position + 0x290, thread.Context.ThreadState.V24);
- _memory.WriteVector128(position + 0x2a0, thread.Context.ThreadState.V25);
- _memory.WriteVector128(position + 0x2b0, thread.Context.ThreadState.V26);
- _memory.WriteVector128(position + 0x2c0, thread.Context.ThreadState.V27);
- _memory.WriteVector128(position + 0x2d0, thread.Context.ThreadState.V28);
- _memory.WriteVector128(position + 0x2e0, thread.Context.ThreadState.V29);
- _memory.WriteVector128(position + 0x2f0, thread.Context.ThreadState.V30);
- _memory.WriteVector128(position + 0x300, thread.Context.ThreadState.V31);
-
- _memory.WriteInt32(position + 0x310, thread.Context.ThreadState.Fpcr);
- _memory.WriteInt32(position + 0x314, thread.Context.ThreadState.Fpsr);
- _memory.WriteInt64(position + 0x318, thread.Context.ThreadState.Tpidr);
-
- threadState.X0 = 0;
+ Memory.WriteUInt64(Position + 0x0, Thread.Context.ThreadState.X0);
+ Memory.WriteUInt64(Position + 0x8, Thread.Context.ThreadState.X1);
+ Memory.WriteUInt64(Position + 0x10, Thread.Context.ThreadState.X2);
+ Memory.WriteUInt64(Position + 0x18, Thread.Context.ThreadState.X3);
+ Memory.WriteUInt64(Position + 0x20, Thread.Context.ThreadState.X4);
+ Memory.WriteUInt64(Position + 0x28, Thread.Context.ThreadState.X5);
+ Memory.WriteUInt64(Position + 0x30, Thread.Context.ThreadState.X6);
+ Memory.WriteUInt64(Position + 0x38, Thread.Context.ThreadState.X7);
+ Memory.WriteUInt64(Position + 0x40, Thread.Context.ThreadState.X8);
+ Memory.WriteUInt64(Position + 0x48, Thread.Context.ThreadState.X9);
+ Memory.WriteUInt64(Position + 0x50, Thread.Context.ThreadState.X10);
+ Memory.WriteUInt64(Position + 0x58, Thread.Context.ThreadState.X11);
+ Memory.WriteUInt64(Position + 0x60, Thread.Context.ThreadState.X12);
+ Memory.WriteUInt64(Position + 0x68, Thread.Context.ThreadState.X13);
+ Memory.WriteUInt64(Position + 0x70, Thread.Context.ThreadState.X14);
+ Memory.WriteUInt64(Position + 0x78, Thread.Context.ThreadState.X15);
+ Memory.WriteUInt64(Position + 0x80, Thread.Context.ThreadState.X16);
+ Memory.WriteUInt64(Position + 0x88, Thread.Context.ThreadState.X17);
+ Memory.WriteUInt64(Position + 0x90, Thread.Context.ThreadState.X18);
+ Memory.WriteUInt64(Position + 0x98, Thread.Context.ThreadState.X19);
+ Memory.WriteUInt64(Position + 0xa0, Thread.Context.ThreadState.X20);
+ Memory.WriteUInt64(Position + 0xa8, Thread.Context.ThreadState.X21);
+ Memory.WriteUInt64(Position + 0xb0, Thread.Context.ThreadState.X22);
+ Memory.WriteUInt64(Position + 0xb8, Thread.Context.ThreadState.X23);
+ Memory.WriteUInt64(Position + 0xc0, Thread.Context.ThreadState.X24);
+ Memory.WriteUInt64(Position + 0xc8, Thread.Context.ThreadState.X25);
+ Memory.WriteUInt64(Position + 0xd0, Thread.Context.ThreadState.X26);
+ Memory.WriteUInt64(Position + 0xd8, Thread.Context.ThreadState.X27);
+ Memory.WriteUInt64(Position + 0xe0, Thread.Context.ThreadState.X28);
+ Memory.WriteUInt64(Position + 0xe8, Thread.Context.ThreadState.X29);
+ Memory.WriteUInt64(Position + 0xf0, Thread.Context.ThreadState.X30);
+ Memory.WriteUInt64(Position + 0xf8, Thread.Context.ThreadState.X31);
+
+ Memory.WriteInt64(Position + 0x100, Thread.LastPc);
+
+ Memory.WriteUInt64(Position + 0x108, (ulong)Thread.Context.ThreadState.Psr);
+
+ Memory.WriteVector128(Position + 0x110, Thread.Context.ThreadState.V0);
+ Memory.WriteVector128(Position + 0x120, Thread.Context.ThreadState.V1);
+ Memory.WriteVector128(Position + 0x130, Thread.Context.ThreadState.V2);
+ Memory.WriteVector128(Position + 0x140, Thread.Context.ThreadState.V3);
+ Memory.WriteVector128(Position + 0x150, Thread.Context.ThreadState.V4);
+ Memory.WriteVector128(Position + 0x160, Thread.Context.ThreadState.V5);
+ Memory.WriteVector128(Position + 0x170, Thread.Context.ThreadState.V6);
+ Memory.WriteVector128(Position + 0x180, Thread.Context.ThreadState.V7);
+ Memory.WriteVector128(Position + 0x190, Thread.Context.ThreadState.V8);
+ Memory.WriteVector128(Position + 0x1a0, Thread.Context.ThreadState.V9);
+ Memory.WriteVector128(Position + 0x1b0, Thread.Context.ThreadState.V10);
+ Memory.WriteVector128(Position + 0x1c0, Thread.Context.ThreadState.V11);
+ Memory.WriteVector128(Position + 0x1d0, Thread.Context.ThreadState.V12);
+ Memory.WriteVector128(Position + 0x1e0, Thread.Context.ThreadState.V13);
+ Memory.WriteVector128(Position + 0x1f0, Thread.Context.ThreadState.V14);
+ Memory.WriteVector128(Position + 0x200, Thread.Context.ThreadState.V15);
+ Memory.WriteVector128(Position + 0x210, Thread.Context.ThreadState.V16);
+ Memory.WriteVector128(Position + 0x220, Thread.Context.ThreadState.V17);
+ Memory.WriteVector128(Position + 0x230, Thread.Context.ThreadState.V18);
+ Memory.WriteVector128(Position + 0x240, Thread.Context.ThreadState.V19);
+ Memory.WriteVector128(Position + 0x250, Thread.Context.ThreadState.V20);
+ Memory.WriteVector128(Position + 0x260, Thread.Context.ThreadState.V21);
+ Memory.WriteVector128(Position + 0x270, Thread.Context.ThreadState.V22);
+ Memory.WriteVector128(Position + 0x280, Thread.Context.ThreadState.V23);
+ Memory.WriteVector128(Position + 0x290, Thread.Context.ThreadState.V24);
+ Memory.WriteVector128(Position + 0x2a0, Thread.Context.ThreadState.V25);
+ Memory.WriteVector128(Position + 0x2b0, Thread.Context.ThreadState.V26);
+ Memory.WriteVector128(Position + 0x2c0, Thread.Context.ThreadState.V27);
+ Memory.WriteVector128(Position + 0x2d0, Thread.Context.ThreadState.V28);
+ Memory.WriteVector128(Position + 0x2e0, Thread.Context.ThreadState.V29);
+ Memory.WriteVector128(Position + 0x2f0, Thread.Context.ThreadState.V30);
+ Memory.WriteVector128(Position + 0x300, Thread.Context.ThreadState.V31);
+
+ Memory.WriteInt32(Position + 0x310, Thread.Context.ThreadState.Fpcr);
+ Memory.WriteInt32(Position + 0x314, Thread.Context.ThreadState.Fpsr);
+ Memory.WriteInt64(Position + 0x318, Thread.Context.ThreadState.Tpidr);
+
+ ThreadState.X0 = 0;
}
}
} \ No newline at end of file