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path: root/Ryujinx.Graphics.Vic/Image/BufferPool.cs
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Diffstat (limited to 'Ryujinx.Graphics.Vic/Image/BufferPool.cs')
-rw-r--r--Ryujinx.Graphics.Vic/Image/BufferPool.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Vic/Image/BufferPool.cs b/Ryujinx.Graphics.Vic/Image/BufferPool.cs
index 932d3dc9..cde7e6eb 100644
--- a/Ryujinx.Graphics.Vic/Image/BufferPool.cs
+++ b/Ryujinx.Graphics.Vic/Image/BufferPool.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Vic.Image
/// If the required buffer is larger than this, it won't be
/// added to the pool to avoid long term high memory usage.
/// </summary>
- private const int MaxBufferSize = 2048 * 1280;
+ private const int MaxBufferSize = 2048 * 2048;
private struct PoolItem
{